ZEITGEIST Cypherblade's Zeitgeist campaign

Cypherblade

Explorer
Hey folks,
In a couple of months I will start with the Gears of Revolution AP for my roleplay group.
So I'm in the middle of preparations and thanks to a lot of people here, I found a huge amount of advice and material to augment the experience of my players.
Thank you all for this awesome content!

On one thing in chapter 12 'The Grinding Gears of Heaven' I didn't find a satisfactory answer on the boards. let me explain....

In Chapter 12 Part 1, the party crash lands on Av and while trying to save some fey, Av breaks apart, consumed by the grinding gears of the Gyre.
In Part 2 there is some reference to Av as being plane 53 on the map which sits all way back, farthest from the destruction of the cogwheels.

How do I have to understand this? Is this a fundamental flaw in the AP? Did I misread this? Or are the remnants of Av thrown across the Gyre and will they be processed again in some distant future?

Thanks for clarification.

Hope to keep you all posted on further developments in short notice.
 

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it's getting busy at the RHC

Morning at the Festival

We’re expected back at the festival in the morning.
We’re supposed to check in with Sergeant Sarah Lockheart, but she’s not there — she’s investigating a theft at the museum.

A while later, she arrives — and she’s clearly furious. Ayleen tries to cheer her up with some trinket, but Sarah’s in no mood. Apparently, Professor Hans Weber only wants to discuss the theft with the RHC, not the local police. In his eyes it's a matter of 'National Importance'.
(We learn that Hans Weber is from Drakr.)

At the Natural History Museum

The museum holds many ancient relics, including artifacts dating back to the Age of the Ancients.
Mr. Weber explains that several newly unearthed artifacts from the High Bayou (southeast of Bole, in southern Risur) were stolen.

Professor Xambria Meredith had brought three magical items:
  • A medallion (crafted of gold, decorated with fine filigree)
  • A sword (a golden, serrated longsword or bastard sword)
  • A staff (six feet tall, wooden, forked at the top)
The scholars aren’t even sure whether these were forged by the Ancients themselves, or by an even older civilization.
The expedition had been funded by Caius Bergeron of Danor — a tiefling, and apparently connected to Lya Jierre according to the newspaper.

Ayleen examines the display case under Kane’s guidance. She finds that two medium-quality locks were expertly picked, and the gold-thread seals around the case were stretched and torn. The threads had been woven with anti-magic properties.

Further investigation shows a window at the back of the museum was forced open. In the bushes outside, Ayleen finds footprints from a woman’s boots (size 38). The prints clearly show someone approached, forced the window, then left the same way.

The latch was broken from the outside with a crowbar — but the handle itself could only be opened from the inside. Likely done with Mage Hand.

When we ask to speak with Professor Xambria, Sarïa notices Weber seems particularly worried about her. He also lets slip that Caius Bergeron is a generous patron, known for funding expeditions and donating to museums.

At Hans Weber’s Home

Professor Xambria Meredith
looks pale, shaken, and confused. Felix and Sarïa question her gently.
She used to work for another university, but just before this expedition, she transferred to Flint University. She’d received a tip from Caius about a ziggurat in the High Bayou and led a ten-person expedition there.
They discovered the ziggurat in spring and immediately reported it to Caius, who was very interested in a “golden seal” — a kind of disc said to detect magical phenomena.
But when Xambria briefly returned to Bole to gather supplies, she came back to find everyone dead.
She suffers from blackouts and fragmented memories, but recalls tieflings being present — and one of them mentioned Caius by name.

Meanwhile, Ayleen searches the house. Xambria’s shoe size is much larger than the prints at the museum, and there are no thieves’ tools or suspicious items in sight. Instead, Ayleen finds notes on theoretical research about the Ancients, but nothing about the expedition itself.

The scholars think these items were gifts from another culture, because their is no clear evidence the ancients knew the art of goldsmithing.

Felix tries to calm her with Suggestion, but it has no effect. Kane’s Guidance spell, however, works fine. We decide to cast Remove Curse on her tomorrow.

Hans Weber accidentally lets a few details slip about the theft (which he didn't yet tell Professor Meredith), so we quietly take our leave.

We begin to wonder: what’s Caius Bergeron’s real role in all this? He’s certainly suspicious — but if he wanted the relics, why not steal them at the ziggurat itself, three weeks ago?

