Soundtrack's music had faded into a quiet undertone, almost unnoticable. Abruptly, however, it strikes a tense chord of rising intensity, warning everyone except Tarentula a split second early that something was about to happen. (Soundtrack's Danger Sense works for everyone who can hear it...but Tarentula and the would-be thieves are in the area of silence.)
The dark windows along the far wall all explode inward, shards of laminate safety glass harmlessly showering everyone. Immediately, the cool evening breeze brings in the sounds and smells of the Coast City downtown. The open holes also allow in five darkly clad figures, each floating under his or her own power. The newcomers have billowing cloaks with hoods pulled up. Peeking out from under each hood is a heavy ebony mask in a highly stylized form of an animal, similar to ancient Egyptian art - owl, fox, crocodile, raven, and boar.
The man in the owl mask raises a gloved hand and utter silence descends upon the room, effectively snuffing Soundtrack's own ambiance and adding to his own area of silence. The man in the fox mask, nearest to the safe, grabs two of Schott's companions and hurls them through the open windows to fall the 40+ stories to the street below.
*****
Okay, initiative is still the same, but this is a surprise round because of the newcomers' attack. Soundtrack's ability keeps everyone except Tarentula, Schott, and Schott's men from being surprised, so you can all act this round. Tarentula has his own danger sense, though, and can act normally. Feel free to post potential actions, though if you're later in the round you're welcome to wait to see how things develop. With this many participants, I suspect each combat round will take several posts on my part.
Kombat, this is round 4 of your Boost.
Initiative:
Owl 27 (done)
Fox 25 (done)
Tarentula 22
Fate 18
Raven 17
Crocodile 16+
Soundtrack 16-
Granite 11
Schott/men 9
Kombat 6
Boar 5