Sundragon2012
First Post
I'm 100% behind spell criticals....nice. There is no reason that only warriors should have the flashy kills.
Sundragon

Sundragon
Sundragon2012 said:I'm 100% behind spell criticals....nice. There is no reason that only warriors should have the flashy kills.![]()
If the characters have to die, the characters have to die.Celebrim said:And no reason the DM shouldn't get more flashy kills, too, right?
Well now that you mention it.....yeah...as a DM....this is cool.Celebrim said:And no reason the DM shouldn't get more flashy kills, too, right?
Keep in mind, though, that by the sound of it you'll not have so many "big powerful brute" opponents in 4e...they're going for strength in numbers, it seems. So, smoking one opponent might well not carry the same impact as it does now, as he'll have lots of buddies on hand to avenge him.Felon said:I gotta say, this is a little worrisome. Anyone else recall the September podcast where Mearls and Noonan discussed the "sweet spot" of D&D? One of the "sour spots" they mentioned was when a PC manages to one-shot an opponent that's meant to be a big, powerful brute.
Now granted, this trog doesn't sound like he was intended to be some memorable foe, but even so, I have trepadations about a crit making a huge difference in whether a monster is a tough opponent or just a chunk of slag.
Well, it "makes sense" in the same way that characters don't have to suffer any number of other inconveniences that plague real combatants, such as shooting friends in the back; it's done for the sake of smoothening gameplay.Lanefan said:I really, really hope this implies that aiming rolls for all the various ranged damage spells (fireball, lightning bolt, cone of cold, etc.) are being brought in. It has never made sense to me that in the heat of combat a wizard can always put her fireball *exactly* where she wants it...
Just sounds to me like they're saying the heavy-hitter will have support, not that there won't be heavy-hitters.Lanefan said:Keep in mind, though, that by the sound of it you'll not have so many "big powerful brute" opponents in 4e...they're going for strength in numbers, it seems.
Olfactatron said:I dislike the idea of saves being a static defense. It has the benefit of cutting down on die rolls which I appreciate as a GM, but it has significant potential to hose a wizard/artillery role or significantly reduce the threat of an encounter. Let me explain.
Imagine an homogeneous group of baddies. Pretty common occurrence, it could be a bunch of hobgoblins or drow or whatever, the point is they have the same stats. If they all have the same reflex defense, they either all "make the save" or all "fail it." Which leads to two undesirable outcomes. If they all fail, the encounter is blown through and no one else gets to go. If they all "make the save," then the wizard might feel like he wasted his action, or if they had evasion, has wasted his action.
This was a big problem I had with SESW.
On the other hand, it IS magic. It might simply be that the wizard can vary the width of the lightning bolt a foot or 2 in each direction so that he can fairly safely fire nearby allies without hitting them or as part of the casting of the spell he specifies the exact angle the spell is to be at and the exact point in space it is to appear and since he visualizes with his mind and it is immediate, it always appears where he thinks about, unlike a sword which requires hand-eye coordination.Lanefan said:I really, really hope this implies that aiming rolls for all the various ranged damage spells (fireball, lightning bolt, cone of cold, etc.) are being brought in. It has never made sense to me that in the heat of combat a wizard can always put her fireball *exactly* where she wants it...