Critical Role to Use D&D 2024 Rules For Campaign Four, Expands to Three Tables and Thirteen Players

The new campaign kicks off in October.
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Critical Role will continue to use Dungeons & Dragons as the play system for its upcoming campaign, with the cast expanding to three distinct tables consisting of a total of 13 players. Today, Critical Role announced new details about its new campaign, which is set to air on October 4th. The new campaign will feature the full founding cast members as players, alongside several new players. In total, the cast includes Laura Bailey, Luis Carazo, Robbie Daymond, Aabria Iyengar, Taliesin Jaffe, Ashley Johnson, Matthew Mercer, Whitney Moore, Liam O’Brien, Marisha Ray, Sam Riegel, Alexander Ward, and Travis Willingham, with the previously announced Brennan Lee Mulligan serving as GM.

The campaign itself will be run as a "West Marches" style of campaign, with three separate groups of players exploring the world. The groups are divided into gameplay styles, with a combat-focused Soldiers group, a lore/exploration-focused Seekers group, and a intrigue-focused Schemers group. All three groups will explore the world of Araman, created by Mulligan for the campaign.

Perhaps most importantly, Critical Role will not be switching to Daggerheart for the fourth campaign. Instead, they'll be opting for the new 2024 ruleset of Dungeons & Dragons 5th Edition. Daggerheart will be represented at Critical Role via the Age of Umbra and "other" Actual Play series, as well as partnerships with other Actual Play troupes.
 

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Christian Hoffer

Christian Hoffer


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I'm wondering if you think they sold-out? LIke, I don't know Metallica or The Red Hot Chilli Peppers or something.

I think they're just a bunch of nerdy ass voice actors who play dungeons and dragons on the internet, made it big and want to keep the dream going as long as they can while also genuinely giving new talent and voices a chance, helping the community and always preaching loving one another. Feels pretty punk rock to me.
Sold out? Naw. Just the safe corporate decision. It's just a feeling I don't like.

don't fret it or put to much into it.
 



Why would that be? There's nothing that says they can't homebrew new races, classes, whatever they want. That's D&D at its core and always has been.
if they can do it for D&D, what stops them from doing it for DH?

The premise what that DH is not ready for this kind of sweeping show yet while 2024 is (“Yah, it would be a heavy lift for a new game as light on material as it is.”). If they have to create a lot of stuff either way, then that cannot be a reason for why one is but the other is not
 


If that's true, it's a really weird thing to believe.

It presumes that Wizards of the Coast is only successful because of the D&D brand (not true), and that D&D is only popular because of Critical Role (also not true.)
Ha! D&D only popular because of Critical Role? Ha!!!! That's hilarious. Tell that to my 12-year-old self circa 1985.
 
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