Anyway, back to the original topic. From my 15-year-old de-facto goddaughter:
“The big draw in critical role for me is less in the d&d aspect and more in the story and the characters. It feels like just another way to tell a story that happens to have some random elements. It’s also the joy of seeing people do what they love and have fun and the comedy and connection of a group of friends being ridiculous together, just like a lot of real life type YouTube videos.”
So, all in all, the game (at least in this young lady's view) isn't the point. It is about charming, friendly, interesting people telling an engaging story.
If your perspective is "watching other people play a game is boring", you might consider that your emphasis on the game is in the way of understanding.
“The big draw in critical role for me is less in the d&d aspect and more in the story and the characters. It feels like just another way to tell a story that happens to have some random elements. It’s also the joy of seeing people do what they love and have fun and the comedy and connection of a group of friends being ridiculous together, just like a lot of real life type YouTube videos.”
So, all in all, the game (at least in this young lady's view) isn't the point. It is about charming, friendly, interesting people telling an engaging story.
If your perspective is "watching other people play a game is boring", you might consider that your emphasis on the game is in the way of understanding.