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Curse of Xanathon - your experiences?

Quasqueton

First Post
Thirty-ninth thread of a series on the old classic Dungeons & Dragons adventure modules. It is interesting to see how everyone's experiences compared and differed.

Curse of Xanathon
x3first.jpg


Did you Play or DM this adventure (or both, as some did)? What were your experiences? Did you complete it? What were the highlights for your group?

Quasqueton
 
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refereed this one a couple times.

actually this one and the others in this mini campaign.

but not the final battle one. it came out many years after.

edit: started with X3 and went into X4, X5... but not X10 as i noted.
 
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Yeah, I ran this one a couple times, too. I can't offer very constructive criticisms of it though, as that was about 15 years ago. I do remember it fondly, though. It had an interesting plot, and was somewhat open in it's delivery (ie, it's not a railroad adventure).

If I ran another oD&D game (which I've been comptemplating), CoX would be included somehow, I'm sure.
 

Once again, the cover looks extremely familiar.

Did this one top off with a big fight in some kind of guildhall in a town or city?
 

yeah, sorta. iirc

a town.. Roona(sp?) has a noble have something strange happen.

an army of dwarves gathers.

and a bunch of other weird things happen.

the PCs end up exploring some in town and some lost cave.
 


One of the first times I ever played D&D, actually. My brother's friend Greg was running the mod, I got to sit in on one of the sessions and played the NPCs of the cleric and the thief (Quillan and whatever the cleric's name was). I remember being the first one to "skulk through the barracks" as we raided the installation in search of information. I think we may have even gotten to the confrontation with Xanathon (first time) before we ended the session. I wasn't able to finish the game with them, though.

I ran it several times as a DM myself, years later. One of my favorite modules- as someone else noted, it's very open to player choice (not a "railroader"). The plot can be as complex or straightforward as the DM and Players choose. Very different from most adventures at the time- though there is a dungeon in it, it was not really hack 'n slash, nor a dungeon crawl. It was an investigative mystery, with potentially very heavy roleplaying. There were some technical glitches, of course (if the players go right to the ducal palace instead of other areas first, you could potentially have some troubles), but nothing that isn't easily solved.

One of the other things I liked about the module is its transportability. Though set in a particular town and region of Mystara's Known World, it can easily be shifted to other regions or worlds with a minimal bit of reworking- which is exactly what I did in a later running of the module, when I moved it to the Darokin/Atruaghin region of Mystara.
 

DM'd this onea couple of times. It works pretty well for an investigative adventure, since the PCs can take many paths -- though a group with a "bash in the door"-type mentality will skip to the end pretty quick. IIRC, a few of the clues were kind of hard to pick up, but other than that it worked pretty well.

You know, know that I think about it, the early X-series is quite an eclectic bunch of modules. None of them really fit the traditional dungeon-crawling mode characterized by the B-series or the early AD&D modules. I like them a lot!
 

Wow, I think I still have this one. I ran it for a couple of friends of mine (who still game in my Saturday group) back in middle school. That was 20+ years ago. Seems like another lifetime! I don't recall the adventure all that well, though the descriptions here ring a bell. What a piece of nostalgia!
 

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