Creature Catalogue Overhaul Project Revisited

Oy, the only real difference is whether there's a critter in the center of the whirlwind which turns invisible or not, right? (Aside from some things we agreed to drop.) So why not just keep the 3.X version?

going by the original description was near-invisible almost all the time, since it hardly ever stopped generating its whirlwind.
 
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That's right. But there's no mechanical difference, so why not just use the standard ability?

Well I'd presume there is a mechanical difference, if it's whirling around presumably it'll still threaten the area around it and be able to make physical attacks. i.e. it retains AoOs, which Air Elementals lose in whirlwind form.
 

Except neither the original or 3.0 version (or presumably the 3.5 version) have any attacks to threaten with. The only attack is the whirlwind one.

Shade, can we get your thoughts?
 

Those few who have seen them usually think vortexes are miniature whirlwinds, little dust devils about the size of a small jug, but what they see is not the vortex itself. Rather, it’s the air wrapped like a second skin around the being within. Peel the airy element away, still the mad motion, and underneath is a small round thing, sphere the size of a child's ball, which is the color of frozen mist. That’s the true vortex.

Nothing says "invisibility" to me. Nothing in the original text indicates it can make any physical attacks other than drawing creatures into its whirlwind, so I'd still prefer the standard ability. We can just set the attack lines to "-", soliving the AoO issue.
 

Nothing says "invisibility" to me. Nothing in the original text indicates it can make any physical attacks other than drawing creatures into its whirlwind, so I'd still prefer the standard ability. We can just set the attack lines to "-", soliving the AoO issue.

I fear we're not going to agree on this.

Guess you'll use the dull standard Whirlwind interpretation and I'll whip up a Cleon Special and ignore it. :)
 



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