(CSDGH) Demon with a Glass Hand [IC]


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(I'll move forwards a bit, I know pathfinder is still around somewhat, and Psion has been a board regular as long as I have. If anyone wants to drop out of the game or anything similar please inform me at some point.)

After meeting the high priests and even the god of this holy city, you are permitted to use some rather exotic barracks to rest and recupperate. The rooms are rather large (designed to accomodate creatures of up to huge size) with sandstone floor, walls, and ceilings. The main room is roughly ninety feet to a side, and contains a number of oversized couches. A large fountain adorns the center of the room.

The three adjoining rooms are each approximately fifty feet on a side and contain massive beds with stepping stairs designed to lead human-sized races to the mattress. The room has both windows overlooking the huge sandy city, and curtains to enclose the room in a maroon-like hue, should someone wish to block out the light.

The hustle of the streets below seems to flow into the evening. Humans and elans comprise a large portion of the population, augmented by a handful of more exotic races. The bazaar is not particularly different from any other one among the great cities. There is a notable but distant ring of bells every hour to mark the hour.

A latrine with "spaces" for creatures of various sizes is across the hall from the main room, and serves its purposes for this suite and another nearby. The entire facility seems to have been constructed to deal with various different races.

While these amenities are somewhat enormous, they are otherwise fairly ordinary. Certainly not the resting place of paupers, but nothing too impressively regal. You are essentially left to your own devices within the rooms for the night.
 

Shard explores the barracks like a cat might a strange room. She paces the walls, looks under the mattresses, peers out the windows, tucks herself into little hiding places in the curtains and at the edges of the carpets. Finally she seems satisfied and climbs up onto a mattress where she prowls restlessly back and forth.

"Does anyone want to do anything?" she calls to the others plaintively.
 

(Part 1 of the restart, more to come later.)

Four somewhat uneventful days pass in the city of water. During that time Thalnil and Suvarion leave the city in search of the Monolith of Water in search of clues as to the history of the gauntlet uncovered earlier. Both Shard and Haros remain in the city, asking questions and exploring the curious and unfamiliar city-state.

Undine 'rests' for those three days, and the guard captain visits the remaining pair to explain a bit of the circumstances surrounding the city over the past months. This explanation occurs one night prior.

"Lady Undine acts as the source of our wealth and prosperity here. Her sisters and the arch-knight Kareel act in similar manners with there respective homes. You may have been aware of this much. The gods sustain us, and have for nearly a thousand years now."

"Seventy years ago, the forces of the dark union assaulted two of the other bastions of safety and killed two of the virtues. During that battle, all seven virtues participated, and all but Kareel were injurred. The gods of darkness recovered rather quickly from their own wounds, using their own people as fuel for their divine power. The sisters of the virtues, however, continue to sustain our prosperity despite the circumstances. In doing so, their injuries are slow to heal. Claire and Undine are both mostly recovered, while the others still need a great deal more time. That traitor goddess, Priscilla, inflicted damage to them that cannot be undone."

"A few nights ago, a great dreadnought attacked our city. To the best of our knowledge, it was created by the mechanists of Gnomeregan. They serve their dark lord Mechanus who we had assumed was not interrested in the outside world. Has our weakness become so obvious to the outside world that even the gnomes are now attacking us to test their mechanations?"

"Regardless, I'm glad that you have arrived and the lady has awakened. There are those who suspect another attack is coming. Our diviners speak of many eyes watching our city. I fear that you may still face danger even here..."


That said, the group is introduced to various different members of the city.
 

Whoever is holding onto the gauntlet feels it becoming more and more excited each passing day. Despite efforts to store the item in haversacks, chests, and other devices, it always seems to find its way out by some set of circumstances. When observed, there is nothing out of the ordinary about the item, but when unobserved strange things seem to happen. Boxes fall over, shelves shift, etc. The voice, however, remains silent.

Haros and Shard: On the third day in the city, a messenger arrives. Someone by the name of Harland Skarald wants to speak to you both. He claims to reside in the lower districts, just below the southernmost tower along the outermost walls of the city. He gives an alias, "Anton" and general directions, but he does not give an inclination of his intentions. He mentions that he will be available "any hour, except noon."
 

Creamsteak said:
Haros and Shard: On the third day in the city, a messenger arrives. Someone by the name of Harland Skarald wants to speak to you both. He claims to reside in the lower districts, just below the southernmost tower along the outermost walls of the city. He gives an alias, "Anton" and general directions, but he does not give an inclination of his intentions. He mentions that he will be available "any hour, except noon."

[sblock=OOC]Did this messenger deliver the message to both of us at the same time? If not, I will make sure to confer with Shard first.[/sblock]
 


[sblock=OOC]I guess my question was whether we were together when it was delivered. If not, I will Seek out shard and see what she has to say.[/sblock]

(To Shard):

"Have you met this Harland yet? Considering the suddenness of the last escapade and the apparent woeful influence of the gauntlet, I am wary."

"I'd like to cast a divination before we meet with him. Are you interested in any other measures?"
 

"I wonder why not noon," Shard answers obliquely. She's staring out the window at the splendid skyline of the city outside. Sunbleached stucco and stone, rounded domelike roofs, tall minarets that reached like delicate fingers into the sky.

"What happens at noon?"

Before Haros can answer, she answers herself.

"Lunch."

With that, Shard turns around. "He must run a food shop! Or someplace they serve lunch at! He can't afford to leave it during the busiest time."

She nods and drives a fist thoughtfully into her palm.

"A secretive lunchman who wants to talk to us. We must be very careful. You do your thingy...we should go there at noon. Can you be done divining...by noon?"
 


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