Creatures of Rokugan

Shape-shifting tricksters. Foul name-bound demons from the depths of Jigoku. Blood-drinking ghosts. Faceless spirit armies driven only by vengeance. These are only a few of the creatures that stalk the Jade Empire.
Creatures of Rokugan is a great resource for Legend of the Five Rings fans or Dungeons and Dragons players looking for something new and unexpected. Fans of Asian fantasy will love this book, which contains dozens of creatures familiar to players of the Legend of the Five Rings collectible card game and role-playing game, updated to the Oriental Adventures rules.
Also contains advanced rules for playing Naga, Nezumi (Ratlings), kenku, goblins, and other strange races as player characters, as well as new feats and prestige classes for monstrous characters.
 

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Creatures of Rokugan

AEG made a splash in adapting their Legend of the Five Rings setting to the D20 system with the Rokugan book, which used the D&D Oriental Adventures book as a jump-off point. Rokugan delivered a level of production values, imagination, and rules implementation unseen by that point in third party D20 system publishers. But while it is obvious that they put a lot of effort into the Rokugan D20 book, one wonders if they can keep it up.

To answer that query we must turn our attention to the latest D20 book for L5R. Creatures of Rokugan expands upon the creatures available in the L5R setting from those defined in the Oriental Adventures book.

A First Look

Creatures of Rokugan is a perfect-bound softcover book. It has 112 pages and is priced at $24.95 US. I was surprised when I did a page count as the book feels rather hefty; the book appears to be printed on rather heavy paper.

The book cover has a similar appearance to the Rokugan book, with a beige ricepaper look with symbols of the various L5R clans in the backdrop with a simulated blue binding with a cord along the spine. The front cover depicts a humanoid creature with horns and tusks wielding a sword (a tsuno.)

The interior is black-and-white. The illustrations are mostly pencil drawings, and most of the creatures described herein are provided with an illustration. The illustrations are good to excellent. I found the illustration for the mokumokuren especially interesting.

The text density in the book is fairly high, similar to WotC supplements. The margins are modest, and the outside margin is filled with a shaded bar and a darker bar with the name of the creature on the page for ease of use. The section header and creature names are done in a font that appears like calligraphic characters. The creature descriptions are not arranged one per page, but rather are arranged for maximum density similar to WotC's Monster Manual.

Creatures of Rokugan runs about 22 cents per page, which is a bit high for a book of this size, and similar to the smaller WotC classbooks. However, coupled with the text density and presentation, it delivers a decent value.

A Deeper Look

Creatures of Rokugan is sorted into a brief introduction, a sizable main section containing all of the creatures, and three appendices.

The introduction has a short story and a variety of new rules that apply to the creatures described herein. This is primarily concerned with two elements: new (or variant) subtypes that apply to Rokugan, and a variant rules that apply to jade and crystal weapons. In Creatures of Rokugan, incorporeal creatures can be affected normally by jade and crystal weapons, and creatures classified as a spirits are more difficult to affect with enchantment effects except by other spirits. Other new or adapted types are darkness, oni, shadowlands, and void.

The section on jade and crystal weapons introduces a new variant of the damage resistance rule that is used in the book. Creatures can have a damage resistance rating with a crystal or jade descriptor, such as DR 10/+2 (crystal) or DR 10/+2(jade). If a creature has this sort of descriptor, then you count the weapon bonus needed to bypass the DR as two points lower for that type and one point lower for a weapon of the other type. For example, a creature with DR 10/+3 would be affected normally by a standard weapon of +3 or higher bonus, a crystal weapon with a +2 or higher bonus, or a jade weapon with a +1 or higher bonus.

Creatures of Rokugan introduces over 100 new creatures and 7 templates. Given this, there is a great variety of creatures, but there are a few strong themes. There are a great deal of undead, principally restless spirits who are unable to find rest, a great many otherworldly oni and other shadowlands creatures. Enumerating all of these creatures would be beyond the scope of this review, but it may be worth my while to touch on a few:

