Not a Decepticon
Adventurer
Rules updates usually happen halfway through the life cycle of an edition, so we probably will get 6e on D&D's 60th anniversarry.If you think about it, they're just prepping us for 6E when they fix all this ))
Rules updates usually happen halfway through the life cycle of an edition, so we probably will get 6e on D&D's 60th anniversarry.If you think about it, they're just prepping us for 6E when they fix all this ))
It wouldn't be there. It would be in the vision and/or cover rules. Or perhaps a paragraph in the spell section about line of effect.is that specifically pointed out in the spell description?
Under the just obnoxious/nitpicking category, I would put the changes that seem to be for no good reason (ymmv) other than making spells easier to program for Project Sigil. Limiting Command to a fixed list of commands, the changes to Animate Objects (beyond the sensible reduction in quantities), and spells like Fireball no longer going around corners all feel to me like digital considerations being forced onto the rules. To me, this is very unwelcome. I think it's okay for Sigil to have slightly different rules than other ways to play.
The pattern recognition in me likes the 6s.Rules updates usually happen halfway through the life cycle of an edition, so we probably will get 6e on D&D's 60th anniversarry.
Really? I vastly prefer similar spells to have similar mechanics. That is just good game design.Under the just obnoxious/nitpicking category, I would put the changes that seem to be for no good reason (ymmv) other than making spells easier to program for Project Sigil. Limiting Command to a fixed list of commands, the changes to Animate Objects (beyond the sensible reduction in quantities), and spells like Fireball no longer going around corners all feel to me like digital considerations being forced onto the rules. To me, this is very unwelcome. I think it's okay for Sigil to have slightly different rules than other ways to play.
Could you give examples of fixes/test things that wouldn't be backwards compatible? As the numbers are the same, the core mechanics are the same, even big stuff like Arcane/Divine/Primal spell list split could get handled with a footnote saying 'if old stuff refers to Wizard spell lists, just use arcane'... Any published adventures work just fine with the new stuff (unless an enemy is said to cast Feeblemind, I guess).A lot of the wanted fixes and dropped test ideas and much more were sacrificed on the altar of backwards compatibility. Once everything was viewed through the Lense of backwards compatibility the designer's hands were tied and what we would get was walled off into a narrow field.
yeah, that is broken, if I ever touch 2024, this will not be in itThen you have 3/4 cover and she sees you.
The hide action, or invisibility spell, will do nothing except give advantage on Initiative.
Everything else is the same.
is there one, or is its absence telling us something?I suggest you also read a "list of improvement" thread, and not just read "list of problems" ones.