SteveC
Doing the best imitation of myself
Just to add a little to the discussion, the problem with "only hits on a 20" = always crits is a bigger problem than you might imagine.
Two years ago I played in the D&D Open where you had a huge number of level one orc barbarians (raging, natch) that attacked the group. The characters that were presented were high enough level and we prepared enough so that we were only being hit on a 20. However, the orcs were raging berserkers and also used greataxes, so that a hit was a significant thing, and a crit could very likely have taken out a character all at once.
Experiences like this aren't that unusual to D&D, where you can have, in effect, glass cannons, who can do a lot of damage, but are also quite fragile.
So the 20 = auto hit = auto crit can have a pretty big impact at the table, especially for wizards and other low HP characters. One of the things I liked about 3X was that my spell caster could engineer a situation where his low HP would be much less of a factor than they were in previous editions.
So I'd say that auto hit and auto crit on a 20, if that is in fact the way it works in 4E (which, if based on SAGA, is how it will work) is a step backwards. It's simple enough to house rule, which is what I do in my SAGA game, where a Nat 20 is always a hit, but it's only a crit if it would have hit normally.
So that's my $.02.
--Steve
Two years ago I played in the D&D Open where you had a huge number of level one orc barbarians (raging, natch) that attacked the group. The characters that were presented were high enough level and we prepared enough so that we were only being hit on a 20. However, the orcs were raging berserkers and also used greataxes, so that a hit was a significant thing, and a crit could very likely have taken out a character all at once.
Experiences like this aren't that unusual to D&D, where you can have, in effect, glass cannons, who can do a lot of damage, but are also quite fragile.
So the 20 = auto hit = auto crit can have a pretty big impact at the table, especially for wizards and other low HP characters. One of the things I liked about 3X was that my spell caster could engineer a situation where his low HP would be much less of a factor than they were in previous editions.
So I'd say that auto hit and auto crit on a 20, if that is in fact the way it works in 4E (which, if based on SAGA, is how it will work) is a step backwards. It's simple enough to house rule, which is what I do in my SAGA game, where a Nat 20 is always a hit, but it's only a crit if it would have hit normally.
So that's my $.02.
--Steve