Crescendo of violence

Animal

First Post
so... i've noticed that one is kinda popular among warlords. why do you guys think it doesn't suck? okay, it's an immidiate action and it doesn't use up a HS. but it only grants so much HP. like with my 18 Cha i can only whip up some meager 4 temporary HPs. might be worth it on 1st lvl, but totally worthless later on. and it only triggers when critical hit is scored - how lame is this? you can't even heal who you want, when you want. why isn't Aid the Injured a better choice?
 

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Animal said:
so... i've noticed that one is kinda popular among warlords. why do you guys think it doesn't suck? okay, it's an immidiate action and it doesn't use up a HS. but it only grants so much HP. like with my 18 Cha i can only whip up some meager 4 temporary HPs. might be worth it on 1st lvl, but totally worthless later on. and it only triggers when critical hit is scored - how lame is this? you can't even heal who you want, when you want. why isn't Aid the Injured a better choice?
Aid the Injured, Shake it Off, and Knight's Move are all much better than Crescendo of Violence. Crescendo of Violence is sort of okay if you have a very large group, though. You get few enough total useful powers per encounter at level 2 that choosing a power you won't even be able to use profitably in a large number of encounters (with a party of 4, it seems that most encounters won't have a critical scored within range of the Warlord unless one is a TWF Ranger. Our Archery Ranger got a goodly number of criticals but was rarely within 5 squares of the front line) seems like a poor choice. And indeed, it hardly gives any temp HP at all. Compare, if you like, to the Cleric's At-Will that does 1d6 and gives Cha mod + 1/2 level Temp HP (without needing someone to crit) OR grants a save.
 

Maybe they like the name. :D As for it being less useful later on - well, you can always retrain it when it stops being useful.

Personally, I'd probably take Aid the Injured (or one of the others), though.
 

Darkness said:
Maybe they like the name. :D As for it being less useful later on - well, you can always retrain it when it stops being useful.

Personally, I'd probably take Aid the Injured (or one of the others), though.
Heh, I was thinking the name too, but I didn't post that because it seemed a rather flippant answer.

I think if they made it at-will (still requiring the crit of course), I still wouldn't take it over Aid the Injured or the other choices, even at level 2.
 

It's ranged, and is a reaction rather than using one of your precious actions. That helps it a bit, but I'd agree that it's suboptimal. (I reserve the right to change my mind after seeing it in play, though!)
 

Christian said:
It's ranged, and is a reaction rather than using one of your precious actions. That helps it a bit, but I'd agree that it's suboptimal. (I reserve the right to change my mind after seeing it in play, though!)
Having played a Leader from level 1 up to almost level 3 (though a Cleric and not a Warlord, admittedly), actions were much much less precious to me than having a useful power to fill that action (and Crescendo of Violence effectively robs you of such). I think it's a 4e design decision to do just that--it allowed them to give out lots of extra actions in the form of action points without breaking the game.
 

Aid the injured seems to be even worse than healing potion, so i might as well pick Knight's move for my 2 lvl utility power.
so, if we already started on this topic... i'm building a 5th lvl D-born warlord and powers i chose are Wolfpack tactics and Viper's strike for at-will, Hammer and anvil and Warlord's strike for encounter and White raven onslaught and Stand the fallen for daily powers. what do you say?
 

Animal said:
Aid the injured seems to be even worse than healing potion, so i might as well pick Knight's move for my 2 lvl utility power.
so, if we already started on this topic... i'm building a 5th lvl D-born warlord and powers i chose are Wolfpack tactics and Viper's strike for at-will, Hammer and anvil and Warlord's strike for encounter and White raven onslaught and Stand the fallen for daily powers. what do you say?
Aid the Injured is better than a Healing Potion because Healing Potions are flat-out terrible (with an emphasis on the flat, as in flat healing rate). Aid the Injured is like an extra floating Second Wind that you can give to anyone (at the cost of the usual Standard Action for Second Wind, of course). If the exact same power was on the Cleric's level 2 Utility list, I would almost certainly have taken it. And remember, you can use it in the same round as Inspiring Word, so you can move over to your ally and then heal them over half their maximum health all in one round.
 


I've stated in another post that I don't think there are any BAD choices with these powers.

I would choose Crescendo of Violence because it's an Immediate Reaction. Simply put it's a party buff. If I have a party member score a crit, I can use that power and give him some Temp HPs....nothing wrong with that. It only being a Level 2 Utility, means that it is going to be replaced by a higher level Utility at the appropriate level.
 

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