Storming Hell- Finale
Never has an adventuring party warded and enhanced themselves so heavily. Holy aura, righteous might, expansion, freedom of movement, shapechange, mass far strike, mass elasticity, cat’s grace, bear’s endurance, mass true sight, protection from fire, protection from acid, protection from cold, mind blank, stoneskin, greater stoneskin, fly, piercing clarity, holy sword- the list goes on and on. One or more of them has each of these enchantments laid about them. And there are more, far more.
Finally, as our heroes fairly crackle with eldritch energies, Albin, with the aid of a Marius’ moment bestowed by Orbius, picks the lock sealing the massive double doors. He then motions to the combined party’s warriors. Lester, Sybele, Grimdim and Inoke put their shoulders against the doors and throw their weight against them. The stench of brimstone rolls out over our heroes.
There is no need to hold back, no advantage to be gained by conserving resources. This is it, this is do or die. This is the big one. This is when reputations are forged forever; this is when heroism is really established. This is no turning back.
The vast doors fall open and reveal the scene ahead: A huge throne room, sprawling away in all directions. Great pillars stretch along the sides of the chamber and a carpet of red satin edged in gold thread leads from the entrance to a the massive and threatening Throne of Hell. The walls are draped with spectacular tapestries, edged in precious metals, set with stones. The high ceiling is frescoed with scenes of evil and deviltry, from betrayal and greed to posthumous torments. Nearly twenty fully armed and armored pit fiends, arrayed in ranks in between the heroes and their target, who reclines sanguinely on the throne in the back. Next to him, a beauteous fiend resembling an angel with cute little horns leans insouciently against the wall. On the other side of her is a simpering courtier of a fiend, whom the more planar-savvy of the party instantly recognize as Martinet. In the forward corner slithers a gigantic red dragon.
There is no moment of hesitation, no pause, no attempt at parlay.
Immediately, there is battle.
Several of our heroes rush forward only to be caught in the terrible furnace-like heat of the dragon’s breath weapon. White-hot flame blasts all around them, the air itself incandescing. There are several screams from the party, but then Inoke moves to engage it. Grimdim charges forward for Martinet. Lillamere flies upwards and hits the dragon with a maximized cone of cold, but the dragon’s own eldritch defenses prevent it from being harmed.
Orbius casts time stop, both empowering and maximizing it with the greater metamagic rods he picked up with his ill-gotten gains from the gambling scheme, and the shennanigans really begin.
The largest cluster of pit fiends is in the center of the chamber, directly in between the party and Asmodeus. There are a dozen close together. Perfect, Orbius thinks, and begins casting a series of prismatic walls- in essence creating a prismatic box holding the pit fiends in. With the whole area dimensionally locked, they won’t even be able to teleport out, the Eye gloats.
Another maximized time stop follows immediately after he emerges from the first, and now he casts and reads from scrolls a series of spheres of ultimate destruction. When time starts to flow again he’s ready, and four deadly black voids travel towards the devils opposing our hereos.
BOOM!! BOOM!! A series of explosions lances through the heroes as the untrapped pit fiends launch quickened fireballs and several fire off meteor swarms as well. Another attempts to implode Lazenby, but the wizard shakes it off.
Inoke pounds the dragon with the mace of St. John, dealing a series of incredible blows to it. Veil dances in to flank it and Lester leaps into the fray with it as well. The dragon struggles with them for a moment, but the adventurers facing it are the most puissant of two worlds. Inoke pounds at it and Lester’s electrically-substituted fire storm finishes it off. Above, high in the air, Lillamere turns his attention to Asmodeus himself, smirking ironically as he invokes one of his most powerful spells, crushing fist of spite. The fist pounds down at the chair, but Asmodeus doesn’t even move from his throne. He must have resisted it, Lillamere thinks in dismay.
The pit fiends, more than half their number taken out of the fight by Orbius’ prismatic box, fall back under withering missile fire from Sybele and Jared. Kyrion, Horbin and Sir Maxwell rush a pit fiend and slay it. The devils are on the defensive!
