D&D (2024) D&D 2024 Player's Handbook Reviews

On Thursday August 1st, the review embargo is lifted for those who were sent an early copy of the new Dungeons & Dragons Player's Handbook.

On Thursday August 1st, the review embargo is lifted for those who were sent an early copy of the new Dungeons & Dragons Player's Handbook. In this post I intend to compile a handy list of those reviews as they arrive. If you know of a review, please let me know in the comments so that I can add it! I'll be updating this list as new reviews arrive, so do check back later to see what's been added!

Review List
  • The official EN World review -- "Make no mistake, this is a new edition."
  • ComicBook.com -- "Dungeons & Dragons has improved upon its current ruleset, but the ruleset still feels very familiar to 5E veterans."
  • Comic Book Resources -- "From magic upgrades to easier character building, D&D's 2024 Player's Handbook is the upgrade players and DMs didn't know they needed."
  • Wargamer.com -- "The 2024 Player’s Handbook is bigger and more beginner-friendly than ever before. It still feels and plays like D&D fifth edition, but numerous quality-of-life tweaks have made the game more approachable and its player options more powerful. Its execution disappoints in a handful of places, and it’s too early to tell how the new rules will impact encounter balance, but this is an optimistic start to the new Dungeons and Dragons era."
  • RPGBOT -- "A lot has changed in the 2024 DnD 5e rules. In this horrendously long article, we’ve dug into everything that has changed in excruciating detail. There’s a lot here."
Video Reviews
Note, a couple of these videos have been redacted or taken down following copyright claims by WotC.


Release timeline (i.e. when you can get it!)
  • August 1st: Reviewers. Some reviewers have copies already, with their embargo lifting August 1st.
  • August 1st-4th: Gen Con. There will be 3,000 copies for sale at Gen Con.
  • September 3rd: US/Canada Hobby Stores. US/Canada hobby stores get it September 3rd.
  • September 3rd: DDB 'Master' Pre-orders. Also on this date, D&D Beyond 'Master Subscribers' get the digital version.
  • September 10th: DDB 'Hero' Pre-orders. On this date, D&D Beyond 'Hero Subscribers' get the digital version.
  • September 17th: General Release. For the rest of us, the street date is September 17th.
2Dec 2021.jpg
 

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Yaarel

🇮🇱He-Mage
Honestly, not that much to be surprised by.
Heh, my curiosity provoked niggling questions (like, how many languages do characters start with, what is the narrative description of the Cleric, the Elf, how are personalities handled, etcetera).

Now I have most of my answers, but it took a lot of patience and effort to find them.

It helped. I really love the Cleric class now. I am more excited about getting the book when it comes out.
 

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Scribe

Legend
It’s not that they disagree it’s that they seem to seek my posts out.

Maybe it’s just because I’m vocal more then some and I’m looking at it the wrong way.

Everyone is just trying to win hearts and minds, without regard to the fact most people here are not looking for debate or nuance.
 

I don't think that he can say he was unaware or didn't understand the terms here, he broke the rules and got caught.
He was asked to sign an NDA not to post a review of the 2024 PHB on his YouTube channel before August 1st. If he was unaware or didn't understand the terms of that NDA, he would probably have turned to an expert who knew and understood them. You or I would have done the same if someone asked us to sign an NDA, right?

As for win-win, it's more like a lose-lose. WoTC's and the Content Creator's reputations both take a hit.
 

Chaosmancer

Legend
Also why would you assume this edition will make people bored after 10 years of success.

It is kind of odd in a way. People still play older editions that haven't had new content for decades, there is such a massive glut of 3pp content for 5e that it is nearly impossible to keep track of it. And there have been hundreds of things recommended for WoTC to do in the last decade from new classes, to specific subclass ideas, to settings and expanded adventures.... yet people seem so certain that the game will die in 5 to 10 years

I don't see it.
 

FitzTheRuke

Legend
From the perspective of someone who likely won't buy the new 2024 books: IMHO, overall, the reception from the early reviewers and previewers of 2024 D&D is mostly positive to very positive. There are likely new problems that lay waiting for people, publishers, and WotC in the 2024 rules, but that involves playing the game to find out. However, I personally do think that (overall) the changes made to the game are mostly a net positive. IMHO, the 2024 D&D rules will be great for people who want an improved iteration of the 5e D&D rules.
That seems about the size of it. It's fair to say that if you don't like 5e very much, you're not going to like 2024. If you think 5e combat is a boring slog - there's not much hope that you will find 2024 to be less of a slog. (Maybe less boring? Hard to say. Depends on why you think 5e is boring).

It's 5e, but improved. Improved for 5e. If that's not your thing, it's not your thing.