-Ashalan: Not technically from Rokugan, but rather from the lands beyond, Ashalan are immortal humanoid creatures covered with tattoos. They are commonly sorcerers, and they have the ability to cloak themselves in shadows and dominate those that they tattoo. The ashalan are possible PC material.
-Elemental Terrors: Powerful oni that can be summoned - but not controlled - by maho tsukai (blood sorcerers.) There is one greater terror and one lesser terror for each of the five L5R elements. The elemental terrors are tainted elemental creatures that serve dreadful beings that dwell in the shadowlands known as dark oracles.
-Gaki are undead creatures, spirits of evil individuals consumed by hunger. Gaki can take the shapes of insects, and appear in a variety of forms. For example skull tide gaki look like swarms of skulls floating on the waves, that make a maddening chattering sound and try to chew through the hull of ships to get to the crew inside.
-Guardian Statues are not intentionally created, but are statues given life by the spirits of samurai in order to assist their clan.
-Kenku appear to be the Rokugan variant of the tengu from Oriental Adventures. They are crow headed winged creatures, known for their mastery of the katana. For some reason, the Rokugan version is listed as a fey creature (I would have pegged it as a monstrous humanoid, as OA did with the Tengu, but perhaps the designer felt it important for all creatures from the spirit realm of Sakkaku to be fey.) Yet, in one of the few deviations from the guidelines, it has the wrong hit dice type for a fey.
-Maneseru no Oni are a variant of oni that resemble a blob of darkness. They can spawn duplicates of other characters in order to destroy them.
-Mokumokuren is a unique ghost that protects the emperor. The illustration of this creature is extremely intriguing. The ghost appears as a swarm of eyes, and it is an extremely nasty little creature.
-Naga are the snakelike creatures that have in the past allied themselves with the clans of Rokugan. Naga come in five varieties, asp, chameleon cobra, constrictor, and greensnake. Each type has different attributes and capabilities. I found it odd that some of the naga, classified as large creatures, only have 1 hit dice. But as is implied in the Rokugan book, many naga have character levels.
-Ninja Shapeshifters are minions of an entity known as the lying darkness. Ninja Shapeshifters have alternate form and spell like abilities that they use to sow confusion.
-The Oni lords are manifestations of the great evil power of the shadowlands. The oni lords are described, but not statted, as they are said to be beyond the power of normal mortals to harm.
-Plague zombies are a nasty variant of the zombie. They spread a nasty disease that, if it kills the victim, causes the victim to rise as a plague zombie.
-Toshigoku spirits are faceless spirits of those that died lusting for blood and revenge. They have the unfortunately nasty attribute of being incorporeal, yet their spirit weapons and armor work fine for them. Their blades bypass armor and inflict negative energy damage.
-Ubume, or mounring ghosts, are spirits of women who continue mourning tragedies in their life. Ubume cannot be killed in combat; to deal with them, one must seek to resolve the reason for its mourning.
-Zenmensonsu are constructs, animated war machines that shamble out of the shadowlands. There are different varieties, such as tosekiki, which are catapults constructed of animate bone and with a literal arm for the arm of the catapult.</LI> <BR WP="BR1"><BR WP="BR2"></UL> As well, there are a nice selection of templates: <UL> <LI>•Goryo are vengeful ghosts, who seek to exact vengeance on their killers. Goryo are not considered incorporeal to their killer. Like Ubume, Goryo cannot be permanently destroyed through combat. They must be exorcized, their killer destroyed or brought to justice, or be convinced that their quest for vengeance is misguided.
-Darkness spawn: Mortals that have been corrupted by the lying darkness eventually loose their own identity and become darkness spawn. Darkness spawn appear like the base creature albeit with less distinct features, but gain some spell like abilities including a fearsome shadow bolt, improve abilities and stealth skills, and spell resistance and damage reduction that is bypassed by crystal.
-Shadow samurai are spirits of samurai who have died in the shadowlands, and return as a shadowy silhouette of what they once were. They exhibit some vestiges of honorable behavior, but are nonetheless very dangerous.
-Shiryo are spirits of those who have passed on. Unlike most undead in this book (or most others d20 system books, for that matter), shiryo are not evil. Rather, they are the benign spirits of blessed ancestors.

The first appendix addresses characters. Level equivalents are provided for playing many of these creatures like ashalan and naga. However, the section refers you to the Dungeon Master's Guide section on the topic, despite the fact that there is a much better method for handling this sort of thing described in the Oriental Adventures book, which they have license to refer to.

