Cure Disease will KILL YOU TO DEATH!

CleverNickName

Limit Break Dancing (He/They)
Wait, wait...the "Cure Disease" ritual can actually kill its patient? Am I reading this right?

What did cure disease ever do, to deserve such a beating from the nerf stick?
 
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CleverNickName said:
Wait, wait...the "Cure Disease" ritual can actually kill its patient? Am I reading this right?

What did cure disease ever do to deserve such a beating from the nerf stick?
Same as all the other things tossed down the white cliffs of Nerf. They got a bug up the bum over them and threw a fit of designer rage.
 



I'm sure you've heard of malpractice right? Where you have people who don't know what they're doing, acting like doctors?

Same is true in D&D, now. You don't want someone trying to cure you of diseases if they don't have a good Heal skill.

Keep in mind; to have learned the ritual in your book, you've gotta be level 6. Presumably, you've got a positive Wisdom mod, and are trained in Heal, too... 1/2 level + 5(trained) + 3 (Wis) is... 11. The 'level of the disease' acts as a penalty, so say it's level 6, you're now at a +5. Odds aren't bad, 20% you take 100% damage, 50% take half damage, 30% take 1/4 damage. You can then sit and heal up by burning surges(with maybe a death stabilization heal check made by the healer in case of a bad roll). Given how bad disease tends to be, I'm guessing it'd be worth it, in a lot of cases. You might wait until after an extended rest (if you can) so you've got Surges to spend on recovering from being cured; but I'm sure it'll be used.
 


Incenjucar said:
I think it's pretty interesting.
It's interesting, alright. I can see it already:

DM: Okay cleric, make a Heal check on the fighter.
Cleric: Oh no! Natural one!
DM: Um, the fighter is dead.
Figher: What?! It was just devil chills!
DM: That is true...
Figher: Then how am I dead? That isn't even a fatal disease!
DM: (scratching head) Well, um...I guess you...had a severe allergic reaction to those 'mystic salves' he used. Yeah.
Fighter: #@%#$!!

FireLance said:
It made all diseases trivial once the party had access to a 5th-level cleric.
True, but making it potentially life-threatening isn't a step in the right direction IMO. Why can't the ritual simply fail? or does something only matter when it can kill you?
 
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