LostSoul said:
This still doesn't explain how the fighter lived through four times as much damage as he could at 1st level.
LostSoul said:
This still doesn't explain how the fighter lived through four times as much damage as he could at 1st level.
Clint said:Because the fighter didn't take four times as much damage. HPs are not your flesh getting tougher, they describe the ability to live through things that would kill other people. So, likely the fighter deflected/dodged/willed/whatever the axe away from hitting anything vital.
Codragon said:
But then how can the various cure wounds spells heal blows that were deflected/dodge/willed? If extra hit points at high levels partially mean dodging ability/rolling-with-punches/sheer-luck/etc., then how in the heck do you explain cure spells that heal the sword swing that you "dodged"?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.