• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

(CSRHoD) Creamsteak's Red Hand of Doom [IC]

Larian remains where he is, continuing to concnetrate on the illusionary wall while using the tree to provide some cover from the archers.

[sblock=spells]Spells Prepared
0-Ray of Frost, Ray of Frost, Detect Magic, Daze
1-Feather Fall, Feather Fall, Magic Missile, True Strike, Feather Fall (Trans)
2-Scorching Ray, Scorching Ray,
3-Displacement

Spells in Effect
Mage Armor--10 Hours
Energy Resistance, Mass (Acid) on the entire party--60 minutes
Bull's Strength on Warren (or whoever else wants it)--6 minutes
Fly on Warren--6 minutes
Haste (extended) on the entire party--9 rounds

Rod of Extend--1 uses left
Pearl of Power--available
[/sblock]
 

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Pender, Human Fighter 6

'What the hell?' Pender thinks to himself as a giant wall of flame flashes to life across the bridge. 'Time to finish this off,' he thinks to himself as the others move away. He turns back to the hobgoblin in the ring, and with a smile, swings.

[sblock=OOC]Full Attack.[/sblock]
 
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Warren, HP 39/39, AC 24, Assassin's Stance

[sblock=ooc](Does Warren hear the dragon's wingbeats upon the air nearby? Listen check was 20; don't know how tough it would be to hear, and the DC would be adjusted for distance too.)

(Also, what does it look like the hobgoblin archers are wearing in terms of armor? Heavy armor, medium, or light?)[/sblock]

Warren doesn't know whether to be glad that the techniques he'd been working on were so brutally effective, or to be disappointed that the hobgoblin was such a weak chump that he didn't even have the decency to stay standing for the full barrage of heart and lung jabs....

He doesn't waste much time thinking about it, though, and soars over to the next tower to stab the other nearby archer, quickly dispelling the light upon him with a twirl of the blade, rendering himself invisible once more, but with his own technique this time. He reappears a few seconds later, after stabbing the other guard in the throat with his invisible sword and a momentary, shimmering sword of icy shadows.....

[sblock=actions]Warren initiates Cloak of Deception as a swift action, to become invisible until end of turn. Then he flies directly over to space Q-28, next to and a little behind the hobgoblin archer in that tower. That's a move action with the Fly spell (even if he has to go around a window or something to get there, he's got Haste boosting the horizontal flight speed to 90 feet, so no problem).... He follows up by attacking with the Shadow Blade Technique as a standard action.

Attack rolls for SBT were 18 and 20 total, against the hobgoblin archer's flat-footed AC. Damage was 11 piercing, +10 sneak attack, +2 cold. Lots of low rolls on InvisibleCastle this time. Warren uses the 18 as his real sword and the 20 as the shadow blade, unless it looks like the archer is wearing full plate armor.[/sblock]
 
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Avril - Human Druid - AC 21 - hp 42/42 - Spot +12 - Listen +12

Standing on the edge of the door, a nervous Avril breathed momentary relief as the dragon didn't materialise. But what it was up to kept the adrenaline flowing through her. She glanced at Larian's wall of fire, and decided that she could spend her time best bringing more allies to the fight. If that dragon wanted to fight, it would get one. She could think of a number of flying beasts that would battle it in the air, given half a chance.

Taking a step into the tower to take cover, she drew her rod and started the long process of casting the magic to summon creatures of the natural world to her aid. Hopefully from here she would be safe enough to flood the battlefield with creatures to fight that dragon.

[SBLOCK=OOC]
OOC: Take a 5 ft. step into the tower and draw her metamagic rod of lesser extend. Start casting Summon Nature's Ally III, burning Call Lightning. Will decide what to summon when her next turn comes up.

Spells and Abilities Active:

Barkskin (Avril, +3 Natural Armor, 1 hour)
Extended Produce Flame (Avril, 1d6+5, 120 ft., 12 minutes, 2 Used)
Haste (+1 AC, +1 Reflex, +30 Spd, +1 Attack, 9 Rounds)
Resist Energy (Acid Resistance 10, 1 hour)
Summon Nature's Ally III (Casting)

Spells Cast and Abilities/Items Used:

Barkskin
Produce Flame (Extended)
Metamagic Rod of Lesser Extend (2 Used)
Summon Nature's Ally III (Call Lightning)

Spells Prepared:

Spells Prepared (Normal 5/3/3/2, Wis 0/1/1/1):

