Cure Disease will KILL YOU TO DEATH!

CleverNickName said:
Yikes, dude...you must have one crappy HMO. :) But according to the little excerpt, all rituals that require a Heal check use 'mystic salves" as their components.

Apparently, some of those salves are highly toxic, corrosive, and chock full of bacteria...

Missed that. Ok, how about... the mystic salves must be applied directly to subcutaneous tissue/brain matter/aorta walls?

Hey, give me a break here, I'm brainstorming! :D
 

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CleverNickName said:
Yikes, dude...you must have one crappy HMO. :) But according to the little excerpt, all rituals that require a Heal check use 'mystic salves" as their components.

Your point being...?
 

CleverNickName said:
Yikes, dude...you must have one crappy HMO. :) But according to the little excerpt, all rituals that require a Heal check use 'mystic salves" as their components.

Apparently, some of those salves are highly toxic, corrosive, and chock full of bacteria...

The ritual is taxing. In other words, the magic that burns away the disease is dangerous to the patient.

Imagine, if you will, a "doctor" that didn't know what he was doing (very low Heal skill) that had bad luck (low roll) that administered chemo to a very sick or hurt cancer patient (low hit points)....
 


For crying out loud, go read the preview again. The only way to die from Cure Disease is if you're already bloodied and the cleric rolls seriously, seriously bad. The danger of character death is instantly averted if you heal the patient's hit points before you go for the disease.
 

CleverNickName said:
My point was that, according to the excerpt anyway, performing the cure disease ritual doesn't involve cutting away tissue or boring holes into skulls. That's all.

Performing the cure disease ritual involves a significant amount of risk to the patient. Does this preclude cutting away tissue or boring holes into skulls?
 

billd91 said:
And for the party, normal diseases should be trivial by that point.
Yeah, but cure disease made even most supernatural diseases trivial. Plus, since we didn't have that newfangled "tiers" concept in 3e, different DMs had different ideas of exactly when normal diseases should become trivial. :)
 

Cadfan said:
For crying out loud, go read the preview again. The only way to die from Cure Disease is if you're already bloodied and the cleric rolls seriously, seriously bad. The danger of character death is instantly averted if you heal the patient's hit points before you go for the disease.
The fact that injury and/or death from a restoration spell is even possible is what I'm complaining about. I'll likely houserule it to have a "no effect" result instead of death/damage.
 


Boarstorm said:
I'm thinking of curing a disease as more "cut away the infected tissue and drill a hole in his skull to let the demons out."
I like your imagination. It's sick, like mine :)
 

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