Dragonblade said:This is exactly what I'm hoping for as well.
I agree with Lizard. I want the AC breakdown and for the reason he mentioned and thought 3.x got it right. I think it will be a shame if 4e does away with it.
Dragonblade said:This is exactly what I'm hoping for as well.
Maybe there's scope for a 3rd party product to '3rdify' 4e, giving the breakdowns for AC and such.Greg K said:I agree with Lizard. I want the AC breakdown and for the reason he mentioned and thought 3.x got it right. I think it will be a shame if 4e does away with it.
Lizard said:See, I like playing "dress up" with monsters.
I'd rather start with a gnoll, natural AC 15, and see "Bashers should have AC 19-21", and decide "OK, we'll give him +5 from a Chain Shirt +1" or "OK, he's going to drink a Potion of Stoneskin just before the fight" or some other means to "up" him to 20 in a way which is mechanically consistent and which can be adjusted. Dispel magic to undo the stone skin, a rust spell or a rending attack to destroy the shirt, etc. 4e is supposed to give people all sorts of k3w1 p0w3rz, it would be a shame if none of them are debuffing/equipment damaging.
I just can't deal with the whole "This gnoll has a higher AC than his archer friend because he went to Basher School at Gnoll College."
Greg K said:I agree with Lizard. I want the AC breakdown and for the reason he mentioned and thought 3.x got it right. I think it will be a shame if 4e does away with it.
I think this has been gotten rid of.Dragonblade said:Flat-footed
Rechan said:I think this has been gotten rid of.
From what we can tell, it looks like there's something called Combat Advantage. And this combat advantage is a flat plus to attack, and situations like surprise give Combat Advantage.