DOOMSDAY MEDUSA--- CR 34
Paragon corrupted feral flame-blooded two-headed medusa dreadnought with augmented gaze attack and double hit points
CE medium aberration (augmented monstrous humanoid, fire)
Init +16; Senses darkvision 90’; Listen +16, Spot +34
Aura gaze 90’
Languages Forinthian
AC 66 (+12 dex, +15 natural, +12 insight, +12 luck, +5 deflection/natural), touch 51, flat-footed 54
Hit Dice 8d10+564 (644 hp); flaming blood
DR 10/epic and good; Fast Healing 20
Resist acid 10, cold 10, electricity 10, decapitation; SR 32
Immune disease, fire, mind-influencing, paralysis, poison, stunning
Fort +29, Ref +28, Will +25
Weakness vulnerability to cold
Speed 120 ft. (24 squares)
Melee 2 claws +48 (3d6+45 plus 4 vile) and 2 snakes +46 (1d6+33 plus 4 vile plus poison)
Base Atk +8; Grp +46 (+48 offensively)
Space 5 ft.; Reach 5 ft.
Atk Options epic strike, felling strike 1/day, improved grab, pounce, rake (1d8+28), punishing strike 1/day (+16 attack, +8 damage)
Spell-like Abilities (CL 23): 6/day- haste; 3/day- burning hands, greater dispel magic, see invisibility.
Str 37, Dex 34, Con 45, Int 23, Wis 28, Cha 43
SQ flaming blood, superior two-weapon fighting
Feats Ability Focus (gaze) (B), Combat Reflexes (B), Endurance (B), Improved Initiative (B), Improved Natural Attack (claws), Multiattack, Pervasive Gaze
Skills Bluff +37, Diplomacy +37, Disguise +39, Intimidate +37, Listen +16, Move Silently +25, Search +18, Spot +34, Survival +20, Tumble +27*
*A doomsday medusa has a +10 competence bonus on all skill checks (figured in the listed skills)
Possessions one wears a ring of protection +5, the other an amulet of natural armor +5
Felling Strike (Ex): 1/day upon rolling a critical hit, a doomsday medusa can call a felling strike. If the critical is confirmed, the medusa makes another confirmation roll to confirm the felling strike. If this succeeds, the victim must make a Fort save (DC 10 + damage dealt) or die instantly.
Gaze Weapon (Su): The doomsday medusa’s gaze attack is far more dangerous than a typical medusa’s. Opponents seeing the doomsday medusa must make a Fort save, DC x, or be turned instantly to stone. Any creature that succeeds on its saving throw still suffers 1d4 points of Dex damage and 10d6 points of irresistible, nontyped magical damage.
Because of its Pervasive Gaze feat, an opponent averting its eyes has only a 25% chance to avoid the doomsday medusa’s gaze.
Flaming Blood (Su): Whenever a flame-blooded creature is injured with slashing or piercing weapon its flaming blood splashes on the creature that wounded it, dealing 1d6+13 hp of fire damage to the attacker. If the attacker is more than 5’ away, it is not harmed by this.