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[B]Name:[/B] Belephia Wondertree
[B]Class:[/B] Wizard 5/Ranger 4/Arcane Archer 2
[B]Race:[/B] Moon Elf
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] Chaotic Good
[B]Deity:[/B] Solonor Thelandira
[b]Region:[/b] Evereska
[B]Str:[/B] 10 +0 (2p.) [B]Level:[/B] 11 [B]XP:[/B] 55,000
[B]Dex:[/B] 20 +5 (10p.) [B]BAB:[/B] +8 [B]HP:[/B] 42 (4d8+5d4+2d8-11)
[B]Con:[/B] 8 -1 (2p.) [B]Grapple:[/B] +8 [B]Dmg Red:[/B] none
[B]Int:[/B] 16 +3 (10p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] 00
[B]Wis:[/B] 15 +2 (8p.) [B]Init:[/B] +4 [B]Spell Save:[/B] +3
[B]Cha:[/B] 10 +0 (0p.) [B]ACP:[/B] -0 [B]Spell Fail:[/B] 10%
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +8 +0 +5 +X +2 +2 27
[B]Touch:[/B] 17 [B]Flatfooted:[/B] 22
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 8 +0 +2 +10
[B]Ref:[/B] 8 +5 +2 +15
[B]Will:[/B] 5 +2 +2 +9
[B]Weapon Attack Damage Critical[/B]
Eagle's Talon +16/+11 1d8+2 x3 (220 ft. range)
~Rapid shot +15/+9/+15 1d8+2 x3
Longsword +9 1d8+1 19-20x2
[B]Languages:[/B] Common, Chondathan, Elven, Auran, Draconic, Orc, Giant, Celestial, Ignan
[B]Abilities:[/B] +2 Dex, -2 Con, Immune to sleep effects, +2 racial saving bonus vs. enchantment spells or effects, low light vision, weapon proficiency (longsword, rapier, longbow, shortbow), +2 racial bonus on Listen, Search, and Spot checks, automatic Search check when within 5 ft. of a hidden door. Favored enemy aberration +1, Track, Wild Empathy +6, archery combat style (Rapid Shot), Endurance bonus feat, animal companion, divine spells. Arcane spells, summon familiar, Scribe Scroll bonus feat, wizard bonus feats. Enhance Arrow +1, Imbue Arrow.
[B]Feats:[/B] Gift of Tongues (1st level)
Scribe Scroll (wizard bonus 1st level)
Rapid Shot (ranger archery combat style 2nd level)
Point Blank Shot (3rd level)
Endurance (ranger bonus 3rd level)
Enlarge Spell (5th level)
Precise Shot (6th level)
Weapon Focus (longbow) (9th level)
[B]Skill Points:[/B] 102 [B]Max Ranks:[/B] 14/7
[B]Skills Ranks Mod Misc Total[/B]
Concentration 8 +0 +8
Handle Animal 7 +0 +7
Hide 8 +5 +13
Decipher Script 2 +3 +1 +6
Knowledge (arcana) 9 +3 +12
Know. (dungeon.) 5 +3 +8
Know. (geography) 5 +3 +8
Knowledge (nature) 5 +3 +2 +10
Listen 8 +2 +4 +14
Move Silently 8 +5 +13
Search 7 +3 +2 +12
Sense Motive 2 +2 +1 +5
Spellcraft 9 +3 +2 +14
Spot 9 +2 +4 +15
Survival 7 +2 +9
[B]Equipment: Cost Weight[/B]
Eagle's Talon - +2 distance
composite longbow 18,400gp 3lb
+4 mithral
chain shirt 17,100gp 10lb
+1 longsword 2,315gp 4lb
ring of prot. +2 8,000gp 0lb
Gloves of Dex +2 4,000gp 0lb
Cloak of Prot. +2 4,000gp 0lb
Clear spindle
ioun stone 4,000gp 0lb
Quiver of
Endless Arrows 1,800gp 1lb
~25 MW arrows (regional equipment)
~35 arrows 2gp 5sp
Hewards handy
Haversack 2,000gp 5lb
~100 arrows 5gp 5lb
~Bedroll 5sp 5lb
~10 lbs caltrops 5gp 10lb
~Shovel 2gp 8lb
~Spyglass 1,000gp 1lb
~10 lbs soap 5gp 10lb
~4 wands of
cure light wounds 3,000gp 2lb
~wand of detect
magic 375gp 1/2lb
~2 potions of
cure light wounds 100gp 1lb
[B]Total Weight:[/B]23lb [B]Money:[/B] 40gp
[B]Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 33 66 100 100 500
[B]Age:[/B] 132
[B]Height:[/B] 5'5"
[B]Weight:[/B] 154lb
[B]Eyes:[/B] Emerald Green
[B]Hair:[/B] Pale Blonde
[B]Skin:[/B] Pale
Divine Spells
Save DC +2
1st - endure elements
Spellbook
Save DC +3
0th – acid splash, arcane mark, dancing lights, daze, detect magic, detect poison, disrupt undead, flare, ghost sound, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, read magic, resistance.
