kreynolds said:I suspect you would have to crit on each victim of fireballanza individually.
Moniker said:Improved Critical was houseruled to let the player effectively triple the damage:
Longsword dmg- 1d8
Normal critical- 2d8
Improved critical- 3d8
Someone said:Madness!!!
kreynolds said:I don't see anything inherently wrong with your house rule on this. It seems to me that all it really does is make critical hits less deadly, right? I can understand someone wanting to do that.
Wormwood said:I'm really hoping not---more die rolls are not a step in the right direction (IMO)
kreynolds said:I suspect you would have to crit on each victim of fireballanza individually.
Cadfan said:There's a couple of possible explanations.
1) The other combatants died too, but they were already damaged, so this was less noteworthy.
2) Fireball can be modified to target just one enemy.
3) Fireball can only get a critical when it is centered on a single foe, and the critical only applies against that foe.
I like fireball criticals, really I do, but I kind of hope for number 3. I don't want to critical the entire encounter in one hit. But I really like the idea of shooting someone directly in the chest with a fireball and getting extra damage out of it.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.