It should, however, appeal to an awful lot of people.
 

Sure I can and have made it work but well I need to invest time in it and the end result feels ill fitting with stuff like for example class balance. Given that 5E is very work intensive on the GM side I just went for another game that worked better right out of the box for me in my group. As I said I have not too much game time so I prioritized. In hindsight a very good decision. I spent way too much time trying to make 5E work for me.

Sounds like you made your decision already but for those following along who have limited time but still want to stick with 5e…

 

Aldarc

Legend
That seems about the size of it. It's fair to say that if you don't like 5e very much, you're not going to like 2024. If you think 5e combat is a boring slog - there's not much hope that you will find 2024 to be less of a slog. (Maybe less boring? Hard to say. Depends on why you think 5e is boring).

It's 5e, but improved. Improved for 5e. If that's not your thing, it's not your thing.

It should, however, appeal to an awful lot of people.
Yeah. 5e D&D 2024 feels like two steps forward, one step backwards.* It's still a step forward overall. However, if you don't like the direction it is (and has been) going, then it won't be the game for you. That's fine. I just think that it's easier (for me at least) to say, "this game is not for me" and move on to a game more conducive to a person's fun time than persistently complaining about things in threads about it. 🤷‍♂️

* The step backward always varies from person to person.
 

Hatmatter

Laws of Mordenkainen, Elminster, & Fistandantilus
That seems about the size of it. It's fair to say that if you don't like 5e very much, you're not going to like 2024. If you think 5e combat is a boring slog - there's not much hope that you will find 2024 to be less of a slog. (Maybe less boring? Hard to say. Depends on why you think 5e is boring).

It's 5e, but improved. Improved for 5e. If that's not your thing, it's not your thing.

It should, however, appeal to an awful lot of people.
Well said.
 

Hatmatter

Laws of Mordenkainen, Elminster, & Fistandantilus
Yeah. 5e D&D 2024 feels like two steps forward, one step backwards.* It's still a step forward overall. However, if you don't like the direction it is (and has been) going, then it won't be the game for you. That's fine. I just think that it's easier (for me at least) to say, "this game is not for me" and move on to a game more conducive to a person's fun time than persistently complaining about things in threads about it. 🤷‍♂️

* The step backward always varies from person to person.
Also, well said!
 

Chaosmancer

Legend
It is using the inspiration off turn that is going to increase the length.

If they just reroll one attack when they miss then yes, then yes it wouldn't increase the time, but I don't see players doing that because then they are wasting an available ability.

You don't see people re-rolling missed attacks because it would waste a resource they get back every turn? Or do you mean that you don't see them only using it to do that? Because, sure, they will also use it to re-roll damage, to re-roll their second wind to heal more, or who knows how many other things. But at the end of the day... it isn't going to slow things down much at all.

I never said I hate it. I said I find it frustrating as a DM and I do think it is going to make the game noticibly slower.

I also think (and said) it will make the game more difficult for new players .... which is not the same as saying it is more difficult for a DM to run.

If we are only talking about new players, who cares about abilities from level 6 to 14? If I've taken a group of players from level 1 to level 10 over the course of eight months, they aren't exactly too new to be able to handle having two different reaction abilities.

If they do that, but I don't think most players will. The whole class idea is about making it a reaction and the uses are more powerful when you do that. There is both a thematic and a mechanical reason for using it as a reaction.

There are players who play against the subclass stereotype and intended design, but that is not typical.

What are you talking about? No, the Fey Warlock is not all about reactions. It is about teleporting. Their level 3 ability gives them a bonus action teleport pool, with one ability allowing them to grant temp hp to an ally, and another to draw attacks from enemies. Neither of these is a reaction. Then at level 6 you can use those same teleports defensively, but you do not have to. A Warlock could use Dreadful step on their turn to cause damage to a bunch of nearby enemies and then use their action to cast another spell, and that is fully within the stereotype and intended design of the class. The reaction is an OPTION not the POINT.

You just seem ill-informed on how these classes work.

There are entire threads about how Silvery Barbs is horrible, annoying and slows down play and numerous abilities are going to be doing that kind of thing now. There are more threads saying combat now, using 2014 rules is a slog and takes too much time. The new system certainly is not going to take less time.

I am aware of those threads. I am also aware of my own game, where we have two people who use Silvery Barbs quite often... and it doesn't slow down combat noticeably at all. In fact, in all those threads you mention, there are often people speaking up with confusion and saying that they do not understand where these arguments come from, because these things are fine.

Doing more things is going to take more time.