In addition, appendix one contains five new prestige classes, two for naga characters (naga slayer and shahadet's legionnaire), two for nezumi (nezumi chuk'tekk "chieftan general" and nezumi rememberer), and the shadow-walker (a pawn of the lying darkness).

Finally, the first appendix goes into greater detail about tainted characters, and defines a number of shadowlands powers that tainted characters may acquire.

Appendix two discusses the spirit realms, which may help spread some light on some of your creature explanations. Also, the appendix introduces a few new items such as the aforementioned jade and crystal weapons and further defines their effects.

Appendix three leads off with stock character types for Rokugan character classes (courtier, inkyo, ninja, samurai, and shugenja) from levels 1-20, in the same fashion that the DMG had samples for basic d20 system character classes. This is very convenient for running games off the cuff.

Appendix three provides some guidance as to how to best use creatures as encounters in Rokugan, and advice for adapting creatures from other d20 system products in Rokugan.

Finally, Creatures of Rokugan has a list of creatures by CR. The book features creatures with challenge ratings from ½ to 25.

Conclusion

This is a nice selection of creatures. Most of these are primarily useful in Rokugan or another Oriental Adventures campaigns. However, there are many of these could also be used in fairly typical D&D games. The thought of using animated bone catapults for that army of undead your necromancer summoned or recasting the shadow samurai as a shadow warrior is rather intriguing.

One thing I appreciated a lot about these creatures is that many of them strongly suggest or even demand a solution other than combat. The book is brimming with great creature ideas, and great adventure idea to go with them.

Needless to say, I was rather pleased that AEG is maintaining a high level of quality and imagination in their follow-on books to Rokugan. I eagerly await the next one!

-Alan D. Kohler
 

Creatures of Rokugan ?

Hmmm, $25 for a non-hardcover, b/w interior art Monster collection of roughly 112 pages ? Not the best of bargains, at first glance, it seems. But then again, AEG has produced some outstanding supplements for L5R so it might be worth its price.

Following on the heels of Rokugan, CoR has a similar extrerior, albeit being not a hard cover, with a vivid image of superior quality depicting a ferocious monster. Unfortunately, this is the best piece of artwork of the entire book - the interior art has a palish b/w look to it, is more cluttered and IMHO, some of the weakest to be found in any AEG suppelemnt for the L5R setting ( especially in compüparison to the great art in 'Rokugan'). The illustrations frequently fail to convey the spirit, size and even attitude of the creature depicted. As many of the creatures are probably entirely unknown to the reader, this represents a serious handicap.

The composition of the 112 pages is about 80 pages of creatures, 2 pages of rule changes/additions inherent to the rokugan setting, and 30 pages of PC/NPC races added material like PrCs

As for the creatures themselves, they span the gamut from several humanoid races ( Trolls, Ashalans, Mountain goblins, Kenku ( basically tengu with a new name....), Aberrations ( mostly of the "too-many-limbs-for-comfort" variety ), Undead , Several ( 2 dozens ?) Oni and elemental Terrors. Added are some huge beasties , some unique, many very rare, with exceedingly high CRs. There are usually 2 monsters per page, and with accompanying illustrations ( roughly two-thirds ) things become cluttered fast. leaving little space for a creature's background and possible application in a campaign. Also many creatures are unique, limited to a specific area (such as the whole array of shadowland parasites, plants and inhabitants ). There are three pages of the Oni lords ruling Jigoku ( basically Rokugani hell ), but no stats for them at all.....perhaps for the better, but what then are they doing in a creature collection ? In the end, there are too many creatures in too little space, and several of these are of little if any practical use ( I mean, how often are your players going to meet and fight CR 15, 17, 20, 25 and even higher opposition ?). Also both non-human Player races from the settings books ( the Naga and Nezumi) get 2 or more pages, with basically repeated/redundant information.... Oh well !
Also, due to the less than sterling illustrations, it is often difficult to find a specific critter fast, or to remember its distinctive featureswhen looking for it. As among all the clutter are some pretty cool creatures this is truly a shame.


Following the creature listings are a series of templates, for ghosts (Goryos - pretty nice and useful, much could hgave been done by providing similar templates for more ghost types), a naga-aberration ( of very limited use.....), a template for creating oracles ( nice, but basically a CR-20 creature has limited use for its stats), Shadow Samurai ( useful, but a terrible misnomer, this actually deals with shadowland undead, not minions of the shadow ) and two more templates for madman and ancestor ghosts (useful). Basically this is the strongest part of CoR (and a whole 8 pages long... 8( ), but it does not truly belong into THIS book !

