Kid Socrates
First Post
Okay, I run a Final Fantasy d20 game that I've put a lot of effort into, trying to create everything from scratch, and I'm starting up a second one, since my first game has gone to online with my old roommates moving. The game's only myself and two players, so it's relatively high-powered, with magic done via materia (so no base spell-casting classes, so I deal more with class abilities in place of basic spell-slinging). I've got one player being a summoner, so I'm working on the custom class for that, and I thought about having her choose an Aeon (big summoned creature, for those who don't know) at first and every fifth thereafter as a chosen Aeon, in the same general idea of the ranger's chosen enemy.
To differentiate between her and my existing summoner in the online game, I thought about having her take on aspects of the chosen Aeon any time it's summoned, with those abilities ramping up as she gains in level (i.e., every time she gains a new chosen Aeon, the existing abilities she has go up a level). Only thing is, I'm still trying to figure out what abilities those work.
I'm trying to think if there's a prestige class that works like this in a standard setting, just to pillage for ideas. But really, I thought I'd mine the brains of my fellow EN Worlders just for system ideas on how best to structure this. I already thought of having it go:
1st: +2 to primary Aeon's stat (i.e. Ifrit adds +2 Strength to the summoner for the duration of the summoning)
2nd:
3rd: +4 to primary stat
4th:
5th: +6 to primary stat
But that's just an idea. No idea how well it'd work.
It doesn't have to be completely "balanced," since I'll be figuring all this out, and I haven't begun building the other class quite yet. I have pretty easy-going players, too, and if something doesn't seem fair, they let me know, and I adjust it so it works better from there on out. Nothing's ever set in stone. Custom-building each class helps that, if it does add a lot of work on my part.
Thanks in advance for any help.
To differentiate between her and my existing summoner in the online game, I thought about having her take on aspects of the chosen Aeon any time it's summoned, with those abilities ramping up as she gains in level (i.e., every time she gains a new chosen Aeon, the existing abilities she has go up a level). Only thing is, I'm still trying to figure out what abilities those work.
I'm trying to think if there's a prestige class that works like this in a standard setting, just to pillage for ideas. But really, I thought I'd mine the brains of my fellow EN Worlders just for system ideas on how best to structure this. I already thought of having it go:
1st: +2 to primary Aeon's stat (i.e. Ifrit adds +2 Strength to the summoner for the duration of the summoning)
2nd:
3rd: +4 to primary stat
4th:
5th: +6 to primary stat
But that's just an idea. No idea how well it'd work.
It doesn't have to be completely "balanced," since I'll be figuring all this out, and I haven't begun building the other class quite yet. I have pretty easy-going players, too, and if something doesn't seem fair, they let me know, and I adjust it so it works better from there on out. Nothing's ever set in stone. Custom-building each class helps that, if it does add a lot of work on my part.
Thanks in advance for any help.