D&D 3.5, Forgotten Realms Campaign Setting (Full)

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[B]Name:[/B] Belephia Wondertree
[B]Class:[/B] Wizard 5/Ranger 4/Arcane Archer 2
[B]Race:[/B] Moon Elf
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] Chaotic Good 
[B]Deity:[/B] Solonor Thelandira
[b]Region:[/b] Evereska

[B]Str:[/B] 10 +0 (2p.)     [B]Level:[/B] 11        [B]XP:[/B] 55,000
[B]Dex:[/B] 20 +5 (10p.)     [B]BAB:[/B] +8         [B]HP:[/B] 42 (4d8+5d4+2d8-11)
[B]Con:[/B] 8 -1 (2p.)     [B]Grapple:[/B] +8     [B]Dmg Red:[/B] none
[B]Int:[/B] 16 +3 (10p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] 00
[B]Wis:[/B] 15 +2 (8p.)     [B]Init:[/B] +4        [B]Spell Save:[/B] +3
[B]Cha:[/B] 10 +0 (0p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] 10%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +8    +0    +5    +X    +2    +2    27
[B]Touch:[/B] 17              [B]Flatfooted:[/B] 22

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      8    +0    +2    +10
[B]Ref:[/B]                       8    +5    +2    +15
[B]Will:[/B]                      5    +2    +2    +9

[B]Weapon                  Attack   Damage     Critical[/B]
Eagle's Talon           +16/+11    1d8+2       x3  (220 ft. range)
~Rapid shot            +15/+9/+15  1d8+2       x3
Longsword               +9         1d8+1     19-20x2

[B]Languages:[/B] Common, Chondathan, Elven, Auran, Draconic, Orc, Giant, Celestial, Ignan

[B]Abilities:[/B] +2 Dex, -2 Con, Immune to sleep effects, +2 racial saving bonus vs. enchantment spells or effects, low light vision, weapon proficiency (longsword, rapier, longbow, shortbow), +2 racial bonus on Listen, Search, and Spot checks, automatic Search check when within 5 ft. of a hidden door.  Favored enemy aberration +1, Track, Wild Empathy +6, archery combat style (Rapid Shot), Endurance bonus feat, animal companion, divine spells.  Arcane spells, summon familiar, Scribe Scroll bonus feat, wizard bonus feats.  Enhance Arrow +1, Imbue Arrow.

[B]Feats:[/B] Gift of Tongues (1st level)
Scribe Scroll (wizard bonus 1st level)
Rapid Shot (ranger archery combat style 2nd level)
Point Blank Shot (3rd level)
Endurance (ranger bonus 3rd level)
Enlarge Spell (5th level)
Precise Shot (6th level)
Weapon Focus (longbow) (9th level)

[B]Skill Points:[/B] 102       [B]Max Ranks:[/B] 14/7
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Concentration            8    +0          +8
Handle Animal            7    +0          +7
Hide                     8    +5          +13
Decipher Script          2    +3    +1    +6
Knowledge (arcana)      9    +3          +12
Know. (dungeon.)        5    +3          +8     
Know. (geography)       5     +3          +8
Knowledge (nature)      5     +3    +2   +10
Listen                  8     +2    +4   +14
Move Silently            8     +5           +13
Search                   7     +3     +2   +12
Sense Motive             2    +2     +1    +5
Spellcraft               9    +3     +2    +14
Spot                     9    +2     +4    +15
Survival                 7    +2            +9

