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Blog (A5E) Crossing the Titan’s Garden

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The exploration pillar is a large part of Level Up; Advanced 5th Edition. One aspect of this third of the game are our new journey rules. In this article, we’re going to walk you through a journey.


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An earlier version of this article referred to the Region as ‘Deep Jungle’. The name of this Region ended as Tangled Forest in the core rulebook, and this article has been updated to match it.
 
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Russ Morrissey

Russ Morrissey

Faolyn

Hero
You know, I keep throwing money at the screen but nothing's happening.

A few things:

You say "Heavy Undergrowth. Ranged attacks made beyond normal range are made with disadvantage." In o5e, ranged attacks made beyond normal range are already at disadvantage. So does this mean that you have changed how ranged attacks work? Or is this somehow related to the new weapons and ammo you're including?

You also say "A Religion check and a ritual performed for a good-aligned god permanently breaks the curse," I would probably say that such an ad hoc ritual would take dX hours and maybe use up some holy water or whatever, but I was wondering if you guys were actually including suggestions for things like this?

I like that a critical failure causes the temple's evil to expand. It really feeds into the idea that the temple is feeding on the life force of PC who failed their roll. I also really like the idea of the blessed cave acting as a haven. I can easily picture such a place, and it's a good way to add a sense of wonder, especially in contrast to the cursed temple. Was the temple once blessed by the same force that blessed the cave, and was since defiled? Or was the cave "created" by beings that opposed the temple's builders? Depending on how the cave and temple are described, I can definitely see some PCs getting distracted by these things and making a side-quest to find out the answers.

I have to say that the examples we've seen have actually tempted me to really roll for such random encounters instead of pre-planning everything like I normally do.
 

Faolyn

Hero
I actually have one more question, which I hope is answered in the book: when do these things happen, and in what order?

In your example, you have a four-day trek, and unless you've changed how the journey activities work, you get to do one activity per journey, no matter how long it takes (depending on what the final rules look like, I might homebrew to allow you to change it every so often, especially for longer journeys). So you have the rogue hurting himself and gaining fatigue and the cleric finding a blessed cave-haven.

Now, are we expected to resolve this in any particular order? Would the rules specify that the cleric found the cave the first day of the journey, and the rogue got injured on the third day (meaning that they would have to backtrack if they wanted the rogue to be able to rest in a haven)? Or does the Narrator and/or group decide what makes for the most interesting result based on the rolls? Either are cool (although I'm fond of the latter); I'm curious as to which it is.

If the rogue had instead succeeded on his Scout roll, the playtest packet says that he would get advantage on his next ability check. Now, this makes me think that these journeys are "montage time" and the montage gets broken whenever the players want to explore something, fight a monster, or otherwise engage in something other than a journey activity, and then resumes when they're back on the road (or hacking a new road through the jungle). Thus, the rogue would get a bonus, but that bonus wouldn't come into effect until the next time the party breaks out of montage. Am I correct about this?
 

Morrus

Well, that was fun
Staff member
If the rogue had instead succeeded on his Scout roll, the playtest packet says that he would get advantage on his next ability check. Now, this makes me think that these journeys are "montage time" and the montage gets broken whenever the players want to explore something, fight a monster, or otherwise engage in something other than a journey activity, and then resumes when they're back on the road (or hacking a new road through the jungle). Thus, the rogue would get a bonus, but that bonus wouldn't come into effect until the next time the party breaks out of montage. Am I correct about this?
Scout has changed since the playtest. But using that older version, he'd get it the next time he made an ability check, whenever that is.

We recommend that you resolve journey activities and then encounters, but the Narrator is free to do whatever they want. If a different order is more fun, go for it!
 

DeviousQuail

Explorer
You say "Heavy Undergrowth. Ranged attacks made beyond normal range are made with disadvantage." In o5e, ranged attacks made beyond normal range are already at disadvantage. So does this mean that you have changed how ranged attacks work? Or is this somehow related to the new weapons and ammo you're including?
Maybe it changed since you read it but it says:

Heavy Undergrowth. Ranged attacks beyond 15 feet are made with disadvantage.
 




Steampunkette

Shaper of Worlds
Honestly, I thought the Undergrowth thing was to make it harder on people who spekked into long-range combat disadvantage avoidance. But the 15ft thing works, too.
 

dave2008

Legend
Honestly, I thought the Undergrowth thing was to make it harder on people who spekked into long-range combat disadvantage avoidance. But the 15ft thing works, too.
what does spekked mean? I tried to google it but I got that it was middle-english for speckled. I don't think that is what you meant. Any chance you could help me out?
 


Darkwynters

Explorer
So using the Titan’s Garden example, what would happen if the ranger had jungle (guessing forest also) as their favored terrain. The ranger in the example has advantage already… so does A5e do favored terrain different from O5e. Perhaps a small screenshot of maybe the first couple of levels of the official ranger or a shot of favored terrain could help us A5e followers to understand, Morris.
 



Steampunkette

Shaper of Worlds
what does spekked mean? I tried to google it but I got that it was middle-english for speckled. I don't think that is what you meant. Any chance you could help me out?
I read it as "spec'd" or someone who build to the specific specifications for long range combat.
It was "Spec'd" only I was tired and not paying attention to what I was typing. >.>

So yeah. Someone in a5e could have tried to make long-ranged attacks without disadvantage through some sort of combo of abilities, and then Heavy Undergrowth added it back in to make sure everyone gets disadvantage in thick jungle but only at long range.

The 15' thing works just fine, too, obviously.
 


Caliburn101

Explorer
A Weather result of 21-25 is SNOW in a Deep Jungle!? Change that last random weather category to Heavy Rain guys and gals...
 

Morrus

Well, that was fun
Staff member
Result 21-25 is SNOW in a deep jungle? Change that last random weather category to Heavy Rain guys and gals...
While a jungle is often in tropical climes in our world, the Region defined here covers all non-magical heavy forests.

We very much wait with anticipation the wide variety of more specific Regions that we hope the community creates (for sale or not)! I'm excited to see your Tropical Rainforest Region, and I'm sure I will use it! :)
 

Faolyn

Hero
While a jungle is often in tropical climes in our world, the Region defined here covers all non-magical heavy forests.
It's probably too late, but if not, you might want to think about using the term rainforest or simply dense forest (or even dense rainforest). Jungle has a specific connotation, while rainforest is equally tropical and temperate. Optionally, you could just have the thing say that in hot climates, 21+ is more rain and in temperate climates, it's snow.
 


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