I'm about to start a campaign pretty soon, and Im thinking of introducing some feats that would make the crossbow a stronger weapon for people who commit themselves to them. My main issues are balance issues, so the feats wont become to strong or weak. This is where I need Your help.
OK, here they go:
Sharpshooter [General]
Prerequisites: Point blank shot, Precise shot, Far shot, Weapon focus (crossbow)
Benefit: The character gains a +1 to attack bonus with crossbows, and an increased critical range (so that a normal crossbow would go from 19-20 x2 to 17-20 x2 for example).
(Designer notes: I can imagine that this feat will be powerful early on, but it will lose power when BAB will hit +6/+1, and the built in disadvantage of crossbows to be unable to use Rapid shot).
Marksman [General]
Prerequisites: Sharpshooter, Weapon specialization (crossbow)
Benefit: The character gains another +1 to attack bonus and damage, and bonuses from Point blank shot and Weapon specialization applies to all ranges.
(Designer notes: The prerequisites of this feat is made so that the user have to put much dedication to the Fighter class. With that in mind, Im not sure if this is under powered or not).
Master marksman [General]
Prerequisites: Marksman, Improved critical (crossbow)
Benefit: The character gains +1 to attack bonus, and the critical multiplier increases with one. Any hit within crit. range is automaticly confirmed.
(Designer note: Im not sure about this one at all. When comparing to fighters of equal level with Might composite longbows [+4] it doesnt look too strong, but on the other hand does the crossbow path leave the user able to focus only on Dex and almost no Str, something that along with the attack bonuses of the feat chain can give the crossbow user insanely high AB).
Well, these are the feats. I would appreciate any opinions, and Im thick skinned, so bring the flame throwers if needed
OK, here they go:
Sharpshooter [General]
Prerequisites: Point blank shot, Precise shot, Far shot, Weapon focus (crossbow)
Benefit: The character gains a +1 to attack bonus with crossbows, and an increased critical range (so that a normal crossbow would go from 19-20 x2 to 17-20 x2 for example).
(Designer notes: I can imagine that this feat will be powerful early on, but it will lose power when BAB will hit +6/+1, and the built in disadvantage of crossbows to be unable to use Rapid shot).
Marksman [General]
Prerequisites: Sharpshooter, Weapon specialization (crossbow)
Benefit: The character gains another +1 to attack bonus and damage, and bonuses from Point blank shot and Weapon specialization applies to all ranges.
(Designer notes: The prerequisites of this feat is made so that the user have to put much dedication to the Fighter class. With that in mind, Im not sure if this is under powered or not).
Master marksman [General]
Prerequisites: Marksman, Improved critical (crossbow)
Benefit: The character gains +1 to attack bonus, and the critical multiplier increases with one. Any hit within crit. range is automaticly confirmed.
(Designer note: Im not sure about this one at all. When comparing to fighters of equal level with Might composite longbows [+4] it doesnt look too strong, but on the other hand does the crossbow path leave the user able to focus only on Dex and almost no Str, something that along with the attack bonuses of the feat chain can give the crossbow user insanely high AB).
Well, these are the feats. I would appreciate any opinions, and Im thick skinned, so bring the flame throwers if needed
