FormerlyHemlock
Hero
That's what I was concerned about. It felt like the Archer should do more than just shoot for parity with Brutus, but I couldn't think of anything that would actually help in a cage fight.
Yeah. I just can't think of anything that really works without changing his build.
I think in the case of that ruling, the problem was that they almost worked themselves into a hole making it still viable (and not a one off gimmick to open a fight with) while still requiring the "realism" of needing two hands to reload a crossbow. It's an odd ruling, for sure.
This is insightful--but I don't think it's an actual corner. I think of the main benefit of Crossbow Expert as being that you get to use heavier weapons like a Heavy Crossbow. The fact that you can carry around a bandolier of loaded hand crossbows and snatch them up to fire them with your bonus action at the same time as your regular attack is just gravy. It doesn't make the feat useless or anything, it just makes it less cheesey and more logistically difficult. (Juggling all of your crossbows and hoping they don't go off at the wrong time, vastly amusing the DM and other players.)
I thought about the levels of rogue, but not having run the math, I realized I didn't know how many levels you need for Sneak attack to offset the lack of a third attack, let alone exceed it. This is, of course, assuming that you take rogue something other than sneak attack (as I just realized that in a level 12 build you only needed one level in Rogue to get a net gain from Sneak attack and not lose your third attack)
See post directly above this one. I fixed a serious bug which made the monsters too tough, and added a Champion/Rogue hybrid named D'Artagnan in this version here: https://repl.it/EyQy/8
As expected, the addition of Athletics Expertise and Uncanny Dodge and 4d6 of sneak attack helps him do noticeably better than Rufus against either the elemental or the Slaad, despite getting no bonus from his Archery style and losing an extra attack and not getting to use his Cunning Action for anything because of the cage.
Rufus the Archer wins 100 out of 100 matches against Gronk the Earthling, with 101.420000 HP remaining (81.790323% of total)
Brutus the Tank wins 100 out of 100 matches against Gronk the Earthling, with 113.900000 HP remaining (91.854839% of total)
D'Artagnan the Swashbuckler wins 100 out of 100 matches against Gronk the Earthling, with 107.250000 HP remaining (86.491935% of total)
Rufus the Archer wins 55 out of 100 matches against Black Beastie, with 24.340000 HP remaining (19.629032% of total)
Brutus the Tank wins 100 out of 100 matches against Black Beastie, with 76.790000 HP remaining (61.927419% of total)
D'Artagnan the Swashbuckler wins 81 out of 100 matches against Black Beastie, with 37.420000 HP remaining (30.177419% of total)
Fighter/Rogue in general is a pretty good multiclass combination for an archer.
Feel free to play around with the script and experiment with different combinations of class levels.