frankthedm
First Post
No, the article called out the frost hammer dealing 14 + 1d6 on the crit. A normal hit had been established as 1d10+4.Stalker0 said:I'm curious to know if the extra damage dice on a crit are maxed as well?
For example a that +1 frost sword does an extra +1d6 on a crit, is it actually 6 damage because the die are maximised?
I'm betting not all magic weapons will actually have extra damage dice on crits.Stalker0 said:If part of the point is to prevent dice rolling, that doesn't help if I get a bunch of extra 1d6's on a crit that I have to roll anyway.
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