Back at the RHC
We ask Stover which task takes priority: protecting the expo or investigating the ziggurat near Bole.
We decide to stay in Flint for the evening and attend the Kaybeau Arms Expo, and head to Bole tomorrow.



Back at the Expo of New Weapons

Ayleen spots the dwarf Kvarti Gorbatiy and smacks him upside the head. They argue — Kvarti denies any involvment, he just had a debt to pay and did so bu teaching Ayleen. He claims Lorcan Kell merely “sees Ayleen as an investment.”

Kane notices someone at the firing range using a staff that fires Magic Missiles. But as the staff is fired, its color shifts to gold, and a trident-shaped symbol glows at its tip.

Suddenly, a massive floating creature appears — a nightmare of eyes and tentacles hovering above the crowd. Panic erupts.

Ayleen fires, but misses. Staf hits with one shot, doing little damage. The man wielding the staff steps forward and fires three Magic Missiles into the beast — but again, barely a scratch. Then, the creature grabs a dwarf and swallows him whole. Strangely, the dwarf emerges alive later, mostly unharmed — just missing a bit of ear. But at that moment, the monster becomes solid.

Kane makes the wisest decision possible: he handcuffs the man with the staff.
A good call — each time the man used the staff, a new creature appeared.

Rock Rackus joins the chaos, firing his golden bullets at the monsters. One shot misses, killing a bystander, but still manages to blast the largest creature apart in spectacular fashion.

Ayleen fires one precise shot after another, felling several smaller horrors. Staf bravely tries to gouge the eyes of the colossal one, but it has no effect.

Eventually, we win the fight. Kane freezes the man with the staff and shackles him, handing the staff to Felix. Ayleen slaps cuffs on Rock Rackus. “Everything you say can and will be used against you,” she warns.

The staff reverts from gold back to wood, carved with ancient spiral runes representing Water, Earth, Fire, and Air.
(We know there are also elements for Time, Space, Life, and Death.)

We take both Rock Rackus and the wizard into custody.


Back at the RHC Headquarters

We interrogate the wizard, Simon.
He claims he bought the staff earlier that morning for a few hundred gold from a local Risuri woman — dressed in blue, with long black hair and green eyes. The deal was arranged through “Big Benny,” a middleman who operates out of the tavern The Tin PotKell Guild territory.

It’s odd that the three stolen artifacts were sold so cheaply.
Could someone be deliberately planting them in the city to cause chaos?

Suddenly, commotion breaks out in the RHC building.

An elderly gray-haired man arrives — Lord Nigel Price-Hill — with retinue and announces an audit.
Everyone is ordered to vacate their desks immediately as inspectors from RHC headquarters in Slate flood the offices.
 
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2nd of Autumn, 500 A.O.V.

At the café across from the RHC
Stover invites us across the street for a drink.

“An audit... didn’t see that one coming,” he sighs.

He’s clearly a bit shaken, but as long as we’ve got nothing to hide, it shouldn’t be a problem. Still, an audit can easily drag on for two weeks — with a personal interview at the end. For now, that means we’re limited to fieldwork only.

That suits us just fine — Bole is only a day’s travel away, and we’ll need to reach the ziggurat anyway. It’ll take time, but at least we’re clear to go.

Stover’s day is done — but ours isn’t.





The Tin Pot, Bosum Strand

We decide to track down “Big Benny”, the fixer Simon mentioned. Felix suggests we shouldn’t all go in together. Ayleen and Staf agree — these shady deals work better when handled in small groups, preferably in dim corners.

Felix and Sarïa head inside. Asking for Big Benny turns out to be easier than expected. They claim to be looking for an amulet that fell out of the museum inventory — information they “got from Simon.”

As long as their coin purse is deep enough, that’s good enough for Benny’s people. Still, there’s some suspicion. They’re told to visit a sweet shop near the metro station by the weapons expo — a place called “The Bonbon Box.”

Felix and Sarïa leave without issue — or so they think.

The Bonbon Box

When we pass the RHC, the audit is still in full swing. The inspectors are clearly working overtime.

The metro station by the weapons fair is easy to find, and so is the candy shop. Ayleen suggests raiding the place right away — after all, it’s clearly a front for stolen goods.

