(CSDGH) Demon with a Glass Hand [IC]

"Will be welcome within the cities? Especially considering that if one God-King wishes this, then we may be provoking a war." Says the large Goliath.
 

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Suvarion nodded thoughtfully as the goliath spoke. She had her own misgivings about entering the city of one of the God-Kings, even those who ruled the Virtues. But an artifact like this could not be allowed to fall into the wrong hands- and at least for now, the Virtues might offer some shelter. "I will go with you," she said finally to Haros. "I cannot think of a place that might be safe to take such a dangerous item, but at least a large city might provide some cover, and perhaps the resources to determine just what it is that we have found here. Even the most desperate hunter might pause before unleashing beasts like this in the territory of a powerful rival. For the other items, I have little use- I am ready to travel when you are."
 

"I want to see if it's in the book," the young sorceress declares.

Shard plucks a thin leather book from her pouch and leafs through the pages. Despite how few pages there appear to be in the book, she just keeps flipping through more. Finally she stops and squints at it.

[sblock=Knowledge check]Knowledge: Arcana: 20 http://invisiblecastle.com/find.py?id=1337875 [/sblock]

She looks up then and puts the book away.

"All right, we can go. Where?"
 

Haros gathers all the erstwhile companions as well as the treasures and intones a spell. He touches each companion in turn and says "This magic will make us all insubstantial as a dust storm and carry us aloft at great speed. Should you feel the need to land and become substantial again, you need but will it."

[sblock=OOC]
I trust everyone is done with anything they had to do here; Haros casts wind walk to travel to the nearest city of the virtues.
[/sblock]
 

Your looking at a fairly lengthy trip. The nearest city is many hours away. As the group leaves the stormy sands where the attack happened, the sky clears and you can see the sun in all the glory and painful searing heat. Traveling out of the shade is somewhat dangerous, and requires special preparations (which I assume everyone has some way to cope with?).

Just as the golden city of Castitas crests the horizon the heat of sun seems to cool. A strange feeling floats through the air here, not so dry and sand-strewn as the rest of the world. The sky is a shade bluer here.

[sblock=Knowledge_(the planes)_DC_25]Everything within sight of Castitas is under a minor plane-shifted effect that alters the weather. There is more moisture in the air, and vastly less heat, though this means very little beyond a bit more comfort for most. This generally means that spells with the water or cold subtype are stronger in this region, while spells of the fire subtype are weaker. The very nature of the air here causes minor harm to outsiders of the fire subtype.
[sblock=Knowledge_(the planes)_DC_30]Spells that have the water or cold descriptor function as if the caster is 2 levels higher, while spells with the fire descriptor function as if the caster is 2 levels lower. Summoned creatures with the fire subtype are subject to 1 damage/round, as the very nature of this region tries to hedge them out, though this is harmless to fire creatures that are here in their true form. [/sblock][/sblock]

[sblock=Knowledge_(geography)_DC_20]This region was once called the Sea of Basitus, but has long since been lost to the ages. Now it is known as the Desert of Waves, because the desert here is always moving.[/sblock]

[sblock=Knowledge_(religion)_DC_20]This is the city of Undine, one of the sisters of the virtues. She is known as the strongest of the sisters in terms of martial combat, and is said to be extremely generous to her people. Undine has the domains of Creation and Water, and is neutral good in nature.
[sblock=Knowledge_(religion)_DC_30]Undine is known as the Life Proxy. Undine has spent generations working to restore the desert around her home to it's original state, but she has not been particularly successful. She keeps a very strong clergy, and a militant one at that. Undine makes appearances before audiences from time to time, and is said to have a very unusual appearance, some calling her a fish or a lizard.[/sblock][/sblock]

As you near the city, you can see that a great deal of damage has been dealt to he western walls. A huge gash has been made in the stone here, roughly 70 feet wide and going up the entire 120 feet of the outer wall.

Upon reaching the city itself, you can see what appears to be the remains of an enormous stone monstrosity that appears to have been toppled a few hundred feet from the wall. This giant golem appears to have been the source of the damage to the fortifications, and it looks like it would take a massive amount of power to both create and destroy such a thing.

As you are seen flying in, a pair of messengers in the form of lantern archons move to greet you. These small beads of light communicate telepathically with the willing, and inquire as to your intentions for coming out this way.

"You who fly above the skies of Castitas, what business do you have here?"
 

"I'm called Shard," the young looking sorceress replies, reaching out with an insubstantial, mistlike hand as it to pet the archon.

"I'm here to spend money...and find things out... Who are you?"
 

[sblock=OOC]
Creamsteak said:
Your looking at a fairly lengthy trip. The nearest city is many hours away. As the group leaves the stormy sands where the attack happened, the sky clears and you can see the sun in all the glory and painful searing heat. Traveling out of the shade is somewhat dangerous, and requires special preparations (which I assume everyone has some way to cope with?).

I was assuming being in Gaseous form would cover that. If not, I can teleport.[/sblock]
As you near the city, you can see that a great deal of damage has been dealt to he western walls. A huge gash has been made in the stone here, roughly 70 feet wide and going up the entire 120 feet of the outer wall.

Upon reaching the city itself, you can see what appears to be the remains of an enormous stone monstrosity that appears to have been toppled a few hundred feet from the wall. This giant golem appears to have been the source of the damage to the fortifications, and it looks like it would take a massive amount of power to both create and destroy such a thing.
[sblock=OOC]
Does this damage look recent? Do I know of the events that caused it?
[/sblock]
As you are seen flying in, a pair of messengers in the form of lantern archons move to greet you. These small beads of light communicate telepathically with the willing, and inquire as to your intentions for coming out this way.

"You who fly above the skies of Castitas, what business do you have here?"
"I am Haros, follower of the Virtues. I come bearing an artifact that appears to be of great value to the death proxy. I seek council with the priests herein."
 

"Who we are or what we serve is not your concern."

Regarding Haros, the damage is definitely recent, and without close inspection there's no way to know what exactly happened.

"We'll take you to the Urn of Noble Purpose."

The two archons form a minor escort, leading you far away from the civilian portions of the city and into the keep proper. You arrive on a huge open balcony roughly 100 feet by 30 feet. A large number of sentries patrol this area wearing various different types of armor and weapons.

It appears as if the entire castles defenses were called up to meet you, the only notable exception is the private guard of the god-king, which are absent. The soldiers surround the terrace on all sides quickly, taking up positions intent to defend the place.

A 9 foot tall creature bearing extremely heavy plate and a huge shield approaches. You can't make out his face, but it's unlikely that he's human. Once within 20 feet, he starts giving commands that sound much like instructions for a prisoner.

"Six-hundred fourty-five thousand three-hundred and twelve. Be rid of your weapons and remove any latent auras you might have or this meeting won't end well for either of us. Give up your weapons, and remove any helmets or gauntlets magical or otherwise. Once I'm certain that you don't possess the armaments to make war within our holy city, I'll take you to the high priest. I have no intention of letting any sort of trojan horse into my home unless I'm going to burn it."
 

Shard looks down at herself, then back at the warrior-thing.

"I only have my staff," she says, "but it won't really matter if you take it away. But I promise not to blow anything up or anything. I usually only do that when people try to hurt me, or if they're doing something I don't like anyway. And you all seem pretty nice."

She glances at the wall.

"Someone knocked over your wall, by the way."
 

Haros wonders momentarily what a "trojan horse" is, but relents showing the proper honor. "Will you be minding these? They are of some value and I would regret their loss," haros says, doffing his magical garb and presenting them to the humorless soldier.

Haros awaits the transit.
 

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