Ignoring Monsters for a moment if you break up what players can do - action, move, bonus action, reaction, object interaction and what I will call free stuff (the last one not something mechanically in the rules that a PC can do but something that takes time at the table .... like lucky feat or asking the DM if you can do X or asking to explain things or sharpening your pencil).

A combat round takes as much time as it takes for all players to finish as many of those things as they are going to do. IF we break this down:

1. Action - There will not be more actions, however the actions, especially the attack action are more complex and will take more time to execute than they did before.
2. Move - the move has not significantly changed and will likely take the same amount of time.
3. Bonus Action - used more often
4. Reaction - used more often
5. Object Interaction - no difference
6. Free Stuff - most won't change but there are more things explicitly available in the rules.

This adds up to combat taking longer. A round of combat can't be the same time or less time if players are doing more things in a round AND the things they are doing are not less time and are in some cases more complicated and take more time.

But let's apply this to a specific character.

A 5th level Eldritch Knight Human with Polearm Master and a Halberd with the Graze Property, they take the Defensive Fighting Style and have the shield spell.

What is ACTUALLY new for the this character? They deal 3 damage on a miss and can move when they use Second Wind. Nothing else is new. Nothing else is something that has not been available before. They have the exact same reactions they always had, the exact same attacks, the exact same bonus actions... nothing has changed.

The wizard? Any wizard? Nothing has really changed. They don't have new bonus actions or reactions.

Yes, many characters now do, but you have to remember that, for tables with optimizers and such, weaponizing your bonus action and reaction were goals. So seeing a table full of people with action, bonus action, reaction, and movement abilities... wasn't uncommon. This is why it seems to me like this isn't that big of a deal, the thing you are worried about was already common practice at every table I've been to. So nothing feels like it is changing to me except more concepts I will see in play.

Yeah, but what you are more likely to have is a Tiefling Feylock, a Glamour Bard, a Fighter with Defensive Duelist, A Barbarian with PAM, and a Cleric with Shield.

Which was already a 100% possible party in 2014.

It does change things quite a bit actually. Like you said they can only use a reaction to an attack if they get attacked. Having other options means they will have more opportunities. Getting more reaction options changes the number on reactions by raising the number of triggering conditions. The only time it does not change things is if you have already hit the ceiling and are capable of one reaction a round.

To put it another way - if your party of 6 is using less than 6 reactions per round then increasing the number of reaction triggers will increase the number of reactions they can take. The only time this is not true is when they are already saturated with an available reaction every round or when different reactions are triggered by the same condition (example Misty Escape and Hellish Rebuke).

For example, if my Feylock has Misty Escape and you hit them they can cast misty escape. If you hit them once every 3 rounds of combat they can cast it once every 3 rounds of combat which translates into about 1 reaction for that ability per combat.

If they can move off turn as a reaction because there is a Glamor Bard in the party, well now that is more reactions. We will call it 1 more time per combat they can use a reaction (it could mathematically be almost every single PC, almost every single round of combat, just from one Bard in the party but we will assume the Bard uses half their inspiration for other things).

Then let's give them Pole Arm master and now in addition they can attack anyone who approaches them. Let's say this happens three times per combat on average (pretty easily this considering interplay with Misty escape).

So now we went from 1 reaction per combat to one reaction per round by giving that Feylock 2 more things they can use a reaction on and one of them did not even come from their character build. At this point the player is saturated. They are using a reaction just about every round of combat and adding more things they could do will not increase it any more.



One reaction per round to be specific. and this illustrates my point directly above.

Cutting Words was and still is a limited ability. If all that Bard had was cutting words she could use a reaction any time an enemy rolled up to her number of inspirations. Then that is all the reactions she could use .... so using 2014 that is about one reaction every two rounds of combat if she uses inspiration for nothing else (a bit higher on the 2024 Bard).

Ok so the Bard is using cutting words every other round. Now she is not using cutting words she can use shield if she is hit. And then if someone fails a saving throw she can use countercharm. So now it is more often than every other round. Probably not every single round with these three examples, but more often than if she did not have the other two reaction options.



One or two more is a functional increase.



Something new that is added takes little time and resolves quickly = more time than it takes now.

You call it a functional increase... but if the Bard countercharms to cause a re-roll instead of using Cutting Words, it isn't actually an increase. You seem to maybe be looking at this from a position of counting every reaction that might take place in every combat over the course of the day? That is an odd way to look at it to me, because that doesn't make any given combat any longer. It just makes more combats about the same length.

And again, you are approaching this entire discussion from a "I am reading the rules and it might happen" and other people are telling you "I have played the game and it doesn't happen". So why should I believe you, who have not played it, compared to myself, who HAS played it and not experienced this issue? Especially since other people who have played it have also confirmed that my experience is not unique?
 

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