Staf and Kane sneak around back, hopping over the wall, while Felix, Sarïa, and Ayleen enter through the front.

An old lady appears behind the counter. We ask for “magical sweets” — the kind that used to be sold at the museum. She confirms she can get such things “by order.” If we come back at midnight, she’ll have something for us.

Meanwhile, Staf and Kane find nothing unusual in the back — just a poor little house with two meowing cats. They leave without incident.

At the RHC

Before midnight, we stop by the RHC so Staf can pick up his armor and maul. We take a short rest there.

Sarïa is approached by Dima, a colleague. Apparently Rock Rackus has a crush on her and is already composing a ballad about the women of the RHC.

In the cells, Rock Rackus and Simon are both still being held. Kane tags along “just to keep an eye on Simon.”

The bard insists he’s innocent — that he’s a hero, an artist, that he needs to perform. He even sings us a verse from his “new song.” It’s unbelievable. Zero sense of responsibility.

Simon, meanwhile, is bored out of his mind. Kane questions him again. Simon admits he’s never even been to the Tin Pot. The fool. He won’t find much sympathy from us when it comes time to testify in court. Between his recklessness with the staff and his obvious lies, he’s not helping his case.


The Midnight Meeting

We return to the candy shop and take up hidden positions nearby.
Around midnight, a woman appears, lingers briefly by the door, then walks off toward the metro construction site. Ayleen follows her quietly.

The woman descends into the unfinished station, moving toward a large tarp by a work pit. On the opposite platform, she stops and waits.

A note on the candy shop’s door confirms it:

“Come to the construction pit.”

Kane and Staf turn invisible, following the others. Felix calls out, “Hello?” and the woman answers immediately, noting that there are five of us.

Kane spots something odd under the tarp — the barrel of a gun.

The woman claims to have “a few items for sale” — the amulet, the sword, and some “leftovers from her time with Reed Macbannin.”

When she names her price — 25,000 gold — we protest. Simon paid only a few hundred, after all. She flatly denies that, insisting the real price is 5,000 florins.

Kane and Staf move toward the tarp. Staf yanks it off — revealing a tripod-mounted weapon, a drum-shaped construct with a built-in gun.

Naturally, Staf grabs it. Naturally, it comes to life and opens fire.

The woman tries to flee.

Staf hurls the construct into the pit, but three more animated guns open fire from other positions. Ayleen kicks one, trying to knock it over, but she’s not strong enough — instead, she fires a shot at the fleeing woman.

Felix casts Blindness/Deafness — the woman is blinded. One construct shoots Felix, sending him tumbling into the pit, wounded.

Behind the woman, a robotic humanoid steps out, smashing the planks across the pit.

The woman casts a dispel magic and runs like hell.

Staf swings his maul, denting a gun construct but not destroying it. Ayleen stabs another down and leaps into the pit to help Felix.

Felix rises and hurls a Chromatic Orb, blasting both the robot and the gun constructs — two are destroyed instantly, and the robot staggers under the hit.

The automaton hesitates, then tries to flee — but Sarïa, in lion form, circles the pit and intercepts it.

Staf charges through the pit, followed by Ayleen and Felix. The robot lands a heavy blow on Sarïa, but she hits back. Staf climbs out and smashes the robot again, while Ayleen and Felix unleash one last volley.

The creature finally collapses under Kane’s Toll the Dead.

The machine’s core contains the familiar black oil. Ayleen stows the gun constructs in the Bag of Holding.


The Candy Shop Revisited

We return to the sweet shop. Ayleen picks the front door lock while Staf breaks down the back one, storms upstairs, and drags the old woman down.

Under questioning, we learn she only warned her daughter — Kaia.
Kaia recently started working for Lorcan Kell, running “a little business” against her mother’s wishes.

She lives with Kell now, apparently having taken Ayleen’s old place in the organization.

The old woman communicates with her daughter through Sending Stones, but the day’s magic has already been spent.

Kane casts his own Sending instead, ordering Kaia to return to the shop.
We confiscate the Sending Stone.

Soon, a reply arrives — Kaia doesn’t trust us.
Staf makes her mother scream in pain, hoping to urge her daughter to hurry.

About half an hour later, Kaia arrives. She negotiates with Felix — poor thing, she clearly needs money. The 5,000 florins from yesterday weren’t enough.

