(CSToA) Touch of the Abyss [IC]

After observing the exchange between Veris and Algorthas for some time, Slisik finally speaks up. "Indeed, my companions and I will have to discuss this proposal. This human does not offer us payment. We may very well talk to the Marchioness or her nobles, arrange a contract, and find our own way inside the dungeon. But if we have need of a path inside the dungeon... perhaps we will return."
Slisik clearly does not seem impressed with the old man's proposal. We would have sought an audience with the Marchioness regardless...
 

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"Well then, I hope you enjoy your stay in Istivin. Also, avoid the town square at midnight tonight. If you need anything else, I'll find you."

Algorthas leaves the study leaving you alone in his mansion.
 

Tesla & Arcs

As the group sits alone in the room Tesla says, "I agree my friend." as she looks up to her elemental steward. "We should see where this path takes us. If not for the possible rewards but then out of simple boardum. Unless there is something else better to do that I am not aware of?" She finishes as she looks from Arcs back to her fellow companions
 

"Unless someone else has something for us to do, I'd suggest we speak with the Marchioness, and then these nobles. Find out which one has the better offer, and leave this town with another hoard of treasure." Slisik gets up, starting to make for the exit.
 

As you are leaving the place, you most likely notice a few of the guards that were hidden around the mansion when you came in. They seem relieved for some reason, as if they doubted their esteemed master's omniscience.

Assuming that you decide to head to the home of Marchioness Emondav, you find it without much trouble, but the guards at the gate are not forthcoming with much information.

"The Marchioness only sees visitors by invitation? Do you have some kind of appointment?"

The guard seems a bit distracted, however, and doesn't seem too knowledgable about who you are or even what in particular is going on around the manor.
 

"An appointment? No, we have come with an offer. The Marchioness requires aid in stifling the curse that ravages through this city. As adventurers, we can help in that goal - by solving the mystery of the men being turned insane..."
 

"I'm afraid the Marchioness has stricktly forbidden any unexpected visitors. I can't let you in."

As the guard speaks, another man approaches from behind.

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"Did you call yourselves 'adventurers'? That sounds a bit infantile, don't you think? It sounds like something children might play at, like adventurers & monsters or something like that. Really now, why don't you call yourself by something that tells them who you are. When I was in that profession we called ourselves 'dedicated' and 'willing'."

He's a huge muscular human with the scars to prove some combat experience.
 

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Errol shares a wry smile with the new arrival. Well, good sir, it is clear that you understand who and what we are. While 'dedicated' might be a bit of a stretch, 'willing' and even 'mercenary' might apply. My personal favorite, however, is 'problem-solvers'. We have recently arrived in town, and have been led to believe that the Marchioness might have some problems that need solving.
 

"So that's your angle is it? I'm personally not a fan of sell-swords, but occationally they can serve a purpose. What's your group's name, if you have one?"
 

Slisik smugly says, "Adventurers, mercenaries, whatever. We are "Dragon's Teeth"! - the group that delved into the Vespers, faced down countless enemies, and ripped the skin off a dragon. And if the Marchioness is not interested in what we have to offer, I am sure there are others in the city who are. We will get our pay, regardless of the loyalties of our employer."
 

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