Pickles JG
First Post
So the greatest warrior in the world a 20th level fighter who action surges will fumble almost half the time? Still seems moronic to me.
IMHO, Fumble rules generally clash with the high fantasy heroic tone most players expect from D&D.
Furthermore, there seems to be a skewed obsession about adding complexity and more random swings to what is already the most dice intense and swingy-est aspect of the game. Missing an attack is already its own reward. And that offers my enemies another chance to get a luck crit against me. What more do I need?
If Fumbles and uncertainty were REALLY about fun, then were should add a 5% chance of the dragon choking on a hairball when he attempts to breathe fire on the party, or a 5% chance the Wizard hits himself in the foot with a Fireball, or a 5% chance that the Evil Priest curses himself when he attempts to do bad against the heroes.
If "realism" is good for the goose, then it is good for the gander.
When you score a critical hit, you get to roll extra dice for the attack’s damage against the target. Roll all of the attack’s damage dice twice and add them together. Then add any relevant modifiers as normal. To speed up play, you can roll all the damage dice at once.
For example, if you score a critical hit with a dagger, roll 2d4 for the damage, rather than 1d4, and then add your relevant ability modifier. If the attack involves other damage dice, such as from the rogue’s Sneak Attack feature, you roll those dice twice as well.
And that's just the way we do it.If Fumbles and uncertainty were REALLY about fun, then were should add a 5% chance of the dragon choking on a hairball when he attempts to breathe fire on the party, or a 5% chance the Wizard hits himself in the foot with a Fireball, or a 5% chance that the Evil Priest curses himself when he attempts to do bad against the heroes.
If "realism" is good for the goose, then it is good for the gander.
Not doubling all extra damage dice is a big nerf to rogues, and not such a big nerf to rangers, paladins, and warlocks or other classes that commonly use extra dice to modify weapon damage.
Why add fumbles, they are not part of the game, never have been in the standard rules, they harm the players way more than the monsters.