Raven Crowking
First Post
First off, I admit that (as a DM) I am a rules junkie. If rules for an effect I want don't exist, I'm happy to create them. On the other hand, I'm far more concerned with how the game works than with whether or not everything I do strictly adheres to the rules. For example, when I am designing a creature, I try to hit all the design steps while doing so, but if a stat or bonus is off by one I'm not going to cry about it. (I will fix it if I discover it later, though.) I use a lot of the WotC books, but I use a lot of other publisher's books, too. EnWorld Players' Journal, Bastion Press, the Legends & Lairs series, AEG, and Green Ronin have all offered important additions to my rpg book shelf.
On the other hand, I want my fluff to meet a pretty high standard of internal consistancy. I love telling stories, and I role play participate in story creation, either as a DM or a player. For my money, the current WotC books are far to light fluff.
I don't even like the term "fluff." So, let's call it muscle and bones. The rules system provides the bones, without which the muscle doesn't move. But the story, the descriptions, the characterizations, and the "feel" of a campaign are the muscle. To my mind, muscle is getting shafted right now by too many publishers, a trend that seems to originate in the Core Books themselves.
Your opinions?
On the other hand, I want my fluff to meet a pretty high standard of internal consistancy. I love telling stories, and I role play participate in story creation, either as a DM or a player. For my money, the current WotC books are far to light fluff.
I don't even like the term "fluff." So, let's call it muscle and bones. The rules system provides the bones, without which the muscle doesn't move. But the story, the descriptions, the characterizations, and the "feel" of a campaign are the muscle. To my mind, muscle is getting shafted right now by too many publishers, a trend that seems to originate in the Core Books themselves.
Your opinions?