Crtitique my Pharmacist?

Like I said; just being focused on item creation isn't the problem, it's being able to create things faster than everyone else. That's a problem. Producing poisons and potions at an accelerated rate, even if they're unstable and lose potency after a day, is still a lot stronger than it seems; especially if it requires no resources to do so. This class doesn't use resources to make any of these items. They're free. If I may, I'd like to post a link to a thread someone's been working on for an Artificer Homebrew. It's very promising and I believe will help you to smooth this design out.
http://www.enworld.org/forum/showthread.php?447420-Artificer-Class-5e-Homebrew
 

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What do you mean by free? It takes up a recipe slot, and the item gets lost before the recipe slots get restored.

Looking over the link now.
 



It uses a point system for item creation. Using something similar to that, you could reasonably create potent, lasting alchemical items that the entire party could greatly benefit from.
 

I see. But how would I flavour that? Currently, I'm basically saying that the ingredients used to create the items can't be stored very long without large heavy equipment in a lab. So you can only collect enough ingredients to make an item using the slot system, and if you don't create the items in a building with the equipment, it won't last you past the next time you are able to collect more ingredients.

For the artificer they have a limited magic pool of energy that infuses the items, and that works well. How would you do that for something more naturalistic?
 



You could turn this into a Druid Subclass and give them the ability to focus on creating natural magical salves to aid the party. Take the craft point reserve system and give them access to the different alchemical substances at each archetype feature level.
 

The non-magical Ranger variant from the WotC article "Modifying Classes" has a mechanic set up for using healing poltices etc. in place of spells. :)
 

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