Level 0 (5): Cure Minor Wounds (2), Detect Magic (2), Guidance
Level 1 (4): Cure Light Wounds, Enrage Animal, Produce Flame
Level 2 (4): Bull's Strength, Bear's Endurance, Flaming Sphere
Level 3 (3): Cure Moderate Wounds, Sleet Storm
[/SBLOCK]
 

If the dragon has appeared by Siobhan's turn and she has line of sight to it (or can move to have line of sight):
Spotting the dragon, Siobhan drops her warhammer to her feet and retrieves the bow. With divine energy running through her veins, she easily pulls back the string and lets fly an arrow at the dragon

Otherwise:
With no apparent enemies in sight, Siobhan sheathes her hammer and strides towards the closer tower as she draws the bow. Since Warren was already taking care of the other tower, she didn't have to worry about that, but the high ground and better view of the scene of battle provided by the tower could prove valuable to her.
[sblock=OoC]That's more than fine, I didn't realize the second hound was so close by.[/sblock][sblock=Current effects and altered stats]Bless, Divine Power, Haste, Protection from Energy (acid), Shield of Faith.

AC 21, Touch 14, Flat-footed 19
(+6 Armor, +1 Dex, +1 Dodge, +3 Deflection)
Protection from Acid 82 points
Ref +5
----
Speed 40ft (reduced from 60ft)
Melee Warhammer +16/+16/+11 (1d8+10/x3), or
Ranged Composite longbow +9/+9/+4 (1d8+5/x3, 110ft)
Base Atk +6; Grapple +12
----
Str 16/22 (+3/+6)[/sblock][sblock=Spell prepared] CL 6, +1 for Conjuration (Healing) spells
3rd - Cure Serious Wounds (CL 7), Prayer
2nd - Cure Moderate Wounds (CL 7), Lesser Restoration (CL 7), Resist Energy, Spiritual Weapon
1st - Cure Light Wounds (CL 7), Divine Favor
0th - Create Water, Cure Minor Wounds (2) (CL 7), Guidance, Light
Domain Spells 3rd - Keen Edge, Magic Vestment; 2nd - Bull's Strength, Heat Metal; 1st - Enlarge Person, Magic Weapon[/sblock]
 

Tyrla, warlock 6; HP 23/35; AC 20

Tyrla kept scanning the sky warily, watching for the dragon. Arcane energy crackled around her right hand, ready to lash out if a target became visible...

OOC: Ready action to fire an eldritch blast at the dragon if it shows up; ranged touch +8, 3d6 damage
 

Initiative Round 3
Pender 25
Warren 22
Larian 15
Tyrla 14
Hobgoblin Warriors 13
Lieutenant 12
Avril 11
Dragon 9
Siobhan 4

Pender: Pender strikes twice. The first swing misses entirely, but the second is a critical, dealing 12 points of non-lethal damage. He drops to the ground.

Warren: (You do not hear anything of the Dragon, nobody has yet.) Warren glides through the air to the other tower, striking the hobgoblin veteran hard, but not dropping him.

Larian: Larian continues to focus on his spell.

Tyrla: Tyrla stands ready to shoot another blast of energy if the dragon reveals itself.

Hobgoblins: Two archers fire at Larian from the north towers, one manages to strike past the cover and land a hit on the spellcaster. The arrow deals 7 points of damage, but Larian continues his spell unimpeded. The grunts north of the fire run to their lieutenant and seem a bit disconcerted by the fire in their path. The remaining archer in the tower drops his bow, draws his sword, and swings at Warren. He fails to land a hit.

Lieutenant: The lieutenant gives a strict command to the hobgoblin grunt nearest him to charge through the flame. Meanwhile he looks to the sky for where the green wyrm went.

Avril: Avril gets just inside the tower wall and starts another spell.

Dragon: The creature remains hidden and quiet enough to avoid detection.

Siobhan: Siobhan readies her bow while moving closer to the south-west tower.

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Warren the halfling, HP 39/39, AC 24, Child of Shadows stance

Warren just tries to finish off the hobgoblin with some regular, but quick, jabs.

If one jab drops the hobgoblin, he'll fly over to the next tower, so as to get the next archer's attention. Once he gets over there, he'll snicker and point his bloody sword at the hobgoblin archer, to let him know that he's next.

[sblock=actions]Warren will attack once normally, and if it doesn't drop the hobgoblin, he'll attack again as a full-attack action (the second attack coming from Haste).

First attack is short sword +13 for 1d4+7 damage.
Second attack from Haste, if necessary, is short sword +13 for 1d4+7 damage.

Warren changes stances afterward, into the Child of Shadows stance, so that he can get some 20% concealment when he starts moving around again.