When Staf appears in the doorway holding her mother, Kaia draws her weapon. Kane quickly casts Hold Person, and Ayleen slaps Manacles on her wrists and disarms her.

We take her back to the RHC and throw her in the magic warded cell.



3rd of Autumn, 500 A.O.V.

In the morning, a letter arrives at the RHC — from Colonel Sebastian Harlock of the Risuri Army.
He’s heard of our encounters with strange creatures and requests that the remains be sent to the military headquarters for analysis.

Meanwhile, Ayleen identifies the magical staff:
It’s a +1 staff that can cast Magic Missile, Burning Hands, and Forbiddance.

The summoning of extraplanar horrors isn’t an intended feature — it appears to be a side effect of the Forbiddance magic.

Ayleen casts Detect Planar Energy but can’t categorize it. It’s not Bleak Gate or elemental — something else entirely. But at least now she could recognize the same energy if she ever sensed it again.


We question Kaia again.
After three attempts, a Suggestion spell finally takes hold:


“Bring back the artifacts — amulet and sword — return here under the pretense of selling them. Betray nothing, waste no time, and no attempt to escape.”

We finally realize that this Kaia is the same Kaia Stewart, head researcher who fled Macbannin’s lab.

At the university, we learned she graduated twelve years ago in arcanoscience, planar physics, and alchemy.
She was also the close friend of Lydia Tarnwell from The Flint Observer — the same Lydia who supposedly fled the country. We found her house abandoned, luggage half-packed.

But apparently, she never left Flint.

Seems like Kell’s “hospitality” knows no bounds.

Kane also prepares Remove Curse that morning — planning to cast it on Xambria Meredith.

I was glad the players finally start paying attention to some details. When mommy dropped Kaja's name and Kaja dropped McBannin's name, they finally started to put things together and realised this must be the same Kaja that fled the mansion.
 

I would appreciate some feedback on some topics from fellow DMs.
On the topic of Kaja:
The players are using suggestions on Kaja to get their hands on the 2 missing items.
First I was inclined to twart this idea by letting either Kell or Saxby intervene, but I guess it's better to let them succeed so Kaja can return to prison for the adventure to unfold as written.

On the topic of Xambria:
The players are going to cast remove curse on Xambria. Sijhen knows this. Would it be a reason for him to bolt out and dissapear or not?
 

Rock's song: (unfortunately the players see him as a fool)

The Ladies of the RHC – by Rock Rackus

Oh, the ladies of the RHC,
they think much faster than you or me.
With eyes as bright as morning’s gleam,
they see through every crooked scheme.

Through smoke and shadow, bold they stride,
with wit and grace and righteous pride.
Their words cut clean, their minds are steel,
and truth itself bends to their will.

Oh, clever, fearless, fierce, and fine,
no gem in Flint could ever shine
as bright as they, the pride we see
the ladies of the RHC!

There’s Sarïa, eyes of forest hue,
she sees the soul behind what’s true.
A single glance — you’ll lose your breath,
she charms the storm and shames the death.

And Ayleen — sharp, with wit so sweet,
she turns the law into a beat.
Reports or riddles, rhyme or crime,
she solves them all — and right on time.

So raise your glass and sing with me,
for the queens of the RHC!
No king, no thief, no man of fame,
could match the fire in their name.

(w.i.p.)
 

Wait, is that to the tune of Barrett's Privateers? It seems like it could be...

Sea shanties as Rock's genre never even crossed my mind, but it's genius! I used Working-Class Hero as my source material.
 

I would appreciate some feedback on some topics from fellow DMs.
On the topic of Kaja:
The players are using suggestions on Kaja to get their hands on the 2 missing items.
First I was inclined to twart this idea by letting either Kell or Saxby intervene, but I guess it's better to let them succeed so Kaja can return to prison for the adventure to unfold as written.

On the topic of Xambria:
The players are going to cast remove curse on Xambria. Sijhen knows this. Would it be a reason for him to bolt out and dissapear or not?
The somewhat unsatisfying answer would be that remove curse works on curses, not thoughtforms that have possessed you.

Protection from Evil would have an effect, giving Xambria advantage on any new saves to resist, but it doesn't expel a possessing entity. Sijhen would just stay quiescent until the spell lapsed. Maybe Xambria would seem a bit more calm for a while, which could clue the party in that she is affected by something magical, but they just don't have the right tools to deal with it.

