the Jester
Legend
AXAR--- CR 20
Improved nimblewright sorcerer 18
CE medium construct
Init +12; Senses Listen +5, Spot +5
Languages Undercommon
AC 35, touch 29, flat-footed 23; Dodge, Mobility
Hit Dice 10d10 + 18d4 +20 (120 hp);
SR 27
Fort +10, Ref +22, Will +15; construct traits
Speed 40 ft. (8 squares)
Melee 2 rapier-arms +18 (2d6+3/15-20 plus tripping thrust)
Base Atk +15; Grp +18
Space 5 ft.; Reach 5 ft.
Atk Options Combat Expertise, Combat Reflexes
Sorcerer Spells Known (CL 18):
9th level (5 per day)- wish;
8th level (7 per day)- polar ray, screen;
7th level (8 per day)- glass strike, greater scrying, reconstruction;
6th level (9 per day)*- deadly weapon, disintegrate, greater dispel magic;
5th level (9 per day)- disrupt protections, lower resistance, reciprocal gyre, xorn movement;
4th level (9 per day)- greater invisibility, ice storm, repair critical damage, stoneskin;
3rd level (9 per day)- displacement, fly, greater mage armor, slow;
2nd level (10 per day)- bull’s strength, chain of eyes, phantom foe, scorching ray, see invisibility;
1st level (10 per day)- assess caster, magic missile, ray of enfeeblement, shield, true strike;
0th level- (6 per day)- acid splash, detect magic, flare, ghost sound, light, mage hand, prestidigitation, read magic, touch of fatigue.
*One of the Axars has already used one of these spell slots for a mass greater mage armor.
Spell-like Abilities (CL 10th): at will- alter self, cat’s grace, entropic shield, feather fall, haste.
Str 17, Dex 34 (includes cat’s grace), Con -, Int 10, Wis 20, Cha 38
Feats Bile Caster*, Combat Expertise (B), Combat Reflexes (B), Dodge, Empower Spell, Extend Spell, Mass Spell, Mobility, Quicken Spell, Silent Spell, Skill Focus (concentration),
*This unique feat allows a sorcerer to use his metamagic feats without increasing the casting time of a spell. This, of course, allows for the caster to Quicken spells.
Skills Balance +15, Concentration +34, Jump +17, Tumble +34
Possessions oil of repair serious wounds (4), ring of protection +2, cloak of charisma +6
Tripping Thrust (Ex): On a successful critical hit, Axon may also knock his enemy down. The victim is allowed a Ref save (DC 23) to maintain his footing.
Improved nimblewright sorcerer 18
CE medium construct
Init +12; Senses Listen +5, Spot +5
Languages Undercommon
AC 35, touch 29, flat-footed 23; Dodge, Mobility
Hit Dice 10d10 + 18d4 +20 (120 hp);
SR 27
Fort +10, Ref +22, Will +15; construct traits
Speed 40 ft. (8 squares)
Melee 2 rapier-arms +18 (2d6+3/15-20 plus tripping thrust)
Base Atk +15; Grp +18
Space 5 ft.; Reach 5 ft.
Atk Options Combat Expertise, Combat Reflexes
Sorcerer Spells Known (CL 18):
9th level (5 per day)- wish;
8th level (7 per day)- polar ray, screen;
7th level (8 per day)- glass strike, greater scrying, reconstruction;
6th level (9 per day)*- deadly weapon, disintegrate, greater dispel magic;
5th level (9 per day)- disrupt protections, lower resistance, reciprocal gyre, xorn movement;
4th level (9 per day)- greater invisibility, ice storm, repair critical damage, stoneskin;
3rd level (9 per day)- displacement, fly, greater mage armor, slow;
2nd level (10 per day)- bull’s strength, chain of eyes, phantom foe, scorching ray, see invisibility;
1st level (10 per day)- assess caster, magic missile, ray of enfeeblement, shield, true strike;
0th level- (6 per day)- acid splash, detect magic, flare, ghost sound, light, mage hand, prestidigitation, read magic, touch of fatigue.
*One of the Axars has already used one of these spell slots for a mass greater mage armor.
Spell-like Abilities (CL 10th): at will- alter self, cat’s grace, entropic shield, feather fall, haste.
Str 17, Dex 34 (includes cat’s grace), Con -, Int 10, Wis 20, Cha 38
Feats Bile Caster*, Combat Expertise (B), Combat Reflexes (B), Dodge, Empower Spell, Extend Spell, Mass Spell, Mobility, Quicken Spell, Silent Spell, Skill Focus (concentration),
*This unique feat allows a sorcerer to use his metamagic feats without increasing the casting time of a spell. This, of course, allows for the caster to Quicken spells.
Skills Balance +15, Concentration +34, Jump +17, Tumble +34
Possessions oil of repair serious wounds (4), ring of protection +2, cloak of charisma +6
Tripping Thrust (Ex): On a successful critical hit, Axon may also knock his enemy down. The victim is allowed a Ref save (DC 23) to maintain his footing.