First: Bestow Curse and Feeblemind: Nasty combo.
Second. Cursed items. Recently, I ran into a Periapt of Health +4 and, what, for some odd reason, I deduced before I got someone to Analyze Deowmer and nat-20 the rolls, a curse. Foul Rotting. I mean, that's just nasty.
Now. I'm in a low magic campaign. I mean _low_. The characters are 12th level, they have +1 melee weapons, some have +1 armor. Not all have both or either.
This thing is a treasure beyond compare.
How do you ditch curses? Will Remove Curse work? How can you tell if Remove Curse worked or not?
How do you tell in the future if an item's cursed?
I looked at the DMG and it's really rather scanty on any rules. Right now, the DM's position is, "Well... put it on and find out!" Considering it takes a spell nobody in the party has to remove it... and the party _is_ more powerful than any good NPC... little hesitant here.
Second. Cursed items. Recently, I ran into a Periapt of Health +4 and, what, for some odd reason, I deduced before I got someone to Analyze Deowmer and nat-20 the rolls, a curse. Foul Rotting. I mean, that's just nasty.
Now. I'm in a low magic campaign. I mean _low_. The characters are 12th level, they have +1 melee weapons, some have +1 armor. Not all have both or either.
This thing is a treasure beyond compare.
How do you ditch curses? Will Remove Curse work? How can you tell if Remove Curse worked or not?
How do you tell in the future if an item's cursed?
I looked at the DMG and it's really rather scanty on any rules. Right now, the DM's position is, "Well... put it on and find out!" Considering it takes a spell nobody in the party has to remove it... and the party _is_ more powerful than any good NPC... little hesitant here.