1st - burning hands, feather fall, grease, hold portal, magic missile, obscuring mist, reduce person, shield, shocking grasp
2nd - fog cloud, ghoul touch, touch of idiocy, web
3rd - daylight, fireball
Spells Prepared
DC +3
0th - acid splash x2, ray of frost x2
1st - burning hands, grease, hold portal, shocking grasp
2nd - ghoul touch, touch of idiocy, web
3rd - daylight, fireball
Animal Companion
Keresh, hawk animal companion: Tiny animal; HD 1: hp 4; Init +3; Spd 10 ft., fly 60 ft.; AC 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14; Base Atk +0; Grp -13; Atk: talons +5 melee (1d4-2); full Atk: talons +5 melee (1d4-2); Space/Reach 2 ½ ft./0 ft.; SQ low-light vision, share spells, link; AL N; SV Fort +2, Ref +5, Will +2; Str 6, Dex 17, Con 10, Int 2, Wis 14, Cha 6.
Skills and Feats: Listen +2, Spot +14; Weapon Finesse.
Hawks have a +8 racial bonus to Spot checks.
Familiar
Shessa, mouse familiar: Fine magical beast; HD 11: hp 22; Init +4; Spd 15 ft., climb 15 ft.; AC 20 (+8 size, +2 Dex, +3 natural), touch 20, flat-footed 21; Base Atk +8; Grp -12; Atk: none; Space/Reach ½ ft./1/2 ft.; SQ scent, alertness, improved evasion, share spells, empathic link, deliver touch spells, speak with master; AL CG; SV Fort +8, Ref +10, Will +7; Str 2, Dex 14, Con 10, Int 8, Wis 12, Cha 3.
Skills and Feats: Balance +10, Climb +10, Concentration +8, Handle Animal +3, Hide +26, Decipher Script +1, Knowledge (arcana) +8, Knowledge (dungeoneering) +4, Knowledge (geography) +4, Knowledge (nature) +6, Listen +12, Move Silently +10, Search +6, Sense Motive +4, Spellcraft +10, Spot +13, Survival +9; Alertness.
Appearance: Belephia is a fairly tall elf, sturdily built, who holds herself with grace. Blonde hair, both braided and loose, falls to just past her shoulders. Emerald green eyes dominate her elegant face. Her body is clad in pale brown leathers, with a fine mithral shirt covered with a green leather vest for her armor. Leather padding on her shoulder and thick leather bracers on her arm show marks of talons; marks of a falconer for those who know the trade. She bears a fine longbow, old but well-cared for, with obvious reverence.
Background: Belephia Wondertree began her life as a guardian of the wood. From her earliest days she could remember her father taking her with him as he walked the tree road around their forest. He guided her hand when she made her first kill, he taught her how to hunt the strange and bizarre creatures that were twisted by magic, and he showed her to respect and work with the wild things of the woods. She became a guardian at a young age, and remained at her father's side for many years. During that time she bonded to Keresh, a red-shouldered hawk, who became her eyes for places she could not climb to.
One day in early spring her father inexplicably vanished. She could not find any sign of his tracks, no trace of his equipment, not even a feather from the owl he was bonded with. Dozens from her community came and searched for him, employing magic and even invoking divine aid to help with the search. All came to naught. Her father had vanished from the world.
Belephia was distraught, and for a while retired from the ranks of the scouts. During that time, her mother tried to comfort her, and to distract her began to teach her how to use magic. Slowly Belephia was lifted out of her depression by the fascinating discipline, and vowed to master the arts of her mother as she had the arts of her father. She used both arts as a way to honor her parents, and began to test herself by incorporating wizardry into her guardian skills.
Along the way she adopted a little brown mouse as her familiar, and called her Shessa. It took her quite a while to explain to Keresh that Shessa was not food, but eventually the two worked out an accord. Now Shessa will ride on Keresh's back in a little pouch, and is able to relay more detailed information to her master than Keresh can.
The arcane archers noticed her emerging skill, and began to ask her to accompany them on scouting forays to see her in action. They judged she had the makings of one of them, and set her tests of skill of all of her abilities. She proved to have mastered up to the third teir of magic, and was quite accurate with a bow. She accompanied several arcane archers on a distant trip to help retrieve a magical bow from the hands of a hated enemy. She used magic and arrow to help defeat the creature, and the arcane archers saw her worth.
They began to train her in their secret ways, showing her how to infuse her arrows with touches of magic, even to empower them with her own spells. Belephia finally found her true courage as she began to weave her two disciplines into a whole. She decided it was time for herself to leave her homeland and seek her fortune in the greater world. Too many memories resided there. And also, perhaps she could find word of her father's fate...
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