MadMaxim
First Post
I'm starting as a player in a campaign inspired by the Fallout PC games but using D&D 3.5 classes with a mix of d20 Modern feats and firearms. I have very mixed feelings about this setup, because there is no magic, so there's no healing except for some homebrew herbalism and armor gives damage reduction as per the Unearthed Arcana variant. This has made me voice my concerns about how useless firearms are going to be, if people are walking around in full plate armor and the superiority of melee with a greataxe and a decent Strength score. I suggested d20 Modern, because I think it's better suited for this, but that was discarded due to the DM's fiancé having problems with d20 Modern's core classes (and I still wonder why...). My question is whether I'm right in my concerns for using D&D 3.5 for modern post apocalyptic campaigns? Have anyone had successes or failures using D&D 3.5 that way and what are your thoughts on this setup? I'm slightly worried that this is going to end badly with us having to switch systems or perhaps stop the campaign, before it even gets off the ground. I would prefer d20 Modern or perhaps True20 for this...