If the hobgoblin does not drop from the first attack, he'll take a 5-foot step back to space P-27 at the end of his full-attack. If the hobgoblin does drop from the first attack, though, Warren will instead use a move-action (since one attack only uses up a standard) to fly 90 feet to space P-10 in the next tower. He'll do his stance change just before moving, in that case.[/sblock]
 

Larian, Transmuter 6, HP 20/29, AC 18, Fort +2/Ref +6/Will +5

Larian, finding himself far afield from his friends, with a dragon on the wing, runs to the tower while maintaining his mental focus on the illusion. He does manage to ready his bow as he moves, just in case.

[sblock=ooc] Move to M29 (yay haste!) readying bow as part of the move. Maintain concentration on the "wall of fire". :D [/sblock]

[sblock=spells]Spells Prepared
0-Ray of Frost, Ray of Frost, Detect Magic, Daze
1-Feather Fall, Feather Fall, Magic Missile, True Strike, Feather Fall (Trans)
2-Scorching Ray, Scorching Ray,
3-Displacement


Spells in Effect
Mage Armor--10 Hours
Energy Resistance, Mass (Acid) on the entire party--60 minutes
Bull's Strength on Warren (or whoever else wants it)--6 minutes
Fly on Warren--6 minutes
Haste (extended) on the entire party--8 rounds


Rod of Extend--1 uses left
Pearl of Power--available
[/sblock]
 

Avril - Human Druid - AC 21 - hp 42/42 - Spot +12 - Listen +12

Safe for the moment inside the bottom half of the tower, the spellcasting Avril only briefly caught sight of Warren flying across to the other tower when she completed her spell. By the sounds coming from outside, the dragon had not yet arrived. Which could mean only one thing - it had magic at its disposal, and it was preparing for battle. That would make things a whole lot tougher.

For a moment she considered summoning something that would keep the dragon occupied, but not knowing where it was made things difficult. So she summoned something she believed would keep the hobgoblins at bay on the bridge, allowing Larian to concentrate on other things. Like the dragon. "Larian!" she shouted. "I've got the bridge covered. Concentrate on the dragon."

She summoned a great wolf onto the bridge, its snarling and large form would be more than enough to give even the stoutest hobgoblin pause. The wolf took a few tentative steps towards the flame wall, ready to strike at anything that dared come close to it. Avril meanwhile, pulled out a scroll from her pack, and, taking a tentative step back outside, spotted the tower where the dragon was, and cast a spell aimed in the direction of the tower.

[SBLOCK=OOC]
OOC: Summon a dire wolf that moves to M/N 21/22 just on the other side of the wall of fire. The wolf readies an attack to bite anything that comes within reach. Bite Attack: +13. Damage: 1d8+13. Trip: +13. Avril draws her Faerie Fire scroll, and casts Faerie Fire on J/K 8/9, hoping to catch the dragon in it. Position: M28.

Dire Wolf, HD 6, hp 57, Spd 50 ft., AC 14, BAB +4, Grapple +17, Bite Attack +13 melee (1d8+13), Space 10 ft., SA Trip (+13), SQ Lowlight Vision, Scent, SV Fort +10, Refl +7, Will +6, Str 29, Dex 15, Con 21, Int 2, Wis 12, Cha 10, Hide +0, Listen +7, Move Silently +4, Spot +7, Survival +2, Alertness, Run, Track, Weapon Focus (bite)

Spells and Abilities Active:

Barkskin (Avril, +3 Natural Armor, 1 hour)
Extended Produce Flame (Avril, 1d6+5, 120 ft., 12 minutes, 2 Used)
Haste (+1 AC, +1 Reflex, +30 Spd, +1 Attack, 8 Rounds)
Resist Energy (Acid Resistance 10, 1 hour)
Extended Summon Nature's Ally III (Dire Wolf, 12 rounds)
Faerie Fire (1 minute)

Spells Cast and Abilities/Items Used:

Barkskin
Produce Flame (Extended)
Metamagic Rod of Lesser Extend (2 Used)
Summon Nature's Ally III (Call Lightning) (Extended)
Scroll of Faerie Fire (Used)

Spells Prepared:

Spells Prepared (Normal 5/3/3/2, Wis 0/1/1/1):

Level 0 (5): Cure Minor Wounds (2), Detect Magic (2), Guidance
Level 1 (4): Cure Light Wounds, Enrage Animal, Produce Flame
Level 2 (4): Bull's Strength, Bear's Endurance, Flaming Sphere
Level 3 (3): Cure Moderate Wounds, Sleet Storm
[/SBLOCK]
 

Into the Woods

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