Lord Vangarel
First Post
Just to let you know . . .
I worked out the changes to on your system that I spoke about and ran them through some sample playtests last night. Basically the changes made are:
Standard size modifiers affect hit locations
Critical effects are determined as a percentage of the damage inflicted to the current hit points rather than a d20 roll (categories <50%, 51-70%, 71-85%, 86-95%, 96%+)
Purely for descriptive purposes targets who drop below zero suffer critical effects as follows -1 to 5 minor, 6-7 light, 8 moderate, 9 serious, 10 critical.
What tended to happen in the tests were targets who had decent hit points sufferred light or minor wounds, once the characters started dropping to lower hit points death became a real possibility. This meshed with my view of how criticals should effect higher level characters. I feel they should add flavour and added danger but not necessarily threaten instant death. As the battles got longer the critical effects began to stack up and really add a sense of terror without the thought of a very lucky shot, a bad save roll and death to a much loved long developed character.
I worked out the changes to on your system that I spoke about and ran them through some sample playtests last night. Basically the changes made are:
Standard size modifiers affect hit locations
Critical effects are determined as a percentage of the damage inflicted to the current hit points rather than a d20 roll (categories <50%, 51-70%, 71-85%, 86-95%, 96%+)
Purely for descriptive purposes targets who drop below zero suffer critical effects as follows -1 to 5 minor, 6-7 light, 8 moderate, 9 serious, 10 critical.
What tended to happen in the tests were targets who had decent hit points sufferred light or minor wounds, once the characters started dropping to lower hit points death became a real possibility. This meshed with my view of how criticals should effect higher level characters. I feel they should add flavour and added danger but not necessarily threaten instant death. As the battles got longer the critical effects began to stack up and really add a sense of terror without the thought of a very lucky shot, a bad save roll and death to a much loved long developed character.