Jürgen Hubert
First Post
What kinds of rituals have you created that exist not to give adventures some extra capabilities, but for the sake of distinguishing different cultures and provide plot hooks?
Here are some of mine:
Blessing of the Stars
Level: 12
Category: Binding
Time: 1 hour
Duration: Permanent
Component Cost: 500 gp
Market Price: 2,600 gp (Not for sale!)
Key Skill: Arcana (no check)
This ritual must be performed by an eladrin on a newborn elven child during the first full moon after its birth. The ritual will turn the child into an eladrin. This ritual will cause the child to become part of the same eladrin noble house as the ritualist. This is a supernatural effect which will be obvious to members of the Seelie Court who observe the new eladrin, and does not necessarily mean that other eladrins of the same house will accept the child if it is not related to them by blood.
It is possible to create new lines of eladrin noble houses, but only if one of the greater fey entities of the Seelie Court is willing to sponsor such a line. In this case, they will change the spirits of existing eladrins so that they can create new house members through this ritual.
Blessing of the Dark
Level: 10
Category: Binding
Time: 1 hour
Duration: Permanent
Component Cost: 400 gp
Market Price: 1,000 gp (Not for sale!)
Key Skill: Arcana (no check)
This ritual must be performed on a newborn elven child during the first new moon after its birth. In addition to the normal component cost, a sapient being with an Intelligence of at least 6 has to be sacrificed during the ritual. The ritual will turn the child into a dark elf. In contrast to the Blessing of the Stars ritual, the ritualist does not have to be a dark elf (or even an elf) himself.
Because of this ritual, elves will fiercely protect their newborn children against kidnapping by dark elves and their minions until the first new moon after the birth has safely passed. This ritual is often taught by members of the Unseelie Court.
Imbuing the Flame Below
Level: 14
Category: Binding
Time: 1 hour
Duration: Permanent
Component Cost: 1,600 gp
Market Price: 4,200 gp (Not for sale!)
Key Skill: Religion (no check)
This ritual must be cast near a volcano, lava stream, or other source of tremendous heat. It transforms one willing dwarf into an azer. Since azer are not suitable as player characters, any PC submitting himself to this ritual becomes an NPC and is retired from play.
This ritual is used by the Flamekeepers, a cult dedicated to worshiping the alien intelligences living at the molten core of the planet, to transform their most devoted dwarven members into azer. Presumably, similar rituals could be developed for other races (it is entirely possible that fire giants came into being through a similar ritual). Despite numerous attempts, no variant of the ritual has worked on gnomes, possibly because of their connection to the fey.
The Flamekeepers keep the azer away from people who are not members of their cult. While rumors of their existence are common in the dwarven kingdom they live in (and they are likely known to many members of the local government), few locals will talk to nonnatives about them out of fear of reprisal from the Flamekeepers. However, some outsiders have encountered the solid metal wagons the cult uses to transport them, and have wondered about the fiery light emitting from the small air slits.
Your thoughts?
Here are some of mine:
Blessing of the Stars
Level: 12
Category: Binding
Time: 1 hour
Duration: Permanent
Component Cost: 500 gp
Market Price: 2,600 gp (Not for sale!)
Key Skill: Arcana (no check)
This ritual must be performed by an eladrin on a newborn elven child during the first full moon after its birth. The ritual will turn the child into an eladrin. This ritual will cause the child to become part of the same eladrin noble house as the ritualist. This is a supernatural effect which will be obvious to members of the Seelie Court who observe the new eladrin, and does not necessarily mean that other eladrins of the same house will accept the child if it is not related to them by blood.
It is possible to create new lines of eladrin noble houses, but only if one of the greater fey entities of the Seelie Court is willing to sponsor such a line. In this case, they will change the spirits of existing eladrins so that they can create new house members through this ritual.
Blessing of the Dark
Level: 10
Category: Binding
Time: 1 hour
Duration: Permanent
Component Cost: 400 gp
Market Price: 1,000 gp (Not for sale!)
Key Skill: Arcana (no check)
This ritual must be performed on a newborn elven child during the first new moon after its birth. In addition to the normal component cost, a sapient being with an Intelligence of at least 6 has to be sacrificed during the ritual. The ritual will turn the child into a dark elf. In contrast to the Blessing of the Stars ritual, the ritualist does not have to be a dark elf (or even an elf) himself.
Because of this ritual, elves will fiercely protect their newborn children against kidnapping by dark elves and their minions until the first new moon after the birth has safely passed. This ritual is often taught by members of the Unseelie Court.
Imbuing the Flame Below
Level: 14
Category: Binding
Time: 1 hour
Duration: Permanent
Component Cost: 1,600 gp
Market Price: 4,200 gp (Not for sale!)
Key Skill: Religion (no check)
This ritual must be cast near a volcano, lava stream, or other source of tremendous heat. It transforms one willing dwarf into an azer. Since azer are not suitable as player characters, any PC submitting himself to this ritual becomes an NPC and is retired from play.
This ritual is used by the Flamekeepers, a cult dedicated to worshiping the alien intelligences living at the molten core of the planet, to transform their most devoted dwarven members into azer. Presumably, similar rituals could be developed for other races (it is entirely possible that fire giants came into being through a similar ritual). Despite numerous attempts, no variant of the ritual has worked on gnomes, possibly because of their connection to the fey.
The Flamekeepers keep the azer away from people who are not members of their cult. While rumors of their existence are common in the dwarven kingdom they live in (and they are likely known to many members of the local government), few locals will talk to nonnatives about them out of fear of reprisal from the Flamekeepers. However, some outsiders have encountered the solid metal wagons the cult uses to transport them, and have wondered about the fiery light emitting from the small air slits.
Your thoughts?