RyanL said:
Err, statistically there should be no difference between multiplying and rolling again over the course of sufficiently many die rolls. I don't see how some people are concluding otherwise??
There's no difference in the average damage, but the distribution looks very different. A single die roll, doubled, has a flat graph. The roll of two dice, added together, generates a bell curve.
Take a greatclub for example (because it makes the math easy). It does 1d10 damage per hit, doubled on a crit.
If you simply multiply the die roll, then each number is still equally likely to show up. You have a 10% chance of doing 2 points, 10% chance of doing 8 points, 10% chance of doing 20 points.
However, if you roll the die multiple times and add, a high roll on one will usually coincide with low or average rolls on the others. You only have a 1% chance of doing 2 points (double 1), and a 1% chance of doing 20 points (double 0). 43% of the time, you'll roll within 2 points of average.
Statistically speaking, they're very different functions. Multiplying makes you far more likely to do max critical damage, and thus makes critical hits more of a factor in the game. In general, this makes things a bit harder for the PCs, just like any other increase in randomness.
(Incidentally, the higher the critical multiplier, the more pronounced the difference. As you roll greater numbers of dice, your results will cluster more and more strongly around the average.)