Reading the description of Dominate Person, though, Xambria would get a new save if she takes damage, so if the party casts Protection from Evil and then stabs her, yeah, she'd get advantage on the save. If I were to write this adventure for 5e today, I'd probably make it so the prolonged mental wear-down by Sijhen means that Xambria just doesn't get saves to break free, and Prot from Evil just gives her the ability to make a save at all when injured.

Short of stabbing her while she's got Prot Evil on (which feels a lot like a Clergy exorcism), to get Sijhen out would take something like guessing it's there and casting suggestion for it to leave. Dispel Evil also works, if the PCs want to call in a favor for a high-level caster. Gidim are very unlike any malady the PCs would be familiar with, so the old reliable solutions they might expect to work won't. But that doesn't mean ingenuity can't work.

If they go for a full effort to drive Sijhen out early, I say let it work. Sijhen's able to turn invisible, fly through walls. It will get away. After it's gone, Xambria can give them the spiel that normally is queued up for the finale. Sijhen can end up possessing someone else (like the Ragman) and slipping through the sewers to trigger the weird dimensional incursion of the climax at some point when the PCs are at RHC HQ - but probably still after it goes to the underwater Mavisha portal.

The story still works, even if the PCs understand what's going on earlier.
 


Ok, Staf played out his PTSD from the Yerasol War, that's why he's taken off the case and put in jail; He will be interrogated soon enough. :)
3rd of Autumn, 500 A.O.V.

We discreetly slip a small pencil into Kaia’s pocket — a mundane object, but one we can magically track later if needed.
We estimate the trip to Kell’s estate and back will take roughly four hours.
In the meantime, we head to Hans Weber’s house to treat Xambria Meredith.

At Hans Weber’s Residence

We find both Weber and Meredith at home. Meredith has drawn a map for us, outlining the route to the ziggurat.
She recommends hiring a local guide in Bole.

From Bole, we must travel to Agate, and from there, take a boat into the swamp.
She describes the landmarks in detail — follow the waterways until we reach trees marked with golden ribbons.

Her expedition had searched for three weeks before finding the ziggurat, guided by rumors and information supplied by Caius Bergeron.

Kane attempts to break any lingering curse affecting Meredith. She doesn’t feel any different afterward, but we tell her, “If it doesn’t help, at least it can’t hurt.”
We wish her well and take our leave.

Journey Preparations

Bole is primarily known for logging, though it maintains an extensive reforestation program (in cooperation with the fey).
The town is famed for its fine food and distilled spirits — entire districts are dedicated to breweries. The fey are active there too: they frequent theaters, drink heavily, and occasionally cause trouble.

Conflicts are growing around the railway expansion, which the government wants to extend further.

The River Delve flows through Bole toward the capital. A system of locks and canals allows lumber to float all the way to Slate, though more and more wood now travels by rail to Flint.

Bole was once the capital of a small independent realm, and it still bears traces of its former grandeur — faded, but proud.
Its RHC office, however, has only one employee: a half-elf named Shaiaila Lundquist, considered something of an eccentric.

Incident at the RHC

When we return to RHC headquarters in Flint, we find a protest outside — demonstrators demanding Rock Rackus’s release.

Ayleen and Staf get drawn into the shouting. When Staf tries to pull the protest leader aside, six men tackle him.
He retaliates — one swing of his maul, and one man drops unconscious.

As the crowd backs away, Staf grabs the leader by the collar.
Ayleen tells him where to find the halfling parents whose child Rackus shot dead — suggesting that’s where they should protest instead.

Several auditors witness the entire scene.

Meanwhile, Kane and Felix ask Alaric to prepare our travel supplies for the journey to the Bayou, and we spend the evening writing reports.

Supplies

Each of us receives:
  • A return train ticket to Bole
  • A Potion of Cure Disease
  • A Potion of Greater Healing
  • Rope, boots, mosquito repellent, camping gear
  • 200 gp for expenses

The Return of Kaia

About three hours later, Kaia returns — carrying two items: a serrated blade and an amulet.

The amulet resembles the ones from Axis Island (like our Golden Icon of Wind).
We return Kaia to her cell and resume questioning.

