MechaPilot
Explorer
I'm definitely going to pick this up, but I'm still debating if I'm going to run it for my players or not.
One of them, who happens to be the leader of the group by virtue of being the loudest, bossiest, and most experienced player at the table, has a very kick-in-the-door style about him. I find myself concerned that the party is not going to survive the adventure. Now, that's not a deal-breaker. I've worked around that before (telling players to bring backup characters, making a resultant TPK into a dream or into being brought back to life by a patron whose service they then have to escape, etc), but I have my doubts as to whether they could actually learn enough from that initial failure to make it through, especially if the only way out of the adventure is to defeat Strahd in the end.
One of them, who happens to be the leader of the group by virtue of being the loudest, bossiest, and most experienced player at the table, has a very kick-in-the-door style about him. I find myself concerned that the party is not going to survive the adventure. Now, that's not a deal-breaker. I've worked around that before (telling players to bring backup characters, making a resultant TPK into a dream or into being brought back to life by a patron whose service they then have to escape, etc), but I have my doubts as to whether they could actually learn enough from that initial failure to make it through, especially if the only way out of the adventure is to defeat Strahd in the end.