[B]Equipment:               Cost      Weight[/B]
Eagle's Talon - +2 distance 
composite longbow   18,400gp   3lb
+4 mithral 
chain shirt               17,100gp  10lb
+1 longsword            2,315gp    4lb
ring of prot. +2         8,000gp     0lb
Gloves of Dex +2       4,000gp     0lb
Cloak of Prot. +2       4,000gp     0lb
Clear spindle 
ioun stone               4,000gp     0lb
Quiver of
Endless Arrows         1,800gp     1lb
~25 MW arrows  (regional equipment)
~35 arrows             2gp 5sp
Hewards handy
Haversack               2,000gp     5lb
~100 arrows            5gp          5lb
~Bedroll                  5sp          5lb
~10 lbs caltrops       5gp         10lb
~Shovel                  2gp          8lb
~Spyglass            1,000gp       1lb
~10 lbs soap           5gp         10lb
~4 wands of
   cure light wounds  3,000gp    2lb
~wand of detect
   magic                  375gp      1/2lb
~2 potions of
 cure light wounds    100gp       1lb 

[B]Total Weight:[/B]23lb      [B]Money:[/B] 40gp 

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               33    66    100   100   500

[B]Age:[/B] 132
[B]Height:[/B] 5'5"
[B]Weight:[/B] 154lb
[B]Eyes:[/B] Emerald Green
[B]Hair:[/B] Pale Blonde
[B]Skin:[/B] Pale

Divine Spells
Save DC +2
1st - endure elements

Spellbook
Save DC +3

0th – acid splash, arcane mark, dancing lights, daze, detect magic, detect poison, disrupt undead, flare, ghost sound, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, read magic, resistance.

1st - burning hands, feather fall, grease, hold portal, magic missile, obscuring mist, reduce person, shield, shocking grasp

2nd - fog cloud, ghoul touch, touch of idiocy, web

3rd - daylight, fireball

Spells Prepared
DC +3

0th - acid splash x2, ray of frost x2

1st - burning hands, grease, hold portal, shocking grasp

2nd - ghoul touch, touch of idiocy, web

3rd - daylight, fireball

Animal Companion

Keresh, hawk animal companion: Tiny animal; HD 1: hp 4; Init +3; Spd 10 ft., fly 60 ft.; AC 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14; Base Atk +0; Grp -13; Atk: talons +5 melee (1d4-2); full Atk: talons +5 melee (1d4-2); Space/Reach 2 ½ ft./0 ft.; SQ low-light vision, share spells, link; AL N; SV Fort +2, Ref +5, Will +2; Str 6, Dex 17, Con 10, Int 2, Wis 14, Cha 6.

Skills and Feats: Listen +2, Spot +14; Weapon Finesse.

Hawks have a +8 racial bonus to Spot checks.

Familiar

Shessa, mouse familiar: Fine magical beast; HD 11: hp 22; Init +4; Spd 15 ft., climb 15 ft.; AC 20 (+8 size, +2 Dex, +3 natural), touch 20, flat-footed 21; Base Atk +8; Grp -12; Atk: none; Space/Reach ½ ft./1/2 ft.; SQ scent, alertness, improved evasion, share spells, empathic link, deliver touch spells, speak with master; AL CG; SV Fort +8, Ref +10, Will +7; Str 2, Dex 14, Con 10, Int 8, Wis 12, Cha 3.

Skills and Feats: Balance +10, Climb +10, Concentration +8, Handle Animal +3, Hide +26, Decipher Script +1, Knowledge (arcana) +8, Knowledge (dungeoneering) +4, Knowledge (geography) +4, Knowledge (nature) +6, Listen +12, Move Silently +10, Search +6, Sense Motive +4, Spellcraft +10, Spot +13, Survival +9; Alertness.

Appearance: Belephia is a fairly tall elf, sturdily built, who holds herself with grace. Blonde hair, both braided and loose, falls to just past her shoulders. Emerald green eyes dominate her elegant face. Her body is clad in pale brown leathers, with a fine mithral shirt covered with a green leather vest for her armor. Leather padding on her shoulder and thick leather bracers on her arm show marks of talons; marks of a falconer for those who know the trade. She bears a fine longbow, old but well-cared for, with obvious reverence.

Background: Belephia Wondertree began her life as a guardian of the wood. From her earliest days she could remember her father taking her with him as he walked the tree road around their forest. He guided her hand when she made her first kill, he taught her how to hunt the strange and bizarre creatures that were twisted by magic, and he showed her to respect and work with the wild things of the woods. She became a guardian at a young age, and remained at her father's side for many years. During that time she bonded to Keresh, a red-shouldered hawk, who became her eyes for places she could not climb to.