She explains that in Macbannin’s basement lab, they were experimenting on the black oil — a substance from a sub-dimension of the Bleak Gate.
When placed near someone dying, the oil would absorb the departing soul, becoming more potent. That energy could then empower constructs or creatures.

Kaia worked for Macbannin, but who did he work for?
According to her — for a tiefling from Danor, Caius Bergeron.

She claims to have seen him once in the lab, discussing investments of hundreds of thousands of gold florins for a new factory.
Kaia herself needed money to continue her research — she’s the one who designed those gun constructs and mechanical men.

Lydia Tarnwell’s Visit

Felix brings Lydia Tarnwell to visit Kaia in her cell. Lydia is registered as a guest, and the two women speak privately for half an hour in an interrogation room — while Felix listens in.

Kaia admits she never left the country; she stayed in Flint to continue her experiments.
That matches what we suspected all along.

After the conversation, we give Lydia the address of the halfling parents whose child was shot by Rock Rackus.

Ayleen argues with her over legal ethics — when is someone justified in shooting?
Afterward, our elf quietly adds Lydia Tarnwell to the RHC blacklist — she’s no longer welcome inside the headquarters.
Ayleen files a thorough report on the incident.

4th of Autumn, 500 A.O.V.

The next morning, Staf is charged and arrested.
Two complaints have been filed — one from an old woman, the other from yesterday’s protesters.
He’s also officially suspended.

We also learn that Kaia was transferred overnight — to Slate Prison, by direct order of Lady Saxby.
Stover finds this extremely odd; he hadn’t authorized it.

We ask whether Carlao can take Staf’s place on our trip to Bole.
He agrees — though everyone knows he reports everything to Saxby.

The Train to Bole

At 8:15 a.m., the train departs — we make it just in time.
It’s our first train ride. Our first-class tickets list the round trip at 50 florins.

Carlao finds it strange that Staf would attack dockers, given his sympathies for their cause.
Felix wonders aloud if Staf might have been magically influenced, though he can’t say when or by whom.

We discuss Macbannin, the money trail (half a million florins spent on factory investments), the missing materials (enough to build ten factories), Bergeron, and the banks involved.
We also note that Bergeron funded the ziggurat expedition.

Arrival in Bole

In the afternoon, we see red flags along the railway — talismans meant to repel fey.
By late afternoon, we reach Bole, a town of gardens and trees.

At the town square stands a palace; in one of its outbuildings is the RHC office.

Inside, music plays softly — formal and dignified. A half-elf woman sits by a phonograph: Agent Shaiaila Lundquist.
When we introduce ourselves, she rolls her eyes.

We explain that we’re investigating the High Bayou expedition.

She confirms the expedition passed through Agate, and that later a large object — a thin but massive crate, four meters high and wide — was loaded onto a train bound for Flint. That was over a month ago.

In Agate, we might learn more.
When asked if tieflings were involved, she nods: they claimed to be monster hunters heading into the Bayou, and soon after, they returned with that enormous crate.

Lundquist pours us a glass of local whisky. Kane doesn’t drink and passes his to Carlao.

We spend the night in a small inn and restock supplies.

5th of Autumn, 500 A.O.V.

We set out on foot through the damp hills toward Agate, a small settlement of barely 200 people.
We find lodging at the only inn, run by a man named Xavier, and ask around about the ziggurat.
Locals say the swamps are full of giant spiders, ettercaps, and trolls.
We track down the guide who led the expedition — a tall man nicknamed “the Long One.”
He first accompanied Meredith’s team, and later guided the first group of tieflings into the Bayou.

According to him, the second group of tieflings was not the same.
He admits he never liked the pyramid’s aura — it felt wrong.
When he dropped Meredith off for her resupply trip, he didn’t even go ashore; he left her at the riverbank.
That’s why he wasn’t present when she found the bodies of her team.

6th of Autumn, 500 A.O.V.

In the morning, Kane casts Aid on everyone before departure.
We take the Long One’s flat-bottomed boat into the High Bayou.

The swamp water comes down from the mountains and pools behind beaver dams.
Spiderwebs hang thick among the trees; crocodiles glide through the murky water.
We stay alert and avoid most dangers.

By nightfall, we’re suddenly ambushed by a swarm of bats.

Roll for initiative…
 

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