Over in the Spiked Chain thread, a side discussion blossomed concerning the adjustment of monster CRs in the event that the monster was changed, modified, or optimized by the DM.
Obviously changing one of the Monster's skill ranks from Knowledge (12th Century German Poetry) to Perform (Interpretive Dance) won't affect the CR.
Obviously adding 20 levels of Fighter will.
So where in between the two extremes of monster customization does the CR adjustment/non-adjustment line lie? Does the CR remain constant but only the EL change when the PCs face it? How much wiggle room does one unit of CR possess?
Some examples:
None of these things? A combination of these things?
And one hypothetical: you have an Environment: Mountains creature that is CR 8. It has three feats: Toughness, Great Fortitude, and Track. You swap those feats out for Kick Butt In Mountains, Improved KBIM, and Superior KBIM. You realize that this change makes the monster much more effective in mountainous areas and much weaker in non-mountainous areas. By doing this does the CR:
Where do you draw the line between the monster being more difficult, and the environment making the encounter (which only includes the monster) more difficult?
Obviously changing one of the Monster's skill ranks from Knowledge (12th Century German Poetry) to Perform (Interpretive Dance) won't affect the CR.
Obviously adding 20 levels of Fighter will.
So where in between the two extremes of monster customization does the CR adjustment/non-adjustment line lie? Does the CR remain constant but only the EL change when the PCs face it? How much wiggle room does one unit of CR possess?
Some examples:
Does switching skill ranks from something that doesn't affect combat to something that does rate a change?
Does optimizing feats for a particular class/weapon/tactic?
Does changing racial HD to classed HD?
Does adding NPC class levels?
Does re-arranging stats but maintaining the same point-buy total value?
Does optimizing feats for a particular class/weapon/tactic?
Does changing racial HD to classed HD?
Does adding NPC class levels?
Does re-arranging stats but maintaining the same point-buy total value?
None of these things? A combination of these things?
And one hypothetical: you have an Environment: Mountains creature that is CR 8. It has three feats: Toughness, Great Fortitude, and Track. You swap those feats out for Kick Butt In Mountains, Improved KBIM, and Superior KBIM. You realize that this change makes the monster much more effective in mountainous areas and much weaker in non-mountainous areas. By doing this does the CR:
Remain constant, as does the EL?
Remain constant, though the EL will differ depending upon the environment it is encounter in?
Increase to reflect the increased difficulty when encountered in Mountains?
Decrease to reflect the decreased difficulty when encountered elsewhere?
Remain constant, though the EL will differ depending upon the environment it is encounter in?
Increase to reflect the increased difficulty when encountered in Mountains?
Decrease to reflect the decreased difficulty when encountered elsewhere?
Where do you draw the line between the monster being more difficult, and the environment making the encounter (which only includes the monster) more difficult?