Plonk: The room is fairly unexciting and the only things of interest are the ledgers and the half-elf's notes, both of which are written in a sort of code.
Everyone: As Rawhide explains his blackouts (whiteouts?), the half-elf returns, leaving the door open behind her. As he trails off, she coughs slightly. "Jorune's here, and he'd like to talk to the group of you. If you'll follow me..." She heads through the doorway.
Following her, you see that the back hall leads deep into the cliff-face at a slight slope before opening up into a large maze of offices and storerooms. Torches hang from sconces at regular intervals, casting light and shadow over the masonry walls. Half-elves move through the corridors at regular intervals, carrying satchels, ledgers, tomes, and various apparati (spyglasses, gyroscopes, and astrolabes).
After a short while, she brings you to an open door. In the office behind the door, an older half-elf, white-bearded and muscular, stands behind a desk, carefully studying a small almanac. He closes the book when he hears your guide emit a small cough. Seeing her, he nods and waves her away with his hand. She curtseys and leaves as he ushers you in.
"Ho ho! Ah, me boys. Jorune d'Lyrandar at your service. I understand that you're looking for a bit of work, a touch of labor, the salt air in your lungs and the brine of the deep in your hands." He smirks. "Or, at least, a bit of the rough and tumble, eh? Oh ho! Here —" he tosses a small scroll to Flawed "— a contract. You serve as guards over to Xen'drik, we give you a substantial discount, more than fifty percent! It's all on that paper, me lads. So, what do you think?"