Hypersmurf
Moderatarrrrh...
RuminDange said:Suggested it maybe, that I can accept, stated it, I did not. They are not the same thing when quoting someone.
Fair point - I did miss the attribution block.
-Hyp.
RuminDange said:Suggested it maybe, that I can accept, stated it, I did not. They are not the same thing when quoting someone.
RuminDange said:Suggested it maybe, that I can accept, stated it, I did not. They are not the same thing when quoting someone.
RD
Patryn of Elvenshae said:In English, we have a word for "stand alone statements." It's "sentences."
Hypersmurf said:But that's not when you decide.
You decide to apply the hit point loss when he takes a standard action while disabled. That's when the decision is made.
The application occurs after the action, but the decision is over with by then.
RuminDange said:I was going to respond to the smart ass remark such as this with something equally smart ass but decided it is not worth it.
Disabled (0 Hit Points)
When your current hit points drop to exactly 0, you’re disabled.
<WHITESPACE>
<after WHITESPACE>
You can only take a single move or standard action each turn (but not both, nor can you take full-round actions). You can take move actions without further injuring yourself, but if you perform any standard action (or any other strenuous action) you take 1 point of damage after the completing the act. Unless your activity increased your hit points, you are now at -1 hit points, and you’re dying.
<WHITESPACE>
<after WHITESPACE>
Healing that raises your hit points above 0 makes you fully functional again, just as if you’d never been reduced to 0 or fewer hit points.
<WHITESPACE>
<after WHITESPACE>
You can also become disabled when recovering from dying. In this case, it’s a step toward recovery, and you can have fewer than 0 hit points (see Stable Characters and Recovery, below).
Disabled
A character with 0 hit points, or one who has negative hit points but has become stable and conscious, is disabled. A disabled character may take a single move action or standard action each round (but not both, nor can she take full-round actions). She moves at half speed. Taking move actions doesn’t risk further injury, but performing any standard action (or any other action the DM deems strenuous, including some free actions such as casting a quickened spell) deals 1 point of damage after the completion of the act. Unless the action increased the disabled character’s hit points, she is now in negative hit points and dying.
<WHITESPACE>
<after WHITESPACE>
A disabled character with negative hit points recovers hit points naturally if she is being helped. Otherwise, each day she has a 10% chance to start recovering hit points naturally (starting with that day); otherwise, she loses 1 hit point. Once an unaided character starts recovering hit points naturally, she is no longer in danger of losing hit points (even if her current hit points are negative).
<after WHITESPACE>
Healing that raises your hit points above 0 makes you fully functional again, just as if you’d never been reduced to 0 or fewer hit points.
<WHITESPACE>
Vigwyn the Unruly said:What if the PC cast a wish or miracle to not lose the hp? Could that interrupt the hp loss? If the decision is made before the action, that would seem to suggest not.
Hypersmurf said:Huh?
"If you pay a hundred dollars, you get a room for the night. Unless you pay an extra ten dollars, breakfast is not included."
Does this mean that if I do pay an extra ten dollars, I don't get a room for the night?
After all, I could read this: "If you pay a hundred dollars, you get a room for the night. Unless you pay an extra ten dollars." Since the "Breakfast is not included" stands by itself.
... right?
-Hyp.
SRD said:Taking move actions doesn’t risk further injury, but performing any standard action (…) deals 1 point of damage after the completion of the act. Unless the action increased the disabled character’s hit points, she is now in negative hit points and dying.