silentspace
First Post
Yes, Happy Easter everyone!
I'm switching Faelar to NG.
I'm switching Faelar to NG.

Ferrix said:silentspace used the fractional bonuses.
Actually, i'd probably never play a sorcerer with a level adjustment, for spellcasters a level adjustment is rarely ever worth it, for a sorcerer even less so. Happy easter... more to come later.
silentspace said:Based on this, maybe it makes more sense for Faelar to be neutral... as you can tell I'm not really sure where Faelar stands on the alignment axis. His concept is more about being a sort of mystical nature-based elf, using divination magic and at home in the wild. I definitely feel there is a neutral element in his alignment, just not sure if it should be true neutral or something else.
Harvey said:I definitely agree with the level of neutrality. I'd go either CN (your travels across Faerun seem kinda chaotic to me, even though they have a purpose) or TN.
BTW, that are Faelar's thoughts on the Simbul? I'm sure Penthar would have probed him while travelling in Yuirwood.
[B]Name:[/B] Raena Celeste Everglade
[B]Class:[/B] Rogue/Shadowdancer
[B]Race:[/B] Strongheart Halfling
[B]Size:[/B] Small
[B]Gender:[/B] Female
[B]Alignment:[/B] Chaotic Neutral
[B]Deity:[/B] XXXX
[B]Str:[/B] 10 +0 ( 4p.) [B]Level:[/B] 11:7/4 [B]XP:[/B] 55,100
[B]Dex:[/B] 22 +6 (10p.) [B]BAB:[/B] +8 [B]HP:[/B] 57 (7d6+4d8)
[B]Con:[/B] 10 +0 ( 2p.) [B]Grapple:[/B] +4 [B]Dmg Red:[/B] ~/~
[B]Int:[/B] 16 +3 (10p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] ~
[B]Wis:[/B] 10 +0 ( 2p.) [B]Init:[/B] +X [B]Spell Save:[/B] ~
[B]Cha:[/B] 14 +2 ( 6p.) [B]ACP:[/B] -0 [B]Spell Fail:[/B] N/A
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +8 +4 +6 +1 +1 +3 33
[B]Touch:[/B] 21 [B]Flatfooted:[/B] 33
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 3 +0 +3
[B]Ref:[/B] 7 +5 +12
[B]Will:[/B] 3 -1 +2
[B]Weapon Attack Damage Critical Range Type[/B]
+1 Dagger +17/+12 1d3+1 19-20/x2 10' P/S
+1 Rapier +17/+12 1d4+1 18-20/x2 ~ P
+1 Longbow +17/+12 1d6+1 x3 100' P
Dagger (thrown) +15/+10 1d3 19-20/x2 10' P
Light Mace +15/+10 1d4 x2 ~ B
[B]Languages:[/B] Common, Halfling, X X X
[B]Abilities:[/B]
[B]Strongheart Halfling Traits:[/B]
+2 racial bonus on Climb, Jump, Move Silently, and Listen
1 Extra feat @ L1
+2 morale bonus to saving throws vs. fear effects
+1 racial bonus to attack rolls with slings and thrown weapons
[B]Rogue Abilities:[/B]
Sneak Attack +4d6
Trapfinding (Can find traps of DC>20)
Evasion (Take no damage on a successful Ref save vs. effects that deal half damage)
Trap sense +2 (+2 to Ref saves vs. traps, +2 AC to attacks vs. traps)
Uncanny Dodge (Retain Dex bonus to AC when flat-footed)
[B]Shadowdancer Abilities:[/B]
Hide in Plain Sight (Hide even when being observed as long as a shadow is w/in 10')
Darkvision 60'
Improved Uncanny Dodge (Can't be flanked except by rogues of L15 or higher)
Shadow Illusion ([i]Silent image[/i] 1/day using shadows)
Summon Shadow (Shade companion, see below)
Shadow Jump 20' ([i]Dimension door[/i] between shadows, 10' increments)
[B]Feats:[/B]
Dodge (Strongheart feat) (+1 AC vs. selected foe)
Mobility (L1) (+4 AC on AOOs when moving through threatened areas)
Quick Draw (L3) (Drawing is a free action)
Weapon Finesse (L6) (Add Dex mod to atk rolls w/ some weapons)
Combat Reflexes (L9) (Extra AOOs per round)
[B]Skill Points:[/B] 146 [B]Max Ranks:[/B] 14/7
[B]Skills Ranks Mod Misc Total[/B]
Bluff (Cha) 5 +2 +7
Climb (Str) 0 +0 (+2) +0/+2 (Use Rope synergy when using rope)
Diplomacy (Cha) 14 +2 +4 +20 (+2 Sense Motive and +2 Bluff synergy)
Disable Device (Int) (SD cc) 12 +3 +2 +17 (+2 MW tools)
Escape Artist (Dex) 5 +6 (+2) +11/+13 (when escaping from ropes)
Hide (Dex) 14 +6 +4 +24 (small size)
Jump (Str) 5 +0 +4 +9 (+2 halfling, +2 Tumble synergy)
Listen (Wis) 4 +0 +3 +8 (+2 halfling, +1 thieving helmet)
Move Silently (Dex) 14 +6 +3 +23 (+2 halfling, +1 silent shoes)
Open Lock (Dex) (SD cc) 12 +6 +7 +25 (+5 ring, +2 MW tools)
Perform (Dance) (Cha) 5 +2 +7
Search (Int) 14 +3 +7 (+5 for traps, doors, etc.)
