Oh, heck, why not.
You haven't yet seen them, but Dekrasode has some children (other than Sautix) coming into play very soon. Here's one of them- don't be fooled, her "healer" class is a Cydra prestige class, not the base class from the Mini's HB (which I do not even own).
She was a very interesting experience in maximizing healing potential at epic levels.
SHIVAXA THE GENTLE--- CR 24
Half-dragon fire giant cleric/healer 1/19
LE large dragon (fire)
Init +4;
Senses low-light vision, true seeing; Listen +21, Spot +30
Languages Draconic, Giant
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AC 37 (-1 size, +8 natural, +13 armor, +7 shield), touch 9, flat-footed 37; heavy fortification
Hit Dice 15d10 + 20d8 +315 (500 hp); Fast Healing 6
Immune cone of cold, disease (nonmagical only), disintegrate, electricity, fire, freedom of movement, paralysis, polar ray, puncture, sleep;
Resist cold 30
Fort +31,
Ref +13,
Will +30
Weakness Vulnerability to cold
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Speed Base 40 ft., fly 80 ft.
Melee +4 shocking burst extending longspear +39/34/29/24 (3d6+25 plus 1d6 electricity/x3 plus 2d10 electricity) plus claw +30 (1d6+7) and bite +30 (1d8+7)
Ranged javelin of lightning (5d6, Ref half DC 14)
Base Atk +22;
Grp +40
Space 10 ft.;
Reach 10 ft. (30 ft. with
extending longspear)
Atk Options Combat Expertise, Improved Disarm, Improved Trip, Merciful Strike, Power Attack
Combat Gear staff of healing (44 charges),
wand of prayer (32 charges),
greater rod of quickening, scroll (
flame strike, harm, summon monster IX; CL 20th)
Special Actions dispel damage, healing options,
restorative touch
Class Spells Prepared (CL 17, CL 18 for Evil or Healing spells; domains Evil, Fire, Healing; save DC 22 + spell level):
9th level-
mass heal (2) (216 hp each),
soul bind;
8th level-
incendiary cloud, mass cure critical wounds (2) (4d10+86 each),
shield of law, greater spell immunity*;
7th level-
destruction, fire storm (2),
mass cure serious wounds (3) (3d10+81 each);
6th level-
blade barrier, harm, heal (2) (196 hp),
heroes’ feast*, mass cure moderate wounds (2) (2d10+76 each);
5th level-
fire shield, flame strike, mass cure light wounds (3) (1d10+71 each),
true seeing*, wall of stone;
4th level-
cure critical wounds (2) (4d10+66),
dimensional anchor, divine power, freedom of movement*, restoration (2),
sending, unholy smite;
3rd level-
cure serious wounds (2) (3d10+61),
invisibility purge, remove blindness/deafness, remove curse, remove disease, searing light, stone shape;
2nd level-
cure moderate wounds (3) (2d10+56),
desecrate, lesser restoration (2) (1d6+12),
remove paralysis, shatter, spiritual weapon;
1st level-6+3
burning hands, cure light wounds (1d10+51), (5),
protection from chaos, sanctuary, shield of faith;
0th level-6
Shivaxa casts Healing spells at +1 caster level, and any spell that heals hit point, nonlethal or ability damage heals a number of extra points equal to Shivaxa's wisdom score plus her wisdom bonus; furthermore any dice rolled to determine how many points are healed by the spell are increased by one die type (e.g. a lesser restoration changes from d4s to d6s)
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Str 38,
Dex 11,
Con 28,
Int 13,
Wis 34,
Cha 17
SQ feather falling, rock catching
Feats Combat Expertise, Improved Disarm, Improved Initiative, Improved Trip, Power Attack, Self-Sufficient, Skill Focus (Heal)
Epic Feats Bonus Domain (healing), Epic Healing, Epic Skill Focus (heal), Fast Healing x2, Great Wisdom (x3)
Skills Climb +32, Concentration +21, Craft (stone carving) +19, Heal +65, Intimidate +21, Jump +32, Listen +21, Spellcraft +20, Spot +30
Possessions +4 shocking burst extending longspear, phylactery of wisdom +6, +5 full plate of heavy fortification, +5 heavy steel shield, ring of cold resistance 30, ring of feather falling, rod of resizing (35 charges), javelins of lightning (5), sapphire (5,000 gp value; focus for soul bind), diamond (5,000 gp value), bag of 12,000 gp and 8,000 sp.
Breath Weapon (Su): 1/day, 60’ line of lightning; 6d8, Ref DC 17 + con bonus
Dispel Damage (Sp): Once per day per point of cha bonus, the healer can create a magical emanation around herself to a range of 30’. Within this emanation, all damage sustained by any creature to hit points, ability scores, and subdual scores is reduced by 10 points. This has no effect on existing wounds. This effect lasts for a number of rounds equal to the healer’s wisdom bonus.
Expert Healing (Ex and Su): The healer’s abilities with healing magic and with the Heal skill both increase significantly. The healer can choose to extend any healing spell’s casting time to a full round in order to add her wisdom bonus to the amount it heals. This is a supernatural ability that will work on any spell that heals real, subdual or ability damage, and that normally has a casting time of 1 action (or 1 free action).
As an exceptional ability, Shivaxa can attempt to make a Heal check, DC20, to heal 1 hp of damage to a freshly-inflicted wound (within the last minute). This is a full round action, during which time neither healer nor recipient can move. This ability works once per wound. When Shivaxa makes a long-term care check with a roll of 20 or higher, the recipient will regain extra hp equal to the healer’s wisdom bonus.
Restorative Touch (Su): The healer’s touch is soothing and restorative, and will heal 1d4 points of ability damage to one ability and 2d6 points of subdual damage. The healer can use this power as often as desired, but each creature can only benefit from it once per day.
Supreme Healing (Su or Ex): The healer’s spells heal more damage than another caster’s would. Any spell that heals hit points, subdual or ability damage uses the next higher die type.
Using the Heal skill, a healer can do any of the following: Heal 1d4 points of subdual damage once per creature per hour (DC20); treat broken bones or similar critical wound effects such as hamstring to remove a penalty to the use of a body part (DC25); heal 1d3 points of ability damage just inflicted by poison (must be used before secondary damage occurs; DC30); or destroy parasitic infections, such as slaad eggs, rot grubs, green slime, gibberslugs, etc.) This is a full round action and the DC is 30. As this is an invasive procedure, it deals 1d6 points of damage to the subject. If the healer’s natural roll on her heal check is a 3 or less the healer must make the appropriate save against contracting the infection herself, if applicable. This is an exceptional ability.