One day in early spring her father inexplicably vanished. She could not find any sign of his tracks, no trace of his equipment, not even a feather from the owl he was bonded with. Dozens from her community came and searched for him, employing magic and even invoking divine aid to help with the search. All came to naught. Her father had vanished from the world.

Belephia was distraught, and for a while retired from the ranks of the scouts. During that time, her mother tried to comfort her, and to distract her began to teach her how to use magic. Slowly Belephia was lifted out of her depression by the fascinating discipline, and vowed to master the arts of her mother as she had the arts of her father. She used both arts as a way to honor her parents, and began to test herself by incorporating wizardry into her guardian skills.

Along the way she adopted a little brown mouse as her familiar, and called her Shessa. It took her quite a while to explain to Keresh that Shessa was not food, but eventually the two worked out an accord. Now Shessa will ride on Keresh's back in a little pouch, and is able to relay more detailed information to her master than Keresh can.

The arcane archers noticed her emerging skill, and began to ask her to accompany them on scouting forays to see her in action. They judged she had the makings of one of them, and set her tests of skill of all of her abilities. She proved to have mastered up to the third teir of magic, and was quite accurate with a bow. She accompanied several arcane archers on a distant trip to help retrieve a magical bow from the hands of a hated enemy. She used magic and arrow to help defeat the creature, and the arcane archers saw her worth.

They began to train her in their secret ways, showing her how to infuse her arrows with touches of magic, even to empower them with her own spells. Belephia finally found her true courage as she began to weave her two disciplines into a whole. She decided it was time for herself to leave her homeland and seek her fortune in the greater world. Too many memories resided there. And also, perhaps she could find word of her father's fate...
 
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Isida: Would that SomethingFaster was as prompt as you! (Just kidding, SF. ;) ) I hope you didn't somehow interpret my message wrong? You're on a list, #5, out of 5. Terribly sorry! Or is that for my other FRCS game?

Everybody else: What's taking you guys so long? Harvey's the only one who's posted in the new thread! Let's go, people, let's go! We were supposed to start on Monday, it's Friday! :eek:
 



Posted Zithran in the OOC thread. Need to finish items (and encumbrance), and
add line for spells per day/DC. Should be done today.

EDIT: Done. Let me know of any problems.
 
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Okay, well, Something Faster is excused. He just emailed me telling me that his school has been doing some intense testing and has surrendered his computer to further his studies, etc. That's a valid excuse, but I didn't expect tardiness from the rest of you! Ferrix, Kaitlin, Krug. Still waiting.

EDIT: Kaitlin posted in the OOC thread but not the IC thread. Krug posted in the IC thread but not the OOC thread.
 


It's been a while, folks. I still have what, 2 people with absolutely nothing (SF, Ferrix), 1 who hasn't posted in the IC thead (Kaitlin, are you waiting for something?) and 1 who hasn't posted in the OOC character log thread (Krug, you're good, I'm just reminding you to do that. So um... do it, please.) SF, Ferrix, I realize you have school work and such, but you can't have that much that you don't have time to post a few quick posts. I'm afraid I'm going to have to replace you if you can't play. I hate to do it, but I'm issuing an ultimatum, for the sake of the game: Either post within the next 3 days or notify me that you just don't have the time. On tuesday, at 4:00 pm, I'll notify the alternates. And the others, who are already in the thread, we'll just start playing for real. (If you haven't noticed, in the IC thread I'm just kind of stalling for time. You all might want to really introduce yourselves to each other, histories and such, establish a role for your character. Also, expanding on your backgrounds would be a good thing to do as well. Especially Krug. I don't mean to pick on you, but Brak's history is somewhat meager...)

Anyway, that's all. I apologize to everybody that this has taken so long to get off the ground. Perhaps I'm too lenient... :]
 

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