The Appendices deal with some Naga and Nezumi Prestige classes, an(N)PC class and rules for playing Tainted characters, some swift information on the many spirit realms, 2 entire pages of tables showing NPC development for certain classes (mind you, not those in this book ), and another 2 pages of general roleplaying hints. AHEM !!!! Even while some of this stuff is useful, almost all of it does belong into the Rokugan setting book, or at least someplace else, not a creature collection. They take up almost 20% of the whole frxedgfsfgj book ! And seeing how short shrifted and cluttered some of the creatures in the main part are being presented , that is inexcusable ! Oh, and then they waste another 2 pages on the OGL stuff....


Resumee
CoR falls far short of the expectations it raises. The L5R setting has beeen around for 5 years, and in all those years there no useful collection of creatures for Rokugan/L5R was published, out of 20(?) supplements. Therefore expectations were high ! What gets delivered is expensive ($25 bucks is not change), sub-standard in its execution (clutter, poor artwork, lack of background, balance of creatures delivered ) and the amounts delivered are strangely proportioned. As a silver lining, some ( just some...) stuff is pretty good, and compared to the almost total absence of information on rokugani beastsand wildlife.this has its uses. But in all honesty, the 20 pages of monsters in the OA book do a far better job....

2 out of 5
 


Creatures of Rokugan is yet another monster book. Obviously, for anyone using that setting, the book will be pretty important. I bought it -- and I suspect many others who do so are like me -- just to have more monsters I could use in any setting. If the book failed on that front, frankly, it failed completely to be useful to me.

Luckily, the book works quite well in most settings. There is some setting specific info here: a little bit of background on Rokugan is given at the very beginning, including new monster subtypes, and some Rokugan "planar" information is also given at the back. There are also Rokugan-specific prestige classes in an appendix in the back, although they could be fairly easily transported into another setting. There are a few rules that, unfortunately, you seem to have to have the Rokugan Campaign Setting to use, which I think is silly bordering on downright unacceptable, but for the most part you can simply pretend those rules aren't mentioned, and get by just fine. A few creatures, however, have feats that you don't recognize. This is an automatic deduction for the book for me -- it likely would have had a 5 without this error, even though it's fairly small in scope. Some other entries, like the Shadowlands madman template, or the lying darkness template, are very campaign specific, and may not work for everyone without significant rejigging of the background and possibly many fo the creature's abilities as well.

The rest of the book is good enough to warrant a 4, though, I think. I'm a firm believer in good art for monster books. Creatures of Rokugan did a good thing, I think, in retaining only one interior artist for the entire book. Sure, some of his work isn't as good as other pieces, but overall, the consistent quality and style really helps, when books by companies like White Wolf and Wizards of the Coast for example, both delight and at the same time frustrate by their widely varying styles and quality of their art.

Some stand-out creatures (because how else do you really describe the contents of a monster book?) include the elemental terrors -- an entirely new class of outsider foes, various oni (spread throughout the book, depending on how they are named) -- another substitute for demons and devils, and also mostly done well, new and interesting fey like the kenku, kitsune or the bakeneko, a number of unusual undead creatures (such as the eye-encrusted mokumokuren, various weird interpretations even of standard creatures like goblins -- they have one who's arm is a mass of tendons and bones without flesh or skin, for instance.

As I said, the book works quite well as a standard book. In fact, I was somewhat surprised that more creatures didn't have an oriental feel to them other than the name, and wouldn't look out of place in the least in a more "occidental" campaign. The prestige classes, and many of the templates, are more specific to Rokugan than most of the other material here, and you have to accept that there are all-new types of things like outsiders, for example, to make use of them, but otherwise I have no reservations in recommending this book for someone who wants more -- and slightly different -- monsters for any campaign.
 

Needing the Rokugan Campaign Setting to use a Rokugan book is "silly bordering on downright unacceptable"? I disagree. More books should be doing that, actually. I, personally, despise regurgitated material (within a single campaign setting). [P.S. Including feats *you* don't recognize is not an "error".] I absolutely agree that using one artist for an entire monster book is (more often than not) a good thing.
 

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