Eva of Sirrion
First Post
The land of Cormyr is in political upheaval. King Azoun IV is dead, the noble houses are grasping for every measure of power they can claim, and the army of the Purple Dragons struggles to keep order and prevent civil war.
And where is the Steel Regent, Princess Nacacia, during all this mess? She's traipsed off with her longtime paramour, Gharri of Gond from the temple of Gond in Tilverton. And no one seen her in almost a tenday. Calls have gone out throughout the land for anyone willing to aid in the search. A large reward is promised for anyone who can find her.
Word of this reaches you in Hillsfar, so you decide to hop down to Tilverton to see what the word is. The journey is mostly uneventful for your group as you make camp still a half-day's journey from Cormyr's northernmost city.
That's when all nine hells break loose.
You awake the next morning in an unfamiliar inn room with aching heads. Worse, all of your posessions are gone. You've been robbed of everything you had that wasn't nailed down the night before, leaving nothing but the clothes on your backs! And that's not all. Five blue tattoo-like markings now adorn your upper-right forearms (if you look at the back of your hand, the marks would be facing you).
Luckily they seemed to have missed your emergency coin stash. You each have 300 platinum, and even more mysteries on your hands than you originally planned.
Curse of the Azure Bonds Evolved
This game is based on the gold-box D&D computer RPG from ca. 1990 of the same name, which was in turn based on a novel and P&P module of the same name. Only this incarnation of the adventure will use the current rules and Forgotten Realms timeframe. Yes I know that according to FR canon Tilverton is now a city of shades or somesuch. Well, we're screwing canon in this case. The shades never came and took Tilverton away or whatever they did. Get it? Got it? Good. The premise pretty much remains the same, you arrive in Tilverton intent on rescuing a princess only to find yourself robbed blind and in posession of a new funky set of tattoos. These marks both serve as shackles for your characters, and the key to their salvation.
There's an added twist as well. Not only will the PHB be allowed, but also Monte Cook's Arcana Evolved and all the races and classes and alternate rules in that book. The AE races will be treated as ubitquitous; they've always been around but you just don't hear much about them. You're just as likely to bump into an AE race NPC as a PHB race one.
Starting level: 5
Alignments: any nonevil
Abilities: 4d6 drop low, reroll ones (at invisiblecastle.com, you can use the 4d6.takeHighest(3).minroll(2) command, and post the results).
Races allowed: from the PHB, FR campaign setting, or AE
Classes: from PHB or AE. You can start with racial levels, but not evolved levels. You'll find out how to access evolved levels as we go along.
Notes on AE spellcasters: Wisdom-based spellcasters from AE will be considered "divine casters" and should pick a patron deity. Witches require the holy symbol of their deity as a focus instead of a spell component pouch and can ignore spell failure as long as they have the medallion at hand. Intelligence-based spellcasters are considered "arcane." The mage blade chooses if he is arcane or divine, and the choice is binding unless he multiclasses. Multiclass casters can have both intelligence and wisdom as casting abilities and track their spellslots separately, but this can induce MADness.
Equipment: You've been cleaned out!
Everything save for a set of clothing and 300 PP is gone.
Other questions?: Fire away.
Update: The 6 initial players will be the first 6 who finish up their characters from those who've already posted. Alternates are always welcome, and will be considered in order of posting if anyone drops.
And where is the Steel Regent, Princess Nacacia, during all this mess? She's traipsed off with her longtime paramour, Gharri of Gond from the temple of Gond in Tilverton. And no one seen her in almost a tenday. Calls have gone out throughout the land for anyone willing to aid in the search. A large reward is promised for anyone who can find her.
Word of this reaches you in Hillsfar, so you decide to hop down to Tilverton to see what the word is. The journey is mostly uneventful for your group as you make camp still a half-day's journey from Cormyr's northernmost city.
That's when all nine hells break loose.
You awake the next morning in an unfamiliar inn room with aching heads. Worse, all of your posessions are gone. You've been robbed of everything you had that wasn't nailed down the night before, leaving nothing but the clothes on your backs! And that's not all. Five blue tattoo-like markings now adorn your upper-right forearms (if you look at the back of your hand, the marks would be facing you).
Luckily they seemed to have missed your emergency coin stash. You each have 300 platinum, and even more mysteries on your hands than you originally planned.
Curse of the Azure Bonds Evolved
This game is based on the gold-box D&D computer RPG from ca. 1990 of the same name, which was in turn based on a novel and P&P module of the same name. Only this incarnation of the adventure will use the current rules and Forgotten Realms timeframe. Yes I know that according to FR canon Tilverton is now a city of shades or somesuch. Well, we're screwing canon in this case. The shades never came and took Tilverton away or whatever they did. Get it? Got it? Good. The premise pretty much remains the same, you arrive in Tilverton intent on rescuing a princess only to find yourself robbed blind and in posession of a new funky set of tattoos. These marks both serve as shackles for your characters, and the key to their salvation.
There's an added twist as well. Not only will the PHB be allowed, but also Monte Cook's Arcana Evolved and all the races and classes and alternate rules in that book. The AE races will be treated as ubitquitous; they've always been around but you just don't hear much about them. You're just as likely to bump into an AE race NPC as a PHB race one.
Starting level: 5
Alignments: any nonevil
Abilities: 4d6 drop low, reroll ones (at invisiblecastle.com, you can use the 4d6.takeHighest(3).minroll(2) command, and post the results).
Races allowed: from the PHB, FR campaign setting, or AE
Classes: from PHB or AE. You can start with racial levels, but not evolved levels. You'll find out how to access evolved levels as we go along.
Notes on AE spellcasters: Wisdom-based spellcasters from AE will be considered "divine casters" and should pick a patron deity. Witches require the holy symbol of their deity as a focus instead of a spell component pouch and can ignore spell failure as long as they have the medallion at hand. Intelligence-based spellcasters are considered "arcane." The mage blade chooses if he is arcane or divine, and the choice is binding unless he multiclasses. Multiclass casters can have both intelligence and wisdom as casting abilities and track their spellslots separately, but this can induce MADness.
Equipment: You've been cleaned out!

Other questions?: Fire away.
Update: The 6 initial players will be the first 6 who finish up their characters from those who've already posted. Alternates are always welcome, and will be considered in order of posting if anyone drops.
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