Critical Role to Use D&D 2024 Rules For Campaign Four, Expands to Three Tables and Thirteen Players

The new campaign kicks off in October.
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Critical Role will continue to use Dungeons & Dragons as the play system for its upcoming campaign, with the cast expanding to three distinct tables consisting of a total of 13 players. Today, Critical Role announced new details about its new campaign, which is set to air on October 4th. The new campaign will feature the full founding cast members as players, alongside several new players. In total, the cast includes Laura Bailey, Luis Carazo, Robbie Daymond, Aabria Iyengar, Taliesin Jaffe, Ashley Johnson, Matthew Mercer, Whitney Moore, Liam O’Brien, Marisha Ray, Sam Riegel, Alexander Ward, and Travis Willingham, with the previously announced Brennan Lee Mulligan serving as GM.

The campaign itself will be run as a "West Marches" style of campaign, with three separate groups of players exploring the world. The groups are divided into gameplay styles, with a combat-focused Soldiers group, a lore/exploration-focused Seekers group, and a intrigue-focused Schemers group. All three groups will explore the world of Araman, created by Mulligan for the campaign.

Perhaps most importantly, Critical Role will not be switching to Daggerheart for the fourth campaign. Instead, they'll be opting for the new 2024 ruleset of Dungeons & Dragons 5th Edition. Daggerheart will be represented at Critical Role via the Age of Umbra and "other" Actual Play series, as well as partnerships with other Actual Play troupes.
 

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Christian Hoffer

Christian Hoffer


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It's gonna be weird if the folks at Wizards of the Coast and the folks at Darrington Press were to stop by EN World and read some of the posts here. Some people on EN World are fully committed to this weird idea that there's tons of animosity between the two groups, that they are mortal enemies out to destroy each other or something...but really they're just a group of friends who have worked together for years, writing D&D material for everyone to enjoy.

"Hey Matt, did you see this?"
"Oh hell, what now?"
"Folks at EN World are talking about campaign 4."
"No thanks, Chris. Just close the browser."
"But it's an essay by @Snarf Zagyg !"
"Oh, well why didn't you say so?"
(opens link, gets Rickrolled)
"Goddammit Chris."
 
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Oh come off it.

Who even expected DH to the game for campaign 4? The idea that they're "abandoning" it is just ludicrous nonsense.
I watched 3 Youtubers today with high level of shock (and varying levels of dismay) over it being D&D 24. I am liking the looks of both games(I haven't be able to play either yet) so I don't care either way but the angst is fun to watch.
 

OK calling it now.

The new CR 4 campaign is post apoc and so is the Unearthed Arcana. WotC and CR are working together on CR4.

Just throwing it out there in silly shenanigan style.
This isn't all that silly given during C2 and C3, Matt would use things that seemed to correlate to things that would later appear in published books, rather like he was playtesting them.
 


I think I figured it what it is about the CR4 and D&D 2024 decision. It feels corporate.
I'm wondering if you think they sold-out? LIke, I don't know Metallica or The Red Hot Chilli Peppers or something.

I think they're just a bunch of nerdy ass voice actors who play dungeons and dragons on the internet, made it big and want to keep the dream going as long as they can while also genuinely giving new talent and voices a chance, helping the community and always preaching loving one another. Feels pretty punk rock to me.
 



I'm wondering if you think they sold-out? LIke, I don't know Metallica or The Red Hot Chilli Peppers or something.
I've actually made the comparison with friends that what's happened with CR does feel a lot like what happens with some bands, where they start out small and unknown and gigs feel intimate, before eventually making it big and selling out arenas. More like My Chemical Romance than Metallica, though.
 

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