D&D 5E Criticizing the new edition of D&D (because I like it a lot)

I really like D&D 5th edition so far. I'm excited. I'm invested. It did a lot things right. But it's not perfect.

I want D&D 5th edition to be everything that it can be. I don't want it to settle for 'good enough'. Not after this much public play-testing.

To wit...

Feats
Stop treating feats like variant rules. Too many people want them. Are planning for them even now. Embrace what the players clearly want, especially with the variant human being vastly more appealing than the regular human.

Fighter
Great Weapon Fighting. Treat 1 and 2 as 3 instead of re-rolling 1 and 2. Otherwise the 2d6 weapon damages are vastly superior to the 1d12 weapon damages.

Fighter
Protection fighting style with a shield should be with any weapon or shield. Restricting this ability to shields kills certain play-styles.

Fighter
The Second Wind of fighters should be limited to once per day, avoiding hourly regeneration. Especially since you nerfed cure wounds and healing word spells. Better yet, make it temporary hit points granted with a bonus action. Perhaps this could also herald the death of martial healing once and for all?

Rogue
Sneak Attack works with a thrown Strength attack, such as a handaxe, but not a melee Strength attack with the same weapon? This is inconsistent. I understand that you want to restrict the weapons, so make it finesse, range, AND light weapons.

Wizard
Potent Cantrip should work on a miss (not a failed saving throw). That way Fire Bolt, Ray of Frost, and Shocking Grasp can benefit... rather than inventing new cantrips later on to justify this ability.

Classes
Switch the crowning 20th level class power to an ability score increase/feat for each class. That keeps the progression consistent. Chances are it will probably be a feat by that point.

Race
Mountain dwarf +2 Strength is wonky. The two +2 bonuses make them great for melee classes, but then mountain dwarves also have a free proficiency with light and medium armour. Any melee class they pursue already have those proficiencies. It's redundant. Lower Strength to +1 (in keeping with every other +2/+1 races), and bring back the +1 armour bonus to mountain dwarves.

Skills
Medicine is still a useless skill, especially when untrained use of a Healing Kit can stabilize. This also makes the standard action cantrip Spare the Dying a poor choice (unless changed to a bonus action or given a range). Have the Medicine skill cure diseases and poisoning at least. The DC could be equal to the initial Saving Throw DC. Require a Healing Kit proficiency for that.

Armour
You added Breastplate, Half-Plate, and Splint Armour, but took away Banded armour? There's even an AC gap in the heavy armours for Banded. Make Chain Mail AC 15, Splint AC 16, and restore banded to AC 17. Also, Chain Shirt is a Medium armour? Make it light. Moreover, Padded hurts Stealth? There has got to be better mechanic for differentiating Padded from other light armours. Alternatively, if you are going to delete any armour from the list, choose Padded over Banded.

Weapons
So many pointless or redundant weapons on the chart. Mace. Pick. Trident. Take your pick. There are more. Consider weapon properties for groups of weapons (Axes, Bows, Swords, etcetera) to create meaningful differences.

Spells
Did we really need V, S, and M again? It was so elegant during the play-test. All spells have a few words, a few gestures, and a material component. Some have a costly material component (as noted). Done.

Spells
100 gp for Identify? If you say a magical item can be figured out over time, or figured out with a spell that costs 100 gp, guess how useless Identify just became?

Spells
100 gp for Stoneskin? Let the fact that it's a high level spell with less castings than previous editions be the cost. Remove the GP cost of this spell. Like Identify, that sacred cow is not worth preserving.

Languages
Go back to languages granted by Intelligence bonus (in addition to training). This was added after the initial play-tests and then taken away. People want their languages.

Ability Scores
Bring back the ability to buy 16 as a score and raise the point buy total to 30 again. This has a very appealing secondary effect that you may have overlooked. It will encourage players to try non-traditional race/class combinations. See why? Right now, there are very clear race choices (read: ability score bonuses) for specific classes, especially if you want to be effective with a 16 or 17 in your primary ability score, instead of a 15 (the highest score players can currently buy 'without' a racial bonus). If players can buy a 16, then they are more likely to explore unconventional race/class options.

Advantage and Disadvantage
Make the number of Advantage/Disadvantage instances count. Three Advantages? One Disadvantage? You have Advantage. People can tell the difference between a higher and lower number. Like instantly.

Combat
Bring back the charge action. It served a worthy purpose in combat.

Dying
Constitution bonus on death saving throws.

Encumbrance
The new encumbrance rules are bizarre. Strength 10 can bench press 300 pounds? Go back to what you had in the play-test and turf the variant. Make certain armours inhibit speed by 10. Reduce that to 5 for Strength 15, and 0 for Strength 20. Dwarves continue to ignore these penalties, regardless of Strength.
 
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Umbran

Mod Squad
Staff member
Fighter
Protection fighting style with a shield should be with any weapon or shield. Restricting this ability to shields kills certain play-styles.

I think that one's intentional. The Protection style should not be coupled with the higher average damage of two weapons.
 

tsadkiel

Explorer
I am strangely disappointed that this thread isn't about fireball . . .

On topic, i think you've generated a decent list of houserules. Personally, I'm really glad that feats are optional, though - feats are ultimately what drove me away from the previous two editions, and I'm happy to ignore them.
 

FireLance

Legend
Race
Mountain dwarf +2 Strength is wonky. The two +2 bonuses make them great for melee classes, but then mountain dwarves also have a free proficiency with light and medium armour. Any melee class they pursue already have those proficiencies. It's redundant. Lower Strength to +1 (in keeping with every other +2/+1 races), and bring back the +1 armour bonus to mountain dwarves.
I suspect the problem is bounded inaccuracy, when stacked with the defense fighting style and really good heavy armor. Every point of AC is worth more than the previous point. If an opponent can only hit you on a 17+, one more point of AC effectively reduces his expected damage by 25% (ignore crits for now). Another point of AC reduces that expected damage by one third, and one more point reduces what's left by half (your opponent is basically only hitting you on a natural 20 at this point).
 
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Truename

First Post
I really like D&D 5th edition so far. I'm excited. I'm invested. It did a lot things right. But it's not perfect.

I want D&D 5th edition to be everything that it can be. I don't want it to settle for 'good enough'. Not after this much public play-testing.

I disagree with nearly every one of your changes. :lol: But I think it's a great set of houserules. I'm kind of tempted by the CON for death saving throws myself.
 

the Jester

Legend
I, too, disagree with almost all of your desired changes, but it looks super easy to make those all house rules.

The fact is, even something as controversial as damage on a miss or martial healing has staunch supporters. For instance, your assertion that almost everyone wants to use feats is simply not true; you and your group, and maybe many others, do, but the game should accommodate everyone, including those who want something simpler and quicker without option overload.
 

skotothalamos

formerly roadtoad
A few counterpoints:

Fighter
Protection fighting style with a shield should be with any weapon or shield. Restricting this ability to shields kills certain play-styles.

If you want protection, use a device specifically made for protection. A shield covers a lot more area than a greataxe or a dagger.

Armour
You added Breastplate, Half-Plate, and Splint Armour, but took away Banded armour?

Since Banded Armor is a complete fabrication and never actually existed, I think it's good that it's gone.

Advantage and Disadvantage
Make the number of Advantage/Disadvantage instances count. Three Advantages? One Disadvantage? You have Advantage. People can tell the difference between a higher and lower number. Like instantly.

I like that once you have one of each, you can stop digging for extra sources of one or the other, because it doesn't matter. Saves the game from getting to the point of: "I have a bonus from this and this and the other..." roll. "Hey did you remember my bard bonus? And the favorable winds?"

Combat
Bring back the charge action. It served a worthy purpose in combat.

I find its absence curious as well. I wonder if it will be a Barbarian feature, or a combat feat?

Dying
Constitution bonus on death saving throws.

Your Con bonus gives you extra hit points to keep you from being in the dying state in the first place. You want a double bonus?

Encumbrance
The new encumbrance rules are bizarre. Strength 10 can bench press 300 pounds?

As pointed out in the main 5e discussion thread, "lift" does not equate to "bench press." You get to use your legs and the rest of your body and maybe you're just trying to lift a boulder off your friend's leg. A man of average American size with a month of training can deadlift 290 pounds.

Everything else I either agree with or don't care.
 

samursus

Explorer
Yeah. While I appreciate your play style and can empathize with where you are going with a lot of the changes you recommend, I don't agree with your assertion that these are universal desires/problems. I don't think there is ONE set of rules to make everyone completely happy.

The point of 5e, from my understanding, is to create a base game that addresses the majority of players desires (as determined by playtest surveys) and then encourage and support house rules.

IMO I think they have succeeded very well so far, and am willing hold off on my own houserules until I come upon issues in play.

Plus... DMG.
 


Nebulous

Legend
I, too, disagree with almost all of your desired changes, but it looks super easy to make those all house rules.

The fact is, even something as controversial as damage on a miss or martial healing has staunch supporters. For instance, your assertion that almost everyone wants to use feats is simply not true; you and your group, and maybe many others, do, but the game should accommodate everyone, including those who want something simpler and quicker without option overload.

I'm just glad that 5e is so DARN easy to houserule, so i see myself making some of those suggested changes, certainly not all. It's like the ultimate kit basher edition of D&D. I love that.
 

Iry

Hero
There are a lot of little things about the new edition I could grump about, but the single biggest thing which is essentially a deal breaker?

Spellcasters are going to stomp all over martial classes, just like 3.5.
 

Phoenix8008

First Post
The way this opening post is phrased is like someone trying to convice WOTC to change the plan and make these changes before time runs out. Time has already run out. The PHB is off to the printer.

Feats, for instance. You claim that they are 'treating feats like variant rules'. Guess what? That's exactly what they are in this edition. But they'll be there in the PHB for easy and available use. Go ahead and use them. Or do you turn up your nose at them and refuse to use them because they are listed as a 'variant rule'?

I agree with a few of the listed desired changes, but most are fine by me as they are. You can play that version of D&D that you want by houseruling those changes. It's not gonna be in the PHB that way, but you can still play it that way.
 

Evenglare

Adventurer
The way this opening post is phrased is like someone trying to convice WOTC to change the plan and make these changes before time runs out. Time has already run out. The PHB is off to the printer.

Feats, for instance. You claim that they are 'treating feats like variant rules'. Guess what? That's exactly what they are in this edition. But they'll be there in the PHB for easy and available use. Go ahead and use them. Or do you turn up your nose at them and refuse to use them because they are listed as a 'variant rule'?

I agree with a few of the listed desired changes, but most are fine by me as they are. You can play that version of D&D that you want by houseruling those changes. It's not gonna be in the PHB that way, but you can still play it that way.

Damn you sniped my post. I was also going to point out that your list of grievances are simply not going to be changed at this point in time. Core rules are pulled from PHB and the PHB is being printed as we speak. Another point that they won't be doing sweeping changes like your proposal because.... well take a look at 4th edition. From the conception of the game to now, the eratta is like 100+ pages with REALLY fundamental changes that basically make the core 3 books utterly useless. I'd bet my life on it that eratta and changes will simply be typos or something similar. In other words, if you don't like it the reality is that you are going to have to find something else or houserule it the way you want.
 

fuzzlewump

First Post
Another point that they won't be doing sweeping changes like your proposal because.... well take a look at 4th edition. From the conception of the game to now, the eratta is like 100+ pages with REALLY fundamental changes that basically make the core 3 books utterly useless.
I agree with this, and I actually like that about 4E. I don't ever look at the books and strictly use the online material, for an online (roll20) D&D game. By freeing themselves of the constraint of worrying about making things obsolete, they were able to make a better (albeit messier) game. I can't say I 'hope' they take a similar route with 5E and its online tools, since I would hope they get it right the first time, but realistically I think it's the best path.
 


Nebulous

Legend
I agree with this, and I actually like that about 4E. I don't ever look at the books and strictly use the online material, for an online (roll20) D&D game. By freeing themselves of the constraint of worrying about making things obsolete, they were able to make a better (albeit messier) game. I can't say I 'hope' they take a similar route with 5E and its online tools, since I would hope they get it right the first time, but realistically I think it's the best path.

I quit 4e a long while back and did not realize it had been changed so much internally. Interesting.
 

Evenglare

Adventurer
I think that it's pretty selfish that you should think the core game should have feats, when the core game CAN add feats (which they are) with a variant rule. In the first scenario you only have 1 game, a game with feats. In the actual situation we get to have a game without feats and a game with feats. What person would seriously want this? Completely selfish. "I don't want you to play what I don't like even though it doesn't interfere with me at all!!! "
 

IronWolf

blank
But it's not perfect.

No game will be perfect. With 5e it seems they really did go with a simple foundation, so a lot of your suggestions can easily be tweaked in or out. Make it your game, you don't need the rules to tell you it is okay.

I want D&D 5th edition to be everything that it can be. I don't want it to settle for 'good enough'. Not after this much public play-testing.

Sonofapreacherman[B said:
Feats[/B]
Stop treating feats like variant rules. Too many people want them. Are planning for them even now. Embrace what the players clearly want, especially with the variant human being vastly more appealing than the regular human.

I don't think it is clear that people want feats. The crowds I hang out in, the fact feats are not a default assumption are a welcome thing. So each group's experiences will shape their thoughts on this one, there is not a one true way. It appears feats will easily be added on for people that do prefer that level of complexity.

Sonofapreacherman said:
Weapons
So many pointless or redundant weapons on the chart. Mace. Pick. Trident. Take your pick. There are more. Consider weapon properties for groups of weapons (Axes, Bows, Swords, etcetera) to create meaningful differences.

Mace, pick, trident are all different. People like selection, even if the damage result is the same. If you leave them out people would complain because they were left off the list. Not a big deal in my opinion.

Sonofapreacherman said:
Spells
Did we really need V, S, and M again? It was so elegant during the play-test. All spells have a few words, a few gestures, and a material component. Some have a costly material component (as noted). Done.

I guess I don't see this one as that big of deal. But, one could add it in as an option I suppose (like I advocated for feats above).

Sonofapreacherman said:
Spells
100 gp for Identify? If you say a magical item can be figured out over time, or figured out with a spell that costs 100 gp, guess how useless Identify just became?

Easy house rule - change it in your campaign. Some people want magic mysterious in their game. The price tag at lower levels keeps it that way for some DMs. The gold amount is easily changed based on the feel you want in your campaign.

Sonofapreacherman said:
Spells
100 gp for Stoneskin? Let the fact that it's a high level spell with less castings than previous editions be the cost. Remove the GP cost of this spell. Like Identify, that sacred cow is not worth preserving.

Same - change it to fit what you want for your campaign. Folks will spend more time debating the gold value than just tweaking it for your game and moving on.

Sonofapreacherman said:
Ability Scores
Bring back the ability to buy 16 as a score and raise the point buy total to 30 again. This has a very appealing secondary effect that you may have overlooked. It will encourage players to try non-traditional race/class combinations. See why? Right now, there are very clear race choices (read: ability score bonuses) for specific classes, especially if you want to be effective with a 16 or 17 in your primary ability score, instead of a 15 (the highest score players can currently buy 'without' a racial bonus). If players can buy a 16, then they are more likely to explore unconventional race/class options.

Ouch! There seems to have been a conscience effort to bring the power level down some. To some this is a good thing and to others a bad. I like the default assumption being lower. You can easily house rule to adjust the power level higher for your games.

Sonofapreacherman said:
Advantage and Disadvantage
Make the number of Advantage/Disadvantage instances count. Three Advantages? One Disadvantage? You have Advantage. People can tell the difference between a higher and lower number. Like instantly.

I suspect they did this to minimize a lot of metagaming at a table and debates about whether something causes a disadvantage or advantage and then trying to total them up. I get where you are coming from though and something easy to house rule for your campaign.

I obviously disagree with some of your changes as being written into the game. Others sound like good house rules or tweaks to make the game your own. And with the minimalist, lower power level in mind - they have made it easy to work your way up from a solid foundation.
 

Rex Blunder

First Post
"Great Weapon Fighting. Treat 1 and 2 as 3 instead of re-rolling 1 and 2. Otherwise the 2d6 weapon damages are vastly superior to the 1d12 weapon damages."

According to my calculations, that's not true (since 3 is close the the average roll of a d6 anyway).

I think that your proposed change would subtract .32 from 2d6 and .58 from 1d12, the opposite of your you are trying to achieve. I recommend against this house rule.
 


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