Sense Motive (Wis) 5 +0 +5
Sleight of Hand (Dex) 14 +6 +2(+1) +22/+23 (+2 Bluff synergy, +1 when picking pockets)
Spot (Wis) (SD cc) 0 +0 +0
Tumble (Dex) 14 +6 +2 +22 (+2 Jump synergy)
Use Rope (Dex) 5 +6 (+2) +11/+13 (+2 Escape Artist synergy when binding)
[B]Equipment: Cost Weight[/B]
+1 Rapier 2320gp 1lb
+1 Longbow 2375gp 1lb
Quiver, scabbard (A&E) 10gp 1lb
- Arrows x20 1gp .5lb
- +1 Dagger 2335gp .5lb
+3 Buckler 9165gp 2.5lb
+4 Mithral Chainshirt 17100gp 6.25lb
Gloves of Dexterity +2 4000gp ~lb
Belt of Protection +2 8000gp ~lb (As Ring of Protection +2)
Ring of Lockpicking (CA) 4500gp ~lb (+5 Open Lock, [i]knock[/i] 1/day)
Ring of Sustenance 2500gp ~lb (No food or water needed, only 2 hrs of rest)
Amulet of Natural Armor +1 2000gp ~lb
Goggles of Minute Seeing 1250gp ~lb (+5 for traps, doors, etc.)
Ioun Stone (Dusty Rose, +1 AC) 5000gp ~lb
Explorer's Outfit ~gp ~lb
Thieving Helmet (A&E) 10gp .5lb (+1 to Listen)
Shoes, silent (A&E) 10gp .5lb (+1 to Move Silently)
Finger Blades (A&E) 20gp ~lb (+1 to pick pocket attempts)
Signet Ring 5gp ~lb
[b]Handy Haversack[/b] 2000gp 5lb
[b]Main Compartment[/b] (64/80lb)
-Dagger 100x 200gp 50lb
-Light Mace 5gp 2lb
-Rope, silk 100' 20gp 10lb
-Grappling hook, collapsible (A&E) 3gp 2lb
-+1 Arrow of Distance 167gp ~lb (Double range increment)
[b]Secondary Compartment[/b] (5.35/20lb)
-Waterskin (full) 1gp 4lb
-Whetstone .02gp 1lb
-Chalk x2 .02gp ~lb
-Flint & Steel 1gp ~lb
-Vial (Empty) 1gp ~lb
-Vial (Empty) 1gp ~lb
-Vial (Empty) 1gp ~lb
-Signal Whistle .8gp .1lb
-Ink vial 8gp ~lb
-Inkpen .1gp ~lb
-Parchment (10) 2gp ~lb
-Sealing wax .03gp .25lb
[b]Tertiary Compartment[/b] (17.2/20lb)
-Elixer of Hiding 250gp .1lb (+10 to Hide for 1 hr)
-Elixer of Sneaking 250gp .1lb (+10 to Move Silently for 1 hr)
-CLW Potion x3 150gp .3lb
-CMW Potion x2 600gp .2lb
-CSW Potion 750gp .1lb
-Cat's Grace Potion 300gp .1lb
-Protection from Arrows 10/magic Potion 300gp .1lb
-Softfoot (Alch from CA) 50gp 1lb (+1 alch bonus to Move Silently for 1 hr)
-Lockslip grease (Alch from CA) 50gp ~lb (+1 alch bonus to Open Lock for 1 min)
-Bolt Cutters (A&E) 6gp 5lb
-Glass Cutter (A&E) 2gp 1lb
-Marbles (A&E) 2sp 2lb
-Table case, folding (A&E) 2gp 2lb
-Sparker (A&E) 2gp ~lb (10 uses)
-MW Longspoon Thieves' Tools (CA) 150gp 3lb (+2 skill, pick locks etc from 5' away)
-MW Thieves' Tools 100gp 2lb (+2 to Disable Device and Open Lock)
[B]Total Weight:[/B]18.75lb [B]Money:[/B] 33gp 8sp 3cp
[B]Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 24.75 49.5 75 150 375