Gruns said:KarinsDad: You are completely missing RuminDange's (and my original) point. The reason it isn't making sense to you is because it seems as if you're focusing on the wrong part of the quote/unqote "exception clause". What he and I believe is that any act you perform while disabled deals 1 damage to you. Unless that act is any action that heals you.
And, I would agree with this if that is what the "unless" sentence says.
The "unless" sentence doesn't say anything of the sort.
It says (paraphrased) that you are dying if you perform a strenuous action that does not heal you.
Nothing more. Nothing less.
It doesn't mention in any way, shape, or form, what happens if you DO heal yourself. It only talks about what happens if you perform a strenuous action which does not heal you.
Could you explain to me HOW you interpret it to mean something else? I have read the earlier posts, but they must not be written in a manner for me to get it.
Gruns said:The reason we (OK, I won't presume to speak for anyone else) - I - feel this way, is because the sentence following the 'take 1 damage' line is utterly useless if it didn't point out that healing actions were an exception to the rule. They don't need to tell me that if I'm at 0 and take 1 damage I will then be at -1 damage. Pointless. Redundant. Useless. You don't put reminder text for a rule in the very next line after the rule was originally stated.
Ok, I understand WHY it bothers you. I still do not understand why you want to read more than what is written there.
Redundancy occurs a LOT in the rules.
In the Sleep spell, it states that you are helpless. No need for it since the Helpless condition in the DMG already states Asleep.
In the Diabled section, it states that you are dying if you perform a strenuous action that does not heal you when you are disabled. No need for it since the Disabled condition in the DMG already states dying if you go to -1.
But, read this disabled section carefully. Dying is only mentioned once here with regard to taking damage for a strenous action. ONCE. It is not redundant to mention something once in a few paragraph section. The "unless" sentence has one and only one use here: to tell people what happens if you perform a strenuous activity. It is not redundant, it is necessary.
"When your current hit points drop to exactly 0, you’re disabled.
You can only take a single move or standard action each turn (but not both, nor can you take full-round actions). You can take move actions without further injuring yourself, but if you perform any standard action (or any other strenuous action) you take 1 point of damage after the completing the act. Unless your activity increased your hit points, you are now at –1 hit points, and you’re dying.
Healing that raises your hit points above 0 makes you fully functional again, just as if you’d never been reduced to 0 or fewer hit points.
You can also become disabled when recovering from dying. In this case, it’s a step toward recovery, and you can have fewer than 0 hit points (see Stable Characters and Recovery, below)."