***
Asmodeus watches the battle through the eyes of his projected image and snarls. How did this happen? He clutches the ruby rod at his side and licks his ruby lips. He will not be overcome by mortals! Their clever trap for his guards is the problem, and there is only one way to deal with it quickly- a Mordenkainen’s disjunction.
But if he does that, Asmodeus will also encompass the wards he has put up himself in the disjunction! He grimaces, watching as the dwarf hacks Martinet to pieces, and decides that, perhaps, it would be best to cancel the dimensional lock to give his pit fiends the ability to teleport free of the box.
But what if that is what Lucifer wants? Asmodeus wonders, and curses aloud. It does not matter; he must see to his own escape. It is increasingly looking likely that he will have to run.
Then something happens that makes his eyes widen.
Veil’s shield, with the six-fingered hand spiked to it, begins to glow. And then a beam of purple light shoots from it to the northeast corner of the throne room- right where the secret door leading to Asmodeus’ true self is.
It will take too much time anyway- nearly a minute- to release the lock. Mordenkainen’s disjunction it is, then.
***
The spheres of ultimate destruction flit back and forth, blasting one pit fiend into oblivion. Lillamere exterminates another with a maximized disintegrate. The courtier Martinet doesn’t stand a chance against Grimdim; the dwarf cuts him down with the same contempt he would treat a goblin, then he turns to advance on Glasya. The unending stream of missile fire continues to tear into the remaining pit fiends.
Then, suddenly, there’s a sickly ripple of white light as the disjunction shoots out, eliminating one side of the prismatic trap Orbius has captured the other pit fiends in. They start to pour out, but Lazenby is too fast for them. He flits into the air and gives out a wail of the banshee.
The fiends of the pit cannot withstand the terrible blast of eldritch sound. Seven of the twelve caged by the prismatic walls fall dead! The other two quail even as Lester blasts them with a pair of electrically-substituted fire storm. The blasts also catch Glasya, behind them, and another of the surviving pit fiends. To Lester’s delight, Glasya jerks through an electric dance before falling dead to the marble floor!
Asmodeus’ face contorts. “GLASYA! NO!!!” he cries in rage. His eyes glow orange.
“Watch out!” Inoke cries as he comes into view. “That’s not the real him, it’s just some kind of illusion!”
Lazenby grimly hits the projected image with a greater dispel magic before Asmodeus can cast through it, and the image winks out. “But where’s the real deal?” the mage cries.
“There!” responds Lillamere. He gestures to one corner of the room- where the glaring beam of light from the shield given to Veil by Graz’zt has outlined a door-shaped crack in the wall in purple. And just as our heroes begin to surge towards it, the door is flung wide and Asmodeus strides forth, his ruby rod of Hell held high above him. He screams inarticulately in rage, preparing to unleash a devastating mystical assault on our heroes.
“Cut off his escape!” cries Jared, felling another pit fiend with his bow. Sybele stands next to him, with Jezebel behind them both, casting spells to aid them should they be attacked.
Orbius time stops.
Everything freezes in place around him. First he hits Asmodeus with another disjunction, shaping it to get only him. Then the Eye of Boccob chants and gestures, and another prismatic wall appears behind the Lord of the Ninth, cutting off his retreat through the secret door.
Then time is flowing forward again, and it’s all on Inoke.
He pours it on, thundering towards Asmodeus, the mace of Saint John tight in his hands. He has lived, worked and trained for years to make the most of his charge; and as he charges the Arch-Devil, he prays he has done enough.*
WHAM!! WHAM!! WHAM!!
Inoke careens into Asmodeus with obscene force, hitting him with such incredible strength that the devil’s body flies back into the prismatic wall and his head smashes free of his body!**
Asmodeus is no more.
Next Time: Oh, it’s not over yet! Our heroes must still escape from Hell!
*I’m sure I’m missing some of the charge power-ups Inoke had going, but I know he had a fully augmented psionic lion’s charge, I know he used the heedless charge function of his tactical feat to take a penalty to AC instead of to attacks with power attack, and he power attacked for his full BAB. I believe he also Power Lunged, and used his chain of overwhelming force warmind ability. In other words, he pulled out all the stops.
**Yes, Inoke decapitated Asmodeus with a blunt weapon. He dealt over 700 hp of damage from that charge. Holy crap!