Critique my D&D tool

This deserves weekly bumpage, until every player and DM has tried it! :)

Awesome tool. I use it every week when I run games and several of my players use it to track their powers.

One of my few complaints is that you can't zoom in or out on the workspaces - my netbook that I run games on can't show enough cards and data at once, and my main system displays everything too small - but this is more a matter of the netbook having crappy 1024x600 resolution and the other machine using 1920x1080 and being too far away to read well.
 

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Hey guys, sorry for the lack of updates recently. I'm in the middle of moving, which is a bit of a nightmare. The next feature release might also have been a bit much to try to do at once. Sigh. BUT. Something new soon, I promise.
 

From the videos, it looks like it could be very useful. However, it doesn't seem to work on my system; it just gets stuck forever on a page that says "Connecting socket" and never finishes loading.
 

From the videos, it looks like it could be very useful. However, it doesn't seem to work on my system; it just gets stuck forever on a page that says "Connecting socket" and never finishes loading.
This happened to me a couple of times as well. I closed my browser, reopened it and it worked.
 

I, too, would like to second the request for viewing the workspaces at different sizes or resolutions.
I use Power2ool from my laptop (my only personal computer, and I'm not going to do D&D planning at work), and when it comes to the bigger monster stat blocks, they can become too large to be useable, since the entire image cannot be viewed all at once.
Instead of printing the workspace, I use screen captures as the fastest way for transfering the monster stat blocks into the word documents I compile my adventures in. When I can't see the entire stat block, I can't capture it all as one image, which causes problems.
 

I, too, would like to second the request for viewing the workspaces at different sizes or resolutions.
I use Power2ool from my laptop (my only personal computer, and I'm not going to do D&D planning at work), and when it comes to the bigger monster stat blocks, they can become too large to be useable, since the entire image cannot be viewed all at once.
Instead of printing the workspace, I use screen captures as the fastest way for transfering the monster stat blocks into the word documents I compile my adventures in. When I can't see the entire stat block, I can't capture it all as one image, which causes problems.
It would be nice to have an option that allowed stat blocks to break into another column like they do in Dungeon when they're too long for a page; maybe set the default break length at 600px, but have it be a user-adjustable option (netbook users might want it at 450 or 500, while folks with 1920x1200 screens might want to set it at 1050 or 1100). Just a thought.
 


Hey. Heads up.

I just tried to access items in the tool and nothing is showing up in browse or search mode.
EDIT: I can view classes but as soon as I click on a power level nothing shows up.

I have tried it with FF 4.0 and IE 9.

Today was the compendium update so maybe the changes messed it up... I know they are implementing rarity as a search criteria now.

Thanks,
 
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Hey. Heads up.

I just tried to access items in the tool and nothing is showing up in browse or search mode.
EDIT: I can view classes but as soon as I click on a power level nothing shows up.

I have tried it with FF 4.0 and IE 9.

Today was the compendium update so maybe the changes messed it up... I know they are implementing rarity as a search criteria now.

Thanks,

Yep, that's exactly what happened. I'll post a fix tonight after power2ool finishes its server migration. :) Thanks for the heads up!
 

Phew! Server migration complete. Hopefully. Power2ool is actually hosted from a legit VPS now, not a random computer in my living room. This should greatly decrease the frequency of cat-related server crashes.

I'm sure something got broken during the migration, so let me know if you run into anything that's not behaving as it should.

Oh, and p2 should be updated to work with the new items API. And I finally got around to adding the Assassin to the class browser.
 

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