(Cydra Rogues' Gallery-My Players STAY OUT)


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I just read your Empires of Chaos update, and I'm stoked.
Doomsday medusas? Disjoiners? Tearless Beholders? YES PLEASE! :D
If you can't be bothered to post the stat blocks, then can you tell me the builds so I can emulate them? I assume for example that the Bile-tainted Maulgoths are just that, Maulgoths with the Bile Creature template applied, and those I can build for myself.(If I have to... :p)

Edit: I also have to point out that my PCs are eager for your blood now... Gore killed two PCs and an NPC protege last session, and sent the rest running. :D
 

I just read your Empires of Chaos update, and I'm stoked.
Doomsday medusas? Disjoiners? Tearless Beholders? YES PLEASE! :D
If you can't be bothered to post the stat blocks, then can you tell me the builds so I can emulate them? I assume for example that the Bile-tainted Maulgoths are just that, Maulgoths with the Bile Creature template applied, and those I can build for myself.(If I have to... :p)

Edit: I also have to point out that my PCs are eager for your blood now... Gore killed two PCs and an NPC protege last session, and sent the rest running. :D

Glad to hear you're liking the stuff I've posted, and I'll post some more for you when I have a chance- I'm in a pretty busy spot right now.

Disjoiners are just fully-advanced disenchanters. "Just." Sheesh. :)

Doomsday medusas are paragon corrupted feral flame-blooded two-headed medusa dreadnoughts with augmented gaze attacks and double hit points. I'll try to post them.

Tearless beholders are corrupted gutling advanced beholder rogue 10s. I'll try to post them, as well.
 

Thanks a ton. Take your time, it's obvious that you have a lot on your plate, even discounting RL issues. But another thing: the "gutling" template. It's different from the Bile Creature template, right? And it's not posted in this thread yet?
 

Thanks a ton. Take your time, it's obvious that you have a lot on your plate, even discounting RL issues. But another thing: the "gutling" template. It's different from the Bile Creature template, right? And it's not posted in this thread yet?

Correct, it is a different template.

Hmm, I don't know off hand if I have posted it in this thread at all. I wouldn't be surprised either way. When time allows I'll try to put it up, too- this thread should get a slow, erratic trickle of 3e stuff for quite a while... :blush:
 

Correct, it is a different template.

Hmm, I don't know off hand if I have posted it in this thread at all. I wouldn't be surprised either way. When time allows I'll try to put it up, too- this thread should get a slow, erratic trickle of 3e stuff for quite a while... :blush:
I'm pretty sure it's in there somewhere. Either that or you sent it to me directly. I can't remember.
 

DOOMSDAY MEDUSA--- CR 34
Paragon corrupted feral flame-blooded two-headed medusa dreadnought with augmented gaze attack and double hit points
CE medium aberration (augmented monstrous humanoid, fire)
Init +16; Senses darkvision 90’; Listen +16, Spot +34
Aura gaze 90’
Languages Forinthian

AC 66 (+12 dex, +15 natural, +12 insight, +12 luck, +5 deflection/natural), touch 51, flat-footed 54
Hit Dice 8d10+564 (644 hp); flaming blood
DR 10/epic and good; Fast Healing 20
Resist acid 10, cold 10, electricity 10, decapitation; SR 32
Immune disease, fire, mind-influencing, paralysis, poison, stunning
Fort +29, Ref +28, Will +25
Weakness vulnerability to cold

Speed 120 ft. (24 squares)
Melee 2 claws +48 (3d6+45 plus 4 vile) and 2 snakes +46 (1d6+33 plus 4 vile plus poison)
Base Atk +8; Grp +46 (+48 offensively)
Space 5 ft.; Reach 5 ft.
Atk Options epic strike, felling strike 1/day, improved grab, pounce, rake (1d8+28), punishing strike 1/day (+16 attack, +8 damage)
Spell-like Abilities (CL 23): 6/day- haste; 3/day- burning hands, greater dispel magic, see invisibility.

Str 37, Dex 34, Con 45, Int 23, Wis 28, Cha 43
SQ flaming blood, superior two-weapon fighting
Feats Ability Focus (gaze) (B), Combat Reflexes (B), Endurance (B), Improved Initiative (B), Improved Natural Attack (claws), Multiattack, Pervasive Gaze
Skills Bluff +37, Diplomacy +37, Disguise +39, Intimidate +37, Listen +16, Move Silently +25, Search +18, Spot +34, Survival +20, Tumble +27*
*A doomsday medusa has a +10 competence bonus on all skill checks (figured in the listed skills)
Possessions one wears a ring of protection +5, the other an amulet of natural armor +5

Felling Strike (Ex): 1/day upon rolling a critical hit, a doomsday medusa can call a felling strike. If the critical is confirmed, the medusa makes another confirmation roll to confirm the felling strike. If this succeeds, the victim must make a Fort save (DC 10 + damage dealt) or die instantly.

Gaze Weapon (Su): The doomsday medusa’s gaze attack is far more dangerous than a typical medusa’s. Opponents seeing the doomsday medusa must make a Fort save, DC x, or be turned instantly to stone. Any creature that succeeds on its saving throw still suffers 1d4 points of Dex damage and 10d6 points of irresistible, nontyped magical damage.

Because of its Pervasive Gaze feat, an opponent averting its eyes has only a 25% chance to avoid the doomsday medusa’s gaze.

Flaming Blood (Su): Whenever a flame-blooded creature is injured with slashing or piercing weapon its flaming blood splashes on the creature that wounded it, dealing 1d6+13 hp of fire damage to the attacker. If the attacker is more than 5’ away, it is not harmed by this.
 

WOW.

Looks like there's been a big jump in the power level of the adversaries? I mean, Vlaangelwhatsit was only CR 32, and he was a legitimate fight for the PCs outside Bile Mountain. Neither the Bile-Maulgoths, the Deathdrinkers nor the Axon/Axars were near this power level. And these show up in multiples(!). I assume it's because of the use of Wyrd, the Bile Lords are throwing everything they've got at the PCs. How powerful are your PCs really at this point? And how many attend the sessions now? Were they breezing through everything before this? (Because it didn't look like that from the SH).
 

WOW.

Looks like there's been a big jump in the power level of the adversaries? I mean, Vlaangelwhatsit was only CR 32, and he was a legitimate fight for the PCs outside Bile Mountain. Neither the Bile-Maulgoths, the Deathdrinkers nor the Axon/Axars were near this power level. And these show up in multiples(!). I assume it's because of the use of Wyrd, the Bile Lords are throwing everything they've got at the PCs. How powerful are your PCs really at this point? And how many attend the sessions now? Were they breezing through everything before this? (Because it didn't look like that from the SH).

I had designed and statted the monsters out before they entered Bile Mountain this time. The doomsday medusae were from (iirc) the top level- where the Bile Lords themselves dwell.

Speaking of whom- maybe I'll post an updated Bile Lord or two next... they've grown; oh yes, they've grown.

Edit: You're right that the Wyrd calling out moment brought these guys down on the pcs; I was assuming (when I wrote them up) that the pcs would be a level or two higher by the time they met.

As to whether or not the pcs were 'breezing by'- I wouldn't go that far, but they were soundly overcoming the challenges I was throwing at them- and I was throwing as hard as I could reasonably do.
 

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