reapersaurus
Explorer
OK, I wanna see what the board's impressions are on this one.
Thanks in advance for any replies/thoughts...
I'm in a party with my wife and my friend and his wife.
Mostly roleplaying campaign in a custom world with like 3 detailed cities.
1st level PC's required. (wizard, ranger, and fighter)
First 3E DM'ing job for the long-time DM.
First session:
intro of storyline - our mentors were researching a mystery attack on the town for 6 months before reteurning... not as themselves.
They were different, somehow - they end up disappearing.
We go after them with an NPC cleric and druid.
We are on the road, get ambushed by 9 orcs with javelins throwing from the treeline.
The druid goes down, wizard hurt.
The orcs don't have any more ranged weapons (??!) and come forward and finish off the druid.
The fighter rolls a 20,20,19 and auto-kills an orc.
2 orcs run, the DM nerfing the encounter by the second because it woulda been a TPK if they had 2 javelins.
2nd session:
The druid NPC turns out to be the relative of a 18th level druid that pops out of the woods and takes the body (so we don't have to travel back to the last town)
We continue to the next town - it turns out to be taken over by orcs, goblins, and gnolls.
We have to high-tail it out of town on horseback, the mini-army at our heels for awhile.
We make it to the next town a day's ride away, and let them now of the infested town.
3rd session:
We roleplay (the town is bracing for evacuation/last stand), and we have an encounter at the end.
The 1st level ranger checks on the town church to find all the priests dead.
She looks around, and the altar comes to life (Meld to Stone) and the hidden evil priest (turns out a Sor4/Cleric5) casts Bull's Strength before the ranger starts to run.
Priest casts Melf's acid arrow twice as the ranger runs down the wooded path to town to alert others, yelling for Darian.
Darian (another NPC druid) pops out of woods (it's been 2 rounds since being called) in bear form (minimum 5th level, perhaps 8th).
The NPC cleric is on a full charge on horseback from the middle of town (how he knows anything happened at his diety's temple is beyond me) and 2 NPC Warrior1's join the ranger back to the temple.
(Eventually, the 2 PC's wizard and fighter will get the word, but too late to enter combat)
The 1st level NPC cleric hits with a Ride-By Attack on the evil Sor4/Clr5 with his DAGGER and rides by into the TEMPLE.
The ranger hits with an arrow for 7, as the NPC druid goes into melee with his staff, missing.
One NPC Warrior1 runs away while the other charges up and dies from the AoO the evil priest gets with his hand (inflict wounds) attack.
I mention there's no AoO from a charge, and the DM ret-cons it one round later.
Apparently the evil priest missed his inflict wounds attack that turn (on the NPC druid that meleed with a staff and missed), cause he dusted the Warrior1 next turn with an inflict wounds spell (in melee with no AoO's).
The ranger (my wife) enters the fray with greatsword (stowing the bow, drawing the greatsword, charging and attacking in one turn) and hits for 8.
The Sor4/Clr5 misses a melee touch attack inflict wounds on the ranger before the ranger hits again for 8, and the evil priest is down after taking maybe 28 damage (coup de grace next round).
Then the alarm of the town bell sounds, warning us of the approaching army.
End of session 3, no closer to even our first mission - finding out what happened to our mentors.
Now, for you experts on the boards -
how many mistakes can you spot in story, planning, or combat execution?
(hint - the evil priest didn't buff himself while in the Meld to Stone shape, OR in the break before they came back with instant-reinforcements)
P.S.
The DM granted the ranger 800 XP for the one encounter.
A Sor4/Clr5 is CR 9 (played badly, it should be less of course).
A party of Ranger1, NPC Cleric1, NPC DruidX (guess an 8) and a NPC Warrior1 that died in one turn would not be 800 XP to the Ranger 1 PC any way you slice it.
Does the Warrior1 get 1/4th of the XP for being killed?
Thanks in advance for any replies/thoughts...
I'm in a party with my wife and my friend and his wife.
Mostly roleplaying campaign in a custom world with like 3 detailed cities.
1st level PC's required. (wizard, ranger, and fighter)
First 3E DM'ing job for the long-time DM.
First session:
intro of storyline - our mentors were researching a mystery attack on the town for 6 months before reteurning... not as themselves.
They were different, somehow - they end up disappearing.
We go after them with an NPC cleric and druid.
We are on the road, get ambushed by 9 orcs with javelins throwing from the treeline.
The druid goes down, wizard hurt.
The orcs don't have any more ranged weapons (??!) and come forward and finish off the druid.
The fighter rolls a 20,20,19 and auto-kills an orc.
2 orcs run, the DM nerfing the encounter by the second because it woulda been a TPK if they had 2 javelins.

2nd session:
The druid NPC turns out to be the relative of a 18th level druid that pops out of the woods and takes the body (so we don't have to travel back to the last town)
We continue to the next town - it turns out to be taken over by orcs, goblins, and gnolls.
We have to high-tail it out of town on horseback, the mini-army at our heels for awhile.
We make it to the next town a day's ride away, and let them now of the infested town.
3rd session:
We roleplay (the town is bracing for evacuation/last stand), and we have an encounter at the end.
The 1st level ranger checks on the town church to find all the priests dead.
She looks around, and the altar comes to life (Meld to Stone) and the hidden evil priest (turns out a Sor4/Cleric5) casts Bull's Strength before the ranger starts to run.
Priest casts Melf's acid arrow twice as the ranger runs down the wooded path to town to alert others, yelling for Darian.
Darian (another NPC druid) pops out of woods (it's been 2 rounds since being called) in bear form (minimum 5th level, perhaps 8th).
The NPC cleric is on a full charge on horseback from the middle of town (how he knows anything happened at his diety's temple is beyond me) and 2 NPC Warrior1's join the ranger back to the temple.
(Eventually, the 2 PC's wizard and fighter will get the word, but too late to enter combat)
The 1st level NPC cleric hits with a Ride-By Attack on the evil Sor4/Clr5 with his DAGGER and rides by into the TEMPLE.
The ranger hits with an arrow for 7, as the NPC druid goes into melee with his staff, missing.
One NPC Warrior1 runs away while the other charges up and dies from the AoO the evil priest gets with his hand (inflict wounds) attack.
I mention there's no AoO from a charge, and the DM ret-cons it one round later.
Apparently the evil priest missed his inflict wounds attack that turn (on the NPC druid that meleed with a staff and missed), cause he dusted the Warrior1 next turn with an inflict wounds spell (in melee with no AoO's).
The ranger (my wife) enters the fray with greatsword (stowing the bow, drawing the greatsword, charging and attacking in one turn) and hits for 8.
The Sor4/Clr5 misses a melee touch attack inflict wounds on the ranger before the ranger hits again for 8, and the evil priest is down after taking maybe 28 damage (coup de grace next round).
Then the alarm of the town bell sounds, warning us of the approaching army.
End of session 3, no closer to even our first mission - finding out what happened to our mentors.
Now, for you experts on the boards -
how many mistakes can you spot in story, planning, or combat execution?
(hint - the evil priest didn't buff himself while in the Meld to Stone shape, OR in the break before they came back with instant-reinforcements)
P.S.
The DM granted the ranger 800 XP for the one encounter.
A Sor4/Clr5 is CR 9 (played badly, it should be less of course).
A party of Ranger1, NPC Cleric1, NPC DruidX (guess an 8) and a NPC Warrior1 that died in one turn would not be 800 XP to the Ranger 1 PC any way you slice it.
Does the Warrior1 get 1/